[EU LEGEND] Junk in my Trunk
- Last updated May 19, 2014 (Live Patch 5314)
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Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5620
- Dust Needed: Loading Collection
- Created: 5/14/2014 (Live Patch 5314)
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Battle Tag:
EU - Antisocial #2632
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Region:
N/A
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Total Deck Rating
14
Junk in my Trunk - Midrange Pala
- Pros:
- Tons of staying power through heals.
- Opponent's won't expect your next moves most of the time.
- You can go ham with your bodies and force opponent to do the trades while healing up.
- Strong bodies and spells on a card-to-card basis.
- Win with cards your opponents disenchanted last night, fuck yeah!
- Cons:
- Relies heavily on Equality and/or Wild Pyromancer combos to wipe threats.
- Limited card draw which is alleviated by efficient cards but a few bad draws can put you far behind.
- Abysmal synergy with Paladin hero power.
Introduction:
Before we get started on the funky card choices we need to go through some basic TCG fundamentals in order to understand how this deck works.
The most successful win conditions in the current meta can be divided in 3 categories:
A) Combo Decks that win by chipping your health total during the early game and finishing you off in 1 turn with a 10-25 damage combo. ie. Miracle Rogues, Token Druids
B) Tempo Decks that win by constantly putting threats on the board disregarding card advantage and efficiency by throwing stuff every single turn aiming to kill you before you can play your entire hand. ie. Tempo Rogues, Zoolock
C) Control Decks that win by sustaining some damage early and then clearing the board with efficient AoE spells and proceed to win with big taunts and strong bodies. ie. Ramp Druid, Control Warrior, Handlock
Lets see how we win those decks now,
A) Combo decks rarely manage to pull off 30 damage bursts so keeping your life total at 30 while constantly putting down bodies and smacking them in the face with Truesilver Champion and your minions more often than not wins the game for you. Equality combos shutdown conceal plays. When in doubt, yolo Avenging Wrath
B) Tempo decks have a hard time dealing with our bodies and our life total is usually out of lethal range. Their removal doesn't really set us too far behind, all of our bodies are associated with a battlecry or charge so we always get some value out of them and staple tempo cards like Sap aren't as intimidating. Truesilver Champions, Hammer of Wrath and Peacekeepers really help keep the Zoo under control until you draw your board clear combo and heal up to 30 again.
C) Control decks are without doubt, our hardest matchup. Constant pressure with weapon swings and spell damage along with board wipes at the right time can swing it in your favor though.
Card Selection:
Situational card that shines as a 1 mana-cost turn filler, think of it as a 1 mana cost "heal for 2" with a free body thrown in. Sometimes healing up a minion out of execute range can be very valuable as well as serving an extra "thing" played on the same turn when your best play leaves you with 1 mana. Additionally, people will think you're an idiot for playing this card and will underestimate you :D
18/30 cards in this deck are 4 mana cost and over, think of it as a bigger Hammer of Wrath. The reason we don't see this card played much though lies in the randomness of it, you can't reliably kill a minion with it. We bypass that flaw by just throwing it on their face 9/10 times and smacking them with our Truesilver Champion along with a /wellmet. Fuck yeah, show them who's baws.
It's a Yeti that costs 1 more and heals 2 across the board including you, can really turn the tide if you manage to heal a Twilight Drake.
Body + 3 damage on their face attached to it, you usually can afford to drop it despite its inefficient body because you are far away from getting killed in the following turn. Just another thing for them to deal with.
Another underestimated card, yeah it's a 5/4 body, so? Drop this after your Equality + Wild Pyromancer and you'll be surprised at the amount of removal it draws. It's a 5/4 on an empty board that possibly put you out of lethal range and baited a premium removal! win-win!
That's all for now, deck is still under construction; particularly the 4 cost bodies/spells. Stormwind Knight & Harrison Jones are strong possibilities. Will be updating the list the following days when changes occur.
Shout out to my buddy Krun for coming up with the deck concept and theory-crafting with me as it progresses.
Peace.
The only problem I have now noticed with this deck is against other mid-range type decks, we can both typically almost deck ourselves. Argent Commander is good, but the deck lacks any extremely dangerous finisher. I have taken it to ranked a bit as well, and it has won 4 out of the last 5 ranked games. Almost all games I stay relatively high on health but have no absolutely devastating threats.
I dislike Tirion as a finisher because he is too easily Faceless'd or silenced. However the many druids I have been playing realize that I'm not playing a typical pally deck and are more inclined to use their silences to have board presence. So against these druids, a tirion would win me the game, but not when I consider that they usually have a Faceless. Warrior always has Faceless now as well, and so does Warlock, even the aggro OTK version. So Tirion is a definite no.
I flirted with Ysera for a little bit. She is a safe play for the same reasons as Tirion. Shamans/Druids are pressured by turn 7-8 to use their Hexes as this deck really whips ass in board control, but you can never guarantee a good ysera play, and if you're too low health, she remains useless the rest of the game since you can lose the next turn if you play her instead of healing.
Ragnaros is just too fucking random. And gets completely shit on by BGH and Faceless.
I don't have Alexstraza, but I'm thinking she might be the perfect fit. As you yourself said, the deck heals and gains board control and then begins to whittle opponents down with Holy Wrath, Weapon swings, Commander swings, etc. Alexstraza works perfectly for that same purpose. I have had games against warriors where I could not ever get a chance to hit them, but stayed full health the whole game. An Alexstraza fits with the theme of board control and healing, and should also be used offensively when you're full health and they are above 15. She is not a dangerous target to be Facelessed since an 8/8 will just trade with another, and she cannot be silenced.
I like the deck but am wary of only having one consecrate. I removed the voodoo doctor to put in the second consecrate.
I dont understand why this deck works so well it baffles me... 10-0 so far.
Seeing Priestess of Elune in a paladin Deck gave me a great laugh. tell me, how does this deck fare vs sunwalker druids? or control warriors for that matter.
alright so spent the last 20 matches using this deck in casual, facing standard high rank decks, AND TO MY SURPRISE THIS DECK ACTUALY WORKS, i dont know how or why. you just win, SOMEHOW you win. maybe its all the healing, maybe its the surprise of soulbound cards catching people off.
This deck has so much damn healing... Do you mean to say you got to legend from rank 5 with this deck? How does it win? Does it just stall or something?
I suppose it is designed to completely wreck Miracle rogue and would whip ass on Zoo, but what about handlock and druid?
I threw the deck together and just did a few casual games. I faced mid-range Shaman with all legendaries and a ramp druid with all the legendaries. I'm not sure but it definitely feels like my casual opponents are the same as my rank 3 opponents.
Beating Shaman was just a stall game. We both ran out of cards, but I was full health when fatigue began, while he was at 4hp (lol). A few times I played minions at full hp. I felt invincible, honestly.
Beating Ramp druid was exactly like you said. I just shit on him with Preistess of Elune. He foolishly Swiped a turn before. Afterwards he turtled behind taunts and Kodo/Aldor dealt with that, plus for maximum disrespect I used equality to finish him.
im currently 7-0 vs control warriors. they just run out of legendaries to throw out. this deck dismantles Control warrior, any aggro. handlock is tough without a really good hand. druids are a pain in the ass if you dont gain board control.