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Zero Legendary Token Druid that gets you to LEG...

  • Last updated May 25, 2014 (Live Patch 5435)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2380
  • Dust Needed: Loading Collection
  • Created: 5/12/2014 (Live Patch 5314)
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  • Battle Tag:

    chinkyminks

  • Region:

    N/A

  • Total Deck Rating

    41

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This is a token druid deck that could easily climb ranks like a complete joke.

I'm chinkyminks, season 1 NA top 400 player.

The basics strategy with this deck is to constantly flood the board with all your sticky minions. Argent squires and harvest golems are never gonna be cleaned up by one big AOE clear. All you have to do is pressure with board until turn 4 in order to drop down your violet teacher. With the violet on board, innervate and power of the wild instantly gives you a 4/6 + 2/2 + 2/2 along with any other previously present minions. 

That is as strong as a turn 4 can ever be with a combined toughness of 10 and damage of 8. Maybe a rare occasion edwin could be bigger I suppose... With all those annoying creatures on the board, always be counting for lethal. A single savage roar can easily blast 8-10 hp off your opponent with a slight board presence. 

Win conditions are as follows:

Force of nature + savage roar = standard 14 damage

Force of nature + innervate + double savage = 22 damage

Double savage with just the 4/6 + 2/2 +2/2 violet combo = 24 damage 

All sorts of combinations are viable as long as you have them creeps on the damn board... 

Feel free to ask any questions... I'd be happy to respond. 

 

Siky's guide to running this deck. He's rank 40 Legend right now. 

http://www.hearthpwn.com/forums/class-discussion/druid/10740-legend-token-druid-deck-and-guide

 

Updates: 

5/25 -1 BGH

+ 1 Geomancer

5/21   - 1 Defender of Argus

  + 1 Big game hunter

5/15   - 1 Loot Hoarder  - 1 Imp Master  -1 Geomancer

  +1 Defender of Argus + 1 Faerie Dragon  + 1 Argent Commander