Zero Legendary Token Druid that gets you to LEG...
- Last updated May 25, 2014 (Live Patch 5435)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2380
- Dust Needed: Loading Collection
- Created: 5/12/2014 (Live Patch 5314)
- chinkyminks
- Registered User
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- 2
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Battle Tag:
chinkyminks
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Region:
N/A
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Total Deck Rating
41
This is a token druid deck that could easily climb ranks like a complete joke.
I'm chinkyminks, season 1 NA top 400 player.
The basics strategy with this deck is to constantly flood the board with all your sticky minions. Argent squires and harvest golems are never gonna be cleaned up by one big AOE clear. All you have to do is pressure with board until turn 4 in order to drop down your violet teacher. With the violet on board, innervate and power of the wild instantly gives you a 4/6 + 2/2 + 2/2 along with any other previously present minions.
That is as strong as a turn 4 can ever be with a combined toughness of 10 and damage of 8. Maybe a rare occasion edwin could be bigger I suppose... With all those annoying creatures on the board, always be counting for lethal. A single savage roar can easily blast 8-10 hp off your opponent with a slight board presence.
Win conditions are as follows:
Force of nature + savage roar = standard 14 damage
Force of nature + innervate + double savage = 22 damage
Double savage with just the 4/6 + 2/2 +2/2 violet combo = 24 damage
All sorts of combinations are viable as long as you have them creeps on the damn board...
Feel free to ask any questions... I'd be happy to respond.
Siky's guide to running this deck. He's rank 40 Legend right now.
http://www.hearthpwn.com/forums/class-discussion/druid/10740-legend-token-druid-deck-and-guide
Updates:
5/25 -1 BGH
+ 1 Geomancer
5/21 - 1 Defender of Argus
+ 1 Big game hunter
5/15 - 1 Loot Hoarder - 1 Imp Master -1 Geomancer
+1 Defender of Argus + 1 Faerie Dragon + 1 Argent Commander
would leeroy and thalnos fit in the deck?
This deck is awesome, had only 1 loss in 10 games against handlock but it was because of my bad draws, i left him at 2 health b4 he got the giant taunts, and i haven't gotten any of the keepers nor swipes.
Against everybody i played yet it was easy to keep controlling the board, 3-4 times got the dream turn 2 Blood knights against zoos
Decent removal capabilities while having good early game if card draw is not awfull, great midgame and a great finishers.
All in all i am happy i disenchanted my full murloc warlock deck for this one, still pity the poor murlocs though
This was the best game i have ever played, check this out http://oi59.tinypic.com/2is86dd.jpg
Finally got all the cards needed and rushed down to rank 12 from 20, still going. Worth a try for sure
gluck on the rush to legend before season ends!
I found my board getting wiped frequently before turn 5 or so. I added the soul of the forest and that's been helping out recently.
Haven't won a single game with this deck, played 10 games. Maybe i'm not a very good player, currently in rank 14.
At that rank people don't tend to trade properly.
Consider watching a streamer and see how they effectively trade their minions.
I started with a close approximation of this deck on May 19, 2014. I was undefeated from the bottom of 25 until rank 19. At 19, I started trading wins and losses. It was a great deck for casual. I've just crafted the violet teachers and have the complete deck now. We'll see where it goes from here.
Hehe I just created a new account on the Asia server. Grinded to rank 5 with probably only 10 losses in two days.
Yo, doyou mind explaining the changes you've done to this deck in the latest update(s), I think people would like to heard it, me for one! :^)
Many more people hit legend with token druids!
Wrote a guide with my experience and opinions on how I played this deck to Legend and how to deal with certain problem match-ups.
http://www.hearthpwn.com/forums/class-discussion/druid/10740-legend-token-druid-deck-and-guide
Read Siky's guide everyone!
And how do you deal with shammies? As the can outsilence, outremove (LS anyone?) and outtoken board in the first few turns. And then is too late to do anything...
Shamans are pretty hard to deal with... you need them turn 1 squires to have a good chance against them
I've had really good luck with coin + loot hoarder or faerie dragon.
A Faerie dragon works pretty well to kill most totems until they're buffed. Usually they reserve the buffs until they have a few standing.
I've got Bloodmage, Leeroy and Black Knight right now. I do have all the cards in the deck but is there anything you'd sub out for any of those 3?
I'd assume Bloodmage would go in for Kobold but not sure if Leeroy or Black Knight have a place in the deck.
You can take out the blood knight for a black knight lolol. Also bloodmage can substitute for a loot.
Going to try this deck out later tonight, it has a similar style to a deck I managed to draft for arena (which netted me a 12-0!) which I then adapted to constructed, but this is more token based which isn't something I've tried yet. I have a question though - is it worth always saving innervates for violet teacher turn 4 combo, or would you go for an innervate golem turn 1 play if it presented itself? This was one of my favourite openers with a druid but I'm wondering if you think it's worth it?
Before you innervate out a harvest golem, make sure you have the proper mana curve in your hand. There would be no point in innervating a golem and then hero powering for the next two turns haha. All in all, you do not have to save for the turn 4 combo when better options present itself.