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Unlimited NightBlade Works (OTK Deck)

  • Last updated Sep 5, 2016 (Karazhan)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Renolock
  • Crafting Cost: 6420
  • Dust Needed: Loading Collection
  • Created: 5/3/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    7

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Hi guys this is my first real deck (sort of). it's a combo warlock that requires you to have certain combinations of cards to win. Named after an ability from my favourite anime i couldn't decide whether to call it "Gate of Babylon" or "Unlimited Blade Works". is very fun to play. although this deck is slow i believe it has the elements required to get you into the late game.
Disclaimer: i made this deck to prove to my friend that nightblade is a good card. its not really haha but it was a lot of fun building and playing this deck.

Possible Combos

Combo #1
2x Summoning Portal, x2 Brewmaster (either of them) Gormok the Impaler, Thaurissan x1 Nightblade and Brann

- Reduce cards in your hand depending on what turn you want to play the combo you will need to discount a certain number of cards. min turn that you can play this combo is turn 7 with 6 cards discounted (although if you can play this turn 7 then you will probably discount more). Minimum discount needed at 10 mana is 3 cards. 
-Can use two Nightblades however you will need to find 6 extra damage during that turn

Drop both summoning portals, then brann then nightblade (not gormok as he needs 4 creatures out) then gormok then bounce gormok twice with 2 brew masters for (3x2)+(4x6) = 30 damage

Combo #2
Alexstrasza, Gormok, Brann, 1x Brewmaster, Thaurissan and 2x Summoning Portals

-Min turn you can use this is turn 9 with 4 cards discounted. min discount needed at 10 mana is 6 cards.
-Can use two nightblades but will use more mana and more cards.

Drop both summoning portals, then drop Alexstrasza and reduce enemy's health to 15, drop brann and play gormok and then bounce him once for lethal. Hp = 15, (4x4) = 16 damage.

if you fail to win on the combo turn you will have a chance to attack next turn so unless your opponent has the correct board clear you should win.

Be careful not to mill yourself any important cards.

ONLY DROP GORMOK AFTER YOU HAVE PUT 4 CARDS ON THE FIELD DON'T LOSE LETHAL BECAUSE YOU RUSH OUT A 4/4 THAT DOES NOTHING.

GL HF

My Life For The Combo!