[LEGEND] Xaphire's N'zoth Control Priest
- Last updated May 29, 2016 (Old Gods)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Priest
- Crafting Cost: 8460
- Dust Needed: Loading Collection
- Created: 5/1/2016 (Old Gods)
- user-24620733
- Registered User
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- 6
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- 25
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
366
Hi guys, Xaphire here with a new deck for priests, which is amazingly fun to play.
Use this N'zoth deck to get to rank 5! or read right ahead!
Short Explanation
Right after launch of WotOG a lot of C'thun decks appeared, which made me fall back on control, a way to last all the good C'thun minions such as Twin Emperor Vek'lor, which brought me on a deck that controls the early game, but becomes very agressive later on.
If you find any trouble facing aggro decks, be sure to read what replacements you can take in order for you to let this deck work. This deck is very variable and you can give it your own twist!
- Wild version of this deck below!
- Updated! Now more viable against zoo and aggro!
Card Choices
There's a lot of cards to debate about depending on what rank you play, but the ones showed here is what I used most in this exact combination.
Shifting Shade - Proper 4/3 and one of the only Priests early-game minions. Even without N'zoth in the deck, it applies pressure and it might give you just what you need to push board control.
Shadow Madness - Because there aren't quite good low-cost minions that suffice against most C'thun decks, Shadow Madness is able to mostly clear 2 minions by the cost of one spell, if played right.
Wild Pyromancer - Along with cards like Forbidden Shaping and Power Word: Shield this helps you clearing the board in early stages against Murloc Paladins, Zoo Locks etc.
Acolyte of Pain - As if you are not getting enough cards from Thoughtsteal, Northshire Cleric and Shifting Shade, this guy should help you get a few more. If you feel like you're drawing enough, this one can be replaced.
Entomb, Holy Nova, Shadow Word: Pain and Shadow Word: Death - As you see, I used them 2x, 1x, 2x, 2x. But depending on what decks you face you might switch through these & Shadow Word: Horror. The reason I don't use Horror is because I think SWP can handle it fine like it is.
Infested Tauren A new, cheaper version of the Sludge Belcher. It gives you a taunt and board stickyness, while this taunt also gets pulled back by N'zoth keeping your other minions save behind him, saving you from C'thun.
N'Zoth, the Corruptor - Not sure if I need to explain this one.. :)
Forbidden Shaping - Fills up any turn where you don't have a play. Try to use it at turn 8 for maximum outcome. Avoid to use it at turn 10 because of giants and a 6/6 C'thun.
Mulligan
The mulligan is pretty straight forward. If you can play another minion than Museum Curator, go for that other minion. Museum Curator can help you out with cards you will need at certain stages, which you don't know yet at turn 2.
Overall cases:
Northshire Cleric, Shadow Word: Pain. Acolyte of Pain and Wild Pyromancer is ideal. If you get 3 high cards and one Museum Curator, you can keep the Curator aswell.
Against Aggro/Zoo:
Wild Pyromancer. preferably Power World: Shield but Forbidden Shaping, Auchenai Soulpriest and/or Shadow Word: Pain are also good. Keep an Excavated Evil for immediate boardclear at turn 5.
Museum Curator choices
I've often seen the question in different topics and decks about what to take. Obviously, it is very depending on what the opponent has, but in most cases, I would aim for these atleast. Keep in mind that they are not only chosen for when you drop them the first time, but also for when N'zoth comes in play. Try to avoid smaller minions because that will make the power of N'zoth a bit worse, eventho it will still be strong.
1. Sylvanas Windrunner
2. Cairne Bloodhoof
3. Chillmaw - Strong 6/6 taunt, esp. for when N'zoth comes back.
4. Deathwing, Dragonlord. 12/12. Twice. Instaconcede.
5. Shifting Shade. Your first choice if no early play.
Card Replacements
There is a whole lot of cards that can be replaced, some a little bit easier then the others. First, I will show you which cards can be used in this deck, if you scroll down a little you can see which cards are not thát necessary to use.
Flame Juggler - 2/3 drop that also kills small minions with it's battlecry. Strong versus Jugglers, Tidehunters, Disciples and Zoo lock's Dire Wolf. I would only put this card in if you don't have Forbidden Shaping or Wild Pyromancer.
C'Thun - Wait, what? Yep. Back at rank about rank 10 I faced a LOT of C'thun decks. After a few games or so, I saw that I kept stealing minions and just rarely a C'thun, which made me put in a C'thun only. Through Thoughtsteal and Shifting shades I fed on their tears. If you run my old deck with 2x thoughtsteal, you can.
Reno Jackson - No. Just kidding.
Cards that you can leave out of your deck:
Acolyte of Pain - As said above, you might find yourself some games where your hand is really full. This is absolutely nowhere near a key-card to the deck, so you can leave it out if you wish.
Forbidden Shaping - The one and foremost reason that I included this in my deck is that at some starting turns, either 2, 3 or sometimes 4, I cannot find a proper play. Forbidden Shaping can help me at these times so that I don't just use my hero power to waste some mana. Also a card to help you boardclear along with Wild Pyromancer. Mind you, some minions summoned by it can die right with the AoE of Pyro.
Herald Volazj - Allthough it can be a key-card to the deck, it is not necessary to have. It's a card to boost the ammount of deathrattle-minions for N'zoth. Sometimes a little bit of a slow play.
Justicar Trueheart She makes a good difference against control, but if you're facing aggro it's save to keep it out.
Video's
Kristophesaurus made a video about the deck, which you can find here: https://www.youtube.com/watch?v=XMD1UJ7xOu4
Shissan also made a nice video, another link:
https://www.youtube.com/watch?v=4To1mQvmySY
Wild Version
On request, I made a wild deck. I haven't fully tested this yet, but it sure is fun to play!
http://www.hearthpwn.com/decks/533835-wild-xaphires-nzoth-priest
Updates & final things
Update 3rd of May: Took out one SWP for an Excavated Evil, Paletress for Justicar Trueheart. Also trying Doomsayer.
Update 6th of May: Making a video with explanations. - Still busy with it because my PC doesn't let me really.
Update 8th of May: Saw ALOT of people facing zoo and aggro. I took out 2x thoughtsteal, 1x Cleric, 1x Nova and 1x Cabal, put in 2x Auchenai, 2x Circle and 1 more Excavated Evil. Also -1 Herald and +1 Cairne. See deck revisions if you want the old version(s).
As soon as I've received some upvotes, I'll be explaining you more and even adding some video's as to how to play this deck.
+10 upvotes: Card Replacements and Explanations+25 upvotes: Mulligan guide +75 upvotes: Extra's+99 upvotes: Video + How to.
Thanks for the read, I hope you'll enjoy. If there's any questions, shoot!
- Do share your ranks with me!
- Got an idea? Post it!
- Planning on adding me on Battlenet? Please message me first here!
any replacements for Sylvanas Windrunner?
I've put Infested Tauren back in... saved me like 3 times against those worgen warriors!
The deck seems good, but I played 10 games and won 1. I go up against a face/zoo deck and get all my late game cards, or I go up against a control/late game deck, and get all my anti-aggro cards. You have to get lucky to get the correct cards to face the type of deck you're facing.
I can win against many control decks but aggros always wreck me. Any tips?
hmmm he actually has a lot of aoe removal in his deck. try to utilize the pyro mechanic early. Sometimes if you know youre gonna go against aggro you should keep circle of healing on the mulligan. This way you have a good chance to draw into decent clear.
If you run embrace the shadows, I think you should consider running at least 1x corrupted healbot. 3 mechanics you can use for him, with the possibility of double with Nzoth or shade.
Also, you are lacking card draw since you remove the 2 real card draw from the deck (acolyte and northsire), while this 2 cards are not that great against aggro, you can keep then in your hand for a while against control in order to get value from them. And against aggro, the 1 damage might seem bad, but if you kept wild pyromancer (wich as like 5-6 good synergy and close to 15 possibilities to get value), it then becomes a good finisher.
You can prefer loot hoarder compared to northsire/acolyte, but if you include wild pyro.. the synergy is really better.
Also, I agree that injured bladmaster is better than harvest golem, although you must be aware that using him with circle of healing reduce the chance of having the board clear.. and you put an extra embrace the shadows ONLY to improve that combo.. if you run injured, im not sure embrace the shadows is a great idea. ** Just noticed you added 1xflash heal.. so maybe its great also.
Doomsayer is good idea tho, and I'm also not sure with 2 forbidden shaping so I might replace him for that.. I'm also considering adding 1xholy smite because of the potential you have with wild pyro and just to add 1 more card to eliminate knife jugglers and bad stuff.
TLDR: thats a really different deck you propose, using totally different clear mechanics and different early game, especially because you removed power word shield as card draw/wildp pyro/acolyte synergy
i keep losing with this deck.. any tips?
This deck is pretty good I made my opponent resign, but in the most unexpected way.
Surprise!! I got The Boogeymonster from Forbidden Shaping, just before I was able to kill him with The Boogeymonster, he resigns http://imgur.com/H0mMMbg
Hi, love the deck, can you please explain why Tirion Fordring has been left out ?
Oh, he's in there. See Entomb
Maybe because Tirion Fordring isn't a priest card :/
cabal shadow priest replacement?
How is it against aggro MU? Can I beat Zoo or Cancer Shaman decks? I' ll craft Justicar Trueheart, Cairne Bloodhoof and Sylvanas Windrunner. Is it worth to craft them?
Nice to see my golden Anduin rise again. Thank you!!
I know you'll disagree, but I cannot seem to beat the new cancer huntard, nothing else seems worthy. Unfortunately around rnk 3 or so they become very prevalent. Wonder what tech is best against the menace. +1 for sure.
Literally what I'm doing, but the days are running low haha
This deck is amazing and fun you can almost never run out of cards to play since you have so much card gain
Help, I need a replacement for Cairne Bloodhoof , any tips?
Help! I need to choose between crafting Justicar Trueheart or Cairne Bloodhoof
I have all the other cards of the deck, what do you think?
I'd say Justicar Trueheart because she is one of the key cards in control warrior aswell as in control priest. Cairne Bloodhoof [/card]can often be replaced by [card]Sylvanas