Crusher Paladin [Legendary] (Season 12 Update!)
- Last updated Aug 27, 2016 (Karazhan)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Paladin
- Crafting Cost: 6040
- Dust Needed: Loading Collection
- Created: 5/5/2014 (Live Patch 5170)
- HSCrusher
- Deck Architect
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- 12
- 23
- 46
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
1574
Peak NA Legend Ranks:
Season 2 - 48
Season 12 - 80
Karazhan Edit: I've updated the decklist for Standard/WoToG/Karazhan, but the guide is still over a year out of date. So far the deck has worked well. I've made it to rank 1, and I'll update the guide shortly. In the meantime, check out this video from my Twitch showing the new version in action: https://www.youtube.com/watch?v=jIESQiiuqwQ
Strategy: Establish early momentum on the board with cheap, sticky, divine shield minions. Convert them into early big threats with Blood Knight and Blessing of Kings. Control the board with your weak minions and generally go face with your big ones. When you see a way to set up lethal for next turn, it's usually time to pull the trigger. If you start running out of steam, use Lay on Hands to reload your hand, then Equality + Consecration / Avenging Wrath to reset the board, and start building momentum again.
The GvG update: This is a GvG update of the first deck I took to legend back in season 2. There are a lot more cheap divine shield options now with Shielded Minibot, Coghammer, and Annoy-o-Tron, which increase the consistency of pulling off an early Blessing of Kings or Blood Knight. This lowers the curve a bit however, so a second Lay on Hands has been added to sustain your hand. This deck is a little more aggressive than its preNaxx predecessor, so be prepared to go face a little earlier.
Mulligan Strategy
Below are some mulligan guidelines, but curve is key and may override them
Always Keep
Shielded Minibot, Argent Squire, Annoy-o-Tron, Blood Knight, Zombie Chow
Sometimes Keep
Aldor Peacekeeper - Druid, Hunter, Mage, Rogue, Warlock
Coghammer - Hunter, Mage, Paladin, Shaman, Warlock
Consecration - Hunter, Mage, Paladin, Shaman, Warlock
Truesilver Champion - All but Hunter
Loatheb - Rogue
Blessing of Kings - This one is tricky. Keep it if you think you can have a minion on the board at the start of your fourth (third with coin) turn. This depends on the other cards in your hand (early drops or not) and the matchup (easier against Hunter/Druid harder against Rogue for example). I can't think of an easy algorithm to describe it. It takes practice.
Matchups
Not a lot of data here, because I only started playing this version of the deck a few days ago somewhere in rank 3, but here are all win - loss ratios by hero on my climb to NA 258 Legend (47 games) with some short notes about each matchup:
Paladin (1 - 0): Try to hold Consecrations for Muster for Battle if you can.
Rogue (5 - 1): Be aggressive, long games will not go well for you. Look for signs of and incoming Blade Flurry, and either don't overextend, or play divine shield minions.
Druid (8 - 3): Count combo damage very carefully; you have lots of heal and taunt to play around with
Mage (5 - 2): Play divine shield minions into Mirror Entity, then Blood Knight for a 9/9. Mechwarper and Snowchugger are high priority targets.
Hunter (5 - 3): Don't be afraid to go face against Face Hunter. You can often outrace them with making only a few key trades. On the other hand, you can be more conservative if you're sitting on Lay on Hands. Sometimes you're better off not triggering Explosive Trap right away because of the damage it does to you and your taunts, so consider that, especially when Eaglehorn Bow is out.
Shaman (3 - 2): Draw out Earth Shocks and Hexes on your cheap threats before playing Tirion.
Warlock (3 - 5): Against Handlock, hold Aldor Peacekeepers for giants. Try very hard to hold an Equality for your finishing blow
Priest (1 - 2): Force them to Mind Control something other than Tirion unless you have a solid response to him like Equality + Blood Knight + Harrison Jones. This deck has a lot of natural counters to itself, most notably Blood Knight, so Thoughtsteal is deadly.
Warrior (0 - 1): I think this is actually a pretty good matchup, but I don't have much experience yet.
Deck in Action:
Ryzen plays his Oil Rogue against Crusher Paladin
Leomane plays his Midrange Hunter against Crusher Paladin
http://www.twitch.tv/CrusherHS
Good luck to everyone who tries this deck out! It's a fun, versatile alternative to the usual Muster Paladin. Questions, suggestions, and general opinions are more than welcome in the comments.
Thank you to XRBlackWolf for help in the development of this deck and my Twitch :)
I'm seeing all the new decks with Moroes in there but it doesn't seem like the best fit because there aren't enough buffs to make it last
Most divine shield decks are going wide with tokens, which makes sense since many of the cards in the last two sets are geared toward that sort of play. This is more about getting a board established, and building a big minion with a small minion or two to support him. I don't think Moroes plays into that strategy.
should I have Enter the Coliseum in there?
I think no. Equality is more effective, and this deck does a decent job of holding board presence, so I don't see a need for a 3rd clear.
Would love to hear your thoughts on Truesilver Champion v. Rallying Blade. Blood Knight anti-synergy, no healing, smooths the curve, still kills Keeper of Uldaman targets etc.
I tried Rallying Blade briefly, but I think it's kind of underwhelming in this deck. There aren't really that many divine shields, and four damage kills a lot of really key minions. The curve is nicer though.
Can i replace Lay on Hands with Divine Favor ?
Yeah, I think that could work decently well. I like Lay on Hands a little more though.
I've had some success with this deck on ladder today going 7-2. One loss was a control warrior and the other was a hunter that had 2x unleash and 2x kill command in the top 10 cards of his deck, and a great draw besides.
Right now I'm considering taking out the 1x zombie chow and putting in 1x ooze because the current meta is pretty hunter/warrior/occasional rogue heavy. Thoughts on that Crusher? I'd also consider putting in a Harrison and leaving in the chow, maybe taking out the solemn vigil for Harrison. For a little bit I thought about taking out the Emperor since this deck doesn't often have a big hand, but he's allowed me to turn 7 Tirion after they use removal/silence on the emperor several times, which has been huge.
Also, what do you consider the tech cards in the deck? I don't think I would take out anything right now for one, but a Kezan could come up big vs all of the mages/hunters on ladder right now.
I'd say there's room for one tech card. In fact I think I had Harrison Jones in before I put in Solemn Vigil. I took him out when Tempo Mage and Zoo became big. He's a good tech card though.
I've never been a fan of Kezan Mystic. I think it's a bit too situational, but if you like the card you could tech it in. I would caution against putting too many tech cards though.
This deck is tempo oriented, so you want to be using all or most of your mana every turn, not necessarily going for max card value. Tech cards do not jive with this mentality well. I would say add your favorite and that's it.
Haven't had any luck with this deck, meh early game and gets dumped on by the current meta decks
Finally squeaked out 2 wins for the quest after about 10 games
Hi, fun deck. I dropped 1 Squire for BGH, he saves me too much to not have :D Thanks for keeping this updated!
Probably not at the moment. It really depends on the meta. I would switch to an Azure Drake maybe.
I played the original Crusher and it was underwhelming.
But this time with Annoy Tron it fuckin REKTS. Concedes on turn 4, and because of 2x Lay on Hands you can even beat control decks.
I'm rank 5 right now (this is the hardest season so far for laddering) and everyone just gets bent. They see Argent Squire and expect Eboladin.
This deck fights for the board so well it seems to beat the current midrange zoo as well. With Harrison it beats control warrior. I've faced no priests yet, but nobody plays them so that's fine. With the aggro and divine shields it in theory should rush down Oil Rogue too.
To anyone who thinks 2x LoH is bad, play the deck. That card wins games. It's our version of Sprint that allows us to push for the win.
What card do you think I should replace if I want to include emperor thaurissan? I was thinking either the harrison or the sky golem.
Sky Golem. I've already made the change myself.
why not make the change in the deck page also?
Well I was just testing it, but I guess I'm convinced. I'll make the change.
Hi, I have found this deck to be very interesting. It is very refreshing and original.
I have made some substitution since i don't have the cards. The main problem i am facing is running out of steam mid game (lack of card draw) especially with a bad hand.
1 -Lay on Hands +Hammer of Wrath, I feel like i would still play it this way if i had the second lay on hands, it is a little too slaw and i need mid-game card draw
2 -Sky Golem +Avenging wrath (been trying sylvanas and antique healbot as well) This substitution seems a little weak, i have not found yet a card that could make me happy on this spot.
I found myself in trouble against Warlock and rogue, i feel like handlock is a no match and that i am playing wrong against rogue. On the other hand i had a lot of success vs mage (mech or not ) and hunter. Classical paladins seems like hit or miss, you either win with consecrate or loose.
PS : Completely wrecks Face-hunter which is a pleasure =)
Yes, this deck is very strong against Hunter and Mage agreed, and a bit weak against Rogue. I haven't seen many Warlocks, so I can't really comment on that. I always felt that Hammer of Wrath was well overcosted. At 3 mana it would be a consideration. Sky Golem I'm not too confident in. I feel like there needs to be a big card in that slot, but nothing quite fits right.