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Turn 8 OTK.

  • Last updated May 11, 2014 (Live Patch 5314)
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Wild

  • 12 Minions
  • 14 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1220
  • Dust Needed: Loading Collection
  • Created: 5/5/2014 (Live Patch 5170)
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  • Total Deck Rating

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Strategy
The main aim of this deck is to control the board and clear minions early game until around turn 7 or 8 and you go in for the kill in 1 or 2 turns. This is to quickly end the game before any big enemies come out like Ragnaros the Firelord or Tirion Fordring
As you can see, the cards used are very low cost, but does enough damage to constantly clear opponent's board to nothingness while constantly having cards in your hand. 
It is also a cheap deck to use if you happen to have a bunch of warrior cards lying around and are only playing it to complete any warrior-related quests.

 Hero Power

  • Armor Up! - When you have nothing else to do.

Spells

Minions

Weapons

  • Arcanite Reaper - Can I axe you a question?
  • Fiery War Axe - The king of turn 2 warrior cards. 3 damage with 2 swings for the low low cost of 2 mana.
  • Gorehowl - Gorehowl do you think you will survive in the next turn?

First draw suggestions:


Tips:

  • Try to kill as many minions on your opponent's side as much as possible early game with your first hand draws. You should be able to kill most minions with Fiery War Axe alone.
  • Otherwise, use Inner Rage or Cruel Taskmaster on Acolyte of Pain to draw more cards while giving him the needed attack to either kill the enemy minion or deal damage to the enemy hero.
  • You should have a considerable hand size by turn 6 with cards like Shield Block and Acolyte of Pain.
  • Try to have Gorehowl or Arcanite Reaper equipped at least by turn 7 or turn 8. The killing combo comes when you have Warsong Commander or Charge and Bloodsail Raider in your hand. Effectively dealing 16~18 damage in 1 turn. Works best if you have 2 Bloodsail Raider for another 7~9 damage depending on whether you have Gorehowl or Arcanite Reaper equipped.
  • If everything is perfectly in place on turn 8, it will deal a total of:
  • (Gorehowl + Upgrade! = 8 damage) + (Bloodsail Raider (2 + 8) x 2 = 20) = 28 damage in 1 turn.
  • Most opponents will not see it coming. Even if you do not have Upgrade! it will still deal 25 in a turn.
  • 25 damage in a turn should be overkill considering you should be dealing more than 5 damage to your opponent during your last 7 turns.

Alternatives:
If you do not have the rare cards, you can easily swap them with the common ones.

Updates:

5th May 2014

12th May 2014

I hope my deck suggestion will help you in your game.

Please leave any comments below, all criticism welcomed! to also help me play the deck better =)
Thank you for your time. Good luck and have fun !