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[WOTOG] Midrange Shaman C'Thun

  • Last updated May 3, 2016 (Old Gods)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Shaman
  • Crafting Cost: 5480
  • Dust Needed: Loading Collection
  • Created: 4/27/2016 (Old Gods)
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The Cards

This deck is based on a simple idea: Make a fusion between a powerfull midrange shaman and the enhancement of you C'Thun. The main theme is around C'Thun and overloading value.

For this purpose you have many low / mid drops with strong body such as Beckoner of Evil, Master of Evolution or even Brann Bronzebeard (?) But this deck not only rely on strong body creatures, it brings you some control with Lightning Storm, Lava Shock, Frost Shock etc... And in the case you reach a "late game" position, c'thun which you buffed before is going to help you to end / control the enemy board.

Strategy

Your goal using this deck is divided in two parts: Create pressure with many strong creatures while buffing your C'Thun.

Because of the low cost and the overloading removal, you can create a lot of pressure with cards like Flamewreathed FacelessTotem Golem or even the Master of Evolution. The C'thun buffing cards are both here to create even more pressure and brings some control throught the Disciple of C'Thun

Mainly the low drops are oriented on a C'Thun buff. You may need to play them on turn 4 / 5 or even before to make sure that your Twin Emperor Vek'lor make the most value possible out of C'Thun.

Even you reach the "late game" your C'Thun and Ysera is here to act like an aggressive / defensive Creature which brings you a lot of value.

Update:

As comments suggest i change the two Frost Shock to add Earth Shock and Elemental Destruction to bring more board control and a silence which can reveal usefull. Ysera was a little bit control oriented which is not the case of Ragnaros the Firelord.

 

Other possible changes:

You can also remove the two Lava Shock to add other cards for even more board control or to add other creatures. BUT with this way you remove 2 cards which enables you to unlock the overloading. (More overloading is not necessary in this deck, makes it near impossible to have a decent board or to keep the advantage)