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Miracle Mill

  • Last updated May 15, 2014 (Live Patch 5314)
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Wild

  • 10 Minions
  • 20 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8180
  • Dust Needed: Loading Collection
  • Created: 5/3/2014 (Live Patch 5170)
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  • Total Deck Rating

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Introduction

I made this deck one week before the 1st season ended and managed to reach rank 6 with it. Basically this deck still runs as your standard miracle rogue deck but with more complexity. I can't really say if this is a competitive deck since I haven't used this in any local tournaments yet. I will try to discuss the deck as extensively as possible. 

Match-ups

Favorable:

  • Handlock Warlock
  • Control Warrior
  • Control Priest
  • Control Druid
  • Mid range Mage
  • Control Paladin
  • Ramp Druid

50/50:

  • Mid range Hunter
  • Tempo Rogue
  • Malygos Rogue
  • Control Shaman
  • Miracle Rogue

Unfavorable:

  • Aggro Warrior
  • Zoolock
  • Murlock
  • Faceroll Hunter
  • Mage

The match-ups are based on my win rate against different decks on ladder, but it doesn't mean that decks listed under "unfavorable" are a sure loss for Miracle Mill Rogue. It's just that facing unfavorable opponents lead you to adjust your play style to work your way for the win.

Card Breakdown:  

Spells:

Backstab: One of your main removal cards in the deck and can aid your Gadgetzan Auctioneer to draw the cards that you need. Never mulligan this card, this is one of the cards that you need in your opening hand. I usually save this for Gadgetzan Auctioneer unless I'm up against a rush deck. 

Preparation: This card serves two purposes in the deck. It lets you cast spells for a lowered cost while letting you cycle more cards when used with Gadgetzan Auctioneer in play. Practically useless during early game and I tend to always mulligan this card unless I have Gadgetzan Auctioneer in my opening hand. 

Shadowstep: One of the most crucial and flexible cards in the deck. A common mistake of a lot of people running Miracle Rogue is always saving their Shadowstep for the huge Leeroy Jenkins combo. But sometimes you will find situations where you can use shadowstep on your other minions (ex: Coldlight Oracle for deck burning, Gadgetzan Auctioneer if you don't have conceal to protect it or Edwin VanCleef gets silenced.) 

Cold Blood: A great spell to combo with Leeroy Jenkins (Leeroy Jenkins. Though when I manage to protect my Gadgetzan Auctioneer for the next turn and I see that my opponent's face is open, I usually use it on Gadgetzan Auctioneer to deal lethal damage. This not only deals damage straight to your opponent but it lets you draw more cards and gives more space for other spells (ex: Sap and Eviscerate)when you decide to do your Leeroy Jenkins combo on your next turn. 

Conceal: Used to protect your Gadgetzan Auctioneer to maximize card draw for the next turn. A good combo is to cast Gadgetzan Auctioneer + Coin/PreparationConceal.  I only put one Conceal since I think two is just an overkill.

Deadly Poison: Buffs your weapon and can be a good removal on the board for the cost of taking damage. Awesome card to take down minions when you refuse to use your other spells. 

 Blade Flurry: Great removal against Zoo/Aggro decks. The most efficient way of using this spell is when your weapon is buffed by Deadly Poison or by Bloodmage ThalnosNote: Don't forget to attack first (if possible) before using Blade Flurry to maximize damage.

Eviscerate: Another removal spell that costs 2 mana for 4 damage (combo). This card is great when used with Backstab to take down huge threats on the board. It can also be used as a finisher when needed.

Sap: Great removal/delay card. I usually save this for minions with taunt so the path is clear when I need to attack my opponent. This can also be used with Coldlight Oracle/King Mukla to make your opponent's hand overload with cards then when you cast Sap it instantly kills the minion you used it on (it will also guarantee card burn for your opponent).

Shiv: Basically a cycle card for Gadgetzan Auctioneer that can help remove low health minions. 

Fan of Knives: Same purpose as Shiv but has better value due to area of effect.

Vanish: I run one Vanish for situational reasons. More often than not, I've managed to win games because of it. Given situations like: huge opponent board control, too many taunts, hand overload that can lead to instant death to minions returned to hand. You can even play with it around your own minions as an additional Shadowstep.

Minions:  

Edwin VanCleef: Best thing to do with him is not to be greedy with pumping him with all your cards since he can be silenced or removed easily with Execute, Hex, Polymorph et cetera which will leave you with a hand disadvantage. Usually I just play him on turn 2 + coin then use Backstab for a kill to pump him to 6/6 on the second turn. I only get him above 8/8 during late game and I have conceal to protect him. But simply a 4/4 on turn 2 or 3 is really good presence already.

SI:7 Agent: Always keep it in your opening hand when you have a coin. Works great with Backstab to take down two minions against aggro decks. Adding the value to his great combo is that he is a 3/3 minion creating board presence.

Bloodmage Thalnos: One of the most valuable legendary minions in my opinion. Works really well with BackstabBlade FlurryShiv and Fan of Knives to deal with rush decks. Not only that it gives you increased spell damage but it also lets you draw a card upon death.

Coldlight Oracle: This minion not only summons a 2/2 minion for your board but it also allows you to draw two cards for you and your opponent. This card will be your tool to burn your opponents card while getting the cards you need at the same time. Be cautious when using this as you may burn your own cards when used incorrectly. When I'm against control decks or handlock I usually use Shadowstep to burn around 3-5 cards for my opponent. When used with King Mukla always cast King Mukla first, as you want to burn cards instead of bananas. Playing Coldlight Oracle at the right time can open a lot of plays for you that can lead to a huge advantage for you. 

King Mukla: This card is amazing when played correctly. Though giving 2 +1/+1 tokens to your opponent seems to be a disadvantage but this will help overloading your opponent's hand easily. In addition to that, it's still a 5/5 for 3 mana which will be a huge problem for your opponent if he doesn't deal with it quickly. Common plays for King Mukla are King MuklaColdlight Oracle/Sap or Vanish depending on the situation.

Leeroy Jenkins: Main source of winning. He is commonly played with Shadowstep and Cold Blood to deal the finishing blow to your opponent (Leeroy Jenkins + 2 Shadowstep + 2 Coldblood = 26 damage for 10 mana. Always mulligan him out though since you won't be need him early in matches. 

Gadgetzan Auctioneer: The core card of every Miracle Rogue deck! Never mulligan this card regardless of what you are up against (unless you received 2 then mulligan the other one). I often never play him without conceal to protect him to cycle more cards next turn. NEVER play this minion then end turn! Always milk out Gadgetzan Auctioneer for its value and cycle all the cards that you need to win the game.

Credits to krobaTV's legendary MIRACLE GOLDEN ROGUE DECK for deck inspiration. 

UPDATE: Currently rank 4. Gonna try to grind to at least rank 2 this week.