[WoToG] New Legend Zoo
- Last updated Jan 4, 2017 (Gadgetzan)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 5240
- Dust Needed: Loading Collection
- Created: 4/26/2016 (Old Gods)
- TophatDemon
- Registered User
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- 9
- 13
- 33
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Battle Tag:
TophatDemon#11515
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Region:
US
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Total Deck Rating
1386
Thank you for all the support! OS_TophatDemon here with the guide for this new Zoo deck that I've conjured.
Twitter: OS_TophatDemon ( HIT ME UP ON TWITTER FOR COACHING OR ADVICE AS MY FRIENDSLIST IS NOW FULL)
Battletag: TophatDemon#11515
Aprox. Matchup Favorability:
Warrior (C'Thun/control) - 40-60
(Although the C'thun is more 45-55 due to the lack of as many clears)
C'Thun Druid - 70-30
Control Priest (any variation)- 30-70
Freeze Mage - 20-80
Tempo Mage- 60-40
Aggro Sham- 60-40
MId Sham - 55-45
Pleb Decks(Meta has not fully developed) - 75-25
HOW TO PLAY:
This is Zoo! Fight for board control then once you have it, keep it. Kill most high-level threat minons such as Tunnel Trogg or anything else with may pose a future/escalating risk and keep going face from there. This deck comfortably wins games by turns 5,6,7,8 Depending on draw.
MULLY:
VS AGGRO:
Get that early game baby! Flame Imps/VoidWalkers/ Villagers/Dark Peddlers are instant keeps. If you have a good hand curve and/or the coin, Spawn/Imp Gang/ Dark shire (although you really only want to keep darkshire if you can afford to keep ritual or have a lot to play) THE KEY THING HERE IS TO GET MINIONS THAT MAINTAIN BOARD DOMINANCE, You need to ALWAYS KEEP things that either already synergize (knife juggler + 1 drops) or that are super sticky (like the aforementioned Imp Gang Boss). If you might be against another zoo deck and have the coin, Sea Giant wins you the game so always keep.
VS CONTROL:
This is your unfavored match up if it's against Freeze/Control warr/Or priest but IT IS WINNABLE if you just keep calm and collected. Here you REALLY NEED Instant threats and board presence like FlameImps/Villagers/Peddlers (for options or just a turn 3)/Imp Gangs to establish and keep control of the board. SEA GIANTS ARE CRUCIAL here and are very good to keep with the coin as the sooner you play them the sooner you can win (REMEMBER BGH WAS NERFED). Also this is when Councilman shines as you can instantly start buffing him and HITTING THAT SWEET, SWEET FACE before they armor up or are able to clear your board.
KEEP YOUR CLEARS IN MIND :
Don't play into nova+Doomsayer, Holy Nova, Revenge, etc UNLESS YOU HAVE ENOUGH IN YOUR HAND TO RESTOCK. Greed gets you killed here. If your board is fat and you have a few minions that are relatively unchallenged, don't dump your hand just to have a full board because when they clear it and you can't refill: YOU LOSE.
Hope this helps you guys out. Feel free to comment (I try to read every single one) or follow/hit me up on twitter( @OS_TophatDemon) for anything else. Love y'all <3 .
Stay Legend.
CHANGES:
-1 FLAMEJUGGLER/+1 LEEROY
-1 SPAWN OF N'ZOTH/+1 GORMOK
POSSIBLE CHANGES : -1 RITUAL/ +1 ABUSIVE
THIS SHOULD BETTER YOUR CHANCES AGAINST THE EVER-INCREASING CONTROL META
Is it a good idea spend 2.6k dust (2 knife juggler, 2 sea giant and the impaler) to finish this deck? I want my first legend.
Gormok not a necessity... can be replaced by Dark Iron Dwarf.
the main problem with those cards is that this deck (i mean zoolock) is the only one that uses them, so that's up to you if you want to play it.
If you enjoy zoo-type / aggro decks than go for it as those are staple cards in most and will continue to be useful. If you are more of a control player, i'd go for the substitutions listed in the guide. Hope this helped <3
But do you think that theres a good chance of zoo leave the meta in the next few months?
One Sea Giant is enough in my opinon. I use 2x Dark Iron Dwarves as well as Gormok the Impaler in my Zoo Deck. I love Zoo, so for me it's definitely worth it.
This deck is getting a lot of love, I'll try it, thanks!
AWESOME DECK!!! Rank 18 to rank 7, BROKEN!
This deck gets wrecked by paladin every time I have faced it.
depends on which paladin
I run a similar list, however with 2x Bilefin Tidehunter instead of Flame Juggler and Spawn of N'Zoth. It's just too good for zoo.
also worsens your priest, n'zoth pally, warrior, and mid shaman matchups :/
Great iteration of zoo. Really helped me refine my own early draft into a solid lineup. And you're dead on about pleb decks. Haven't played in a month and just ripped through 8 straight. Control hasn't been playing well in the mid teens, but I'm bracing for the wall around 10 on up.
Anyway - thanks for posting this.
no problem, really appreciate the love and support <3
op op ;)
They're needed pretty badly :/
Due to EU ladder being overwhelmed with shaman, i decided to replace the 2 Voidwalkers with 2 Shieldbearers. It is just too easy for a shaman to deal 3 damage. Rockbiter, buffed trogg, lightning bolt, totem golem. I also put in 2 dragon eggs. Since these changes my winrate has gone up by a big margin
There just arent as many targets for the 1 damage of the voidwalker, and 4 damage in the early turns will require at least 2 actions from your opponent, meaning that action will not be used on your knife juggler or councilman.
The dragon egg is also incredibly good. You will always have a target for power overwhelming, and more minions for defender, sea giant and gormok.
What did you change the 2 dragon eggs with?
of course as soon as i switch to zoo. i immediately get matched vs control warrior and freeze mage. its fucking stupid