[WotOG] Tempo/SMOrc Shaman!
- Last updated Jun 1, 2016 (Old Gods)
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Wild
- 21 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Shaman
- Crafting Cost: 2000
- Dust Needed: Loading Collection
- Created: 4/22/2016 (Explorers)
- Mitsuhide
- Pro Player
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Country:
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Tournament Decks:
13
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Ladder Decks:
51
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Hi I'm Mitsuhide ( https://twitter.com/ONE_Mitsuhide ) playing for Sector One ( www.sectorone.eu ). Below you can find a guide on my take on shaman. Enjoy!
WHISPERS OF THE OLD GODS: TEMPO SHAMAN - INTRODUCTION
So most of us, including myself, expect aggro shaman to become god-tier on the back of the new format and nerfs (R.I.P. Chow, Healbot, Belcher, Loatheb). After looking at the new set of cards for a while I couldn't get my eyes off of two cards in particular: Eternal Sentinel and Flamewreathed Faceless. Both of these cards are insanely strong and can provide a huge tempo swing. On top of that they have pretty sick synergy together!
Eternal Sentinel can help streamline the [sometimes awkward] shaman curve to make it less clunky and more consistent, whereas Flamewreathed Faceless (especially strong with Big Game Hunter being nerfed) can help the aggro shaman build to transition into a more midrangey tempo deck. An archetype that has proven to be very strong in the past: think of mech mage, aggro druid and the like, generally decks topping their curve with Fel Reaver. For this purpose I have decided to replace Lava Shock with Eternal Sentinel (kind of comparable to aggro druids cutting wrath for juggler). I also had to look for a replacement to our beloved Leper Gnome (will be nerfed from a 2/1 to a 1/1) and Argent Squire seemed like a decent fit together with Flametongue Totem.
People have been asking me why I don't include more aggressive cards like Worgen Infiltrator, Leeroy Jenkins, Ancestral Knowledge, Lava Shock and Argent Horserider. The answer is because this deck isn't a face deck anymore. You want to prioritize board control and tempo over everything else and for now, this set of minions and spells accomplishes that goal the best. The new cards allow you to keep control over the board for an entire game. Also, you still have enough burst damage in your deck to remove the entire 30HP of your opponent...almost twice. (2x Doomhammer 2x Rockbiter Weapon 2x Lava Burst)
WHISPERS OF THE OLD GODS: TEMPO SHAMAN - STRATEGY
For those of you who have been playing a lot of aggro shaman before, the game plan should be pretty straightforward. You start off the game with some overpowered overload cards, preferably after a turn 1 Tunnel Trogg and follow this up with a well planned-out curve with doomhammer as icing on the cake. The big difference with before is that you do not have the ability to do as much burst anymore, so you should adapt your game plan to that. The new list focuses a lot more on board, so using doomhammer to clear is often not a bad idea.
In general against decks that run a 3 damage removal on turn 2 (e.g. Wrath, Frostbolt, Fiery War Axe and Darkbomb) you want to coin Totem Golem, into 1 drop, into 3 drop as they cannot remove it.
As this is a very board reliant deck, be careful not to commit too much into an AoE board whipe like Brawl. It is fine to keep some minions in hand even if you have the mana to play them to play around board clears. (only if you pressure enough with the current board).
WHISPERS OF THE OLD GODS: TEMPO SHAMAN - MULLIGAN
This mulligan guide is to help people who are having trouble navigating the deck on ladder. For this purpose I give advice on what to mulligan against each class (as you often don't know the archetype on ladder).
FULL MULLIGAN GUIDE HERE ---> **http://sectorone.eu/wotog-tempo-smorc-shaman/**
So far I'm having a very good winrate with this deck in legend:
Update 1: After brainstorming with several hearthstone Pro's I have come to the conclusion that the single knowledge and lava shock probably aren't that good in this deck. The main reason knowledge was in the previous iteration was because sometimes you needed it to fish for final burst. As this deck relies less on burst and more on board and tempo I think it is has less use. To replace these two cards I have introduced one Master of Evolution (great synergy with squire/horserider after divine shield has been popped, flametongue on an empty board, spirit wolves etc.) and an extra Argent Squire.
Update 2: After testing around a bit I noticed that the new shaman minions are just too strong not to play. The new board centric version is way more consistent and overwhelming than the old builds. Master of evolution, tuskarr and thing from below have insane synergy and are among the strongest cards of this update, so I put them in to try and it worked great. (Testing level: top 500 ladder).
Update 3: Replaced second Sentinel with second Flame Juggler - Sentinel is a bad opening hand keep and I have never had any troubles with overload.
Update 4: Replaced Sentinel with Hex - very strong tech in this meta to deal with big taunts!
Update 5: Adapted a bit too the meta, with a strong finisher in Bloodlust (Loyan and Xixo had great succes with midrange bloodlust shaman on ladder). Added an horserider for a solid non-overload post Flamewreather Faceless drop on turn 5.
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Hope you liked my thoughts on this new type of shaman and good luck laddering!
Mitsu
whats more reasonable against zoo? going full smorc or expecting them to have a crappy start and fighting for the board?
nice
I dont know why but I cant seem to make this work. Im still at rank 16 since ive been mostly playing fun decks and decided that I want to rank up now. I also have a shaman win quest so I decided to play this list. I didnt win a single game yet, dropping from almost rank 15 to rank 18 1 star. What do I do wrong? Yes, I know that I want to have board control and such, but I'm getting pooped on by every C'Thun list, by zoolocks, SMOrc shamans and even tempo mage. I just cant even get to a board state in which I am allowed to take advantage of that.
No, I am not a filthy casual, I am a multiple legend player and Ive been hitting at least rank 5 every season with various lists.
i dont think so, really. I hit rank 5 now with an ease using midrange warrior. Punching shamans in the head without any sort of real problems.
The SMOrc title is a bit misleading, I think. Hex is too slow for a real face deck (use Earth Shock instead), as is Master of Evolution. There's nothing wrong with not being a pure face deck, but if you try to play this list like old Aggro Shaman and avoid trading, you may not do so well.
It seems cool.
Im curious... why does this not run 2x Lightning Bolt? there's no room or it just isn't that good?
Deck doesn't work with no spell burst and no card draw. The current list is garbage. At least replace the argent squires with something more useful like a charge minion.
This deck was working so well last month, but now something is wrong with it, and I dont know what it is. I think sir finley is not even needed, I rarely get it, and it never determines a game. Steady shot is nice I guess when you get it from finley, but what really helps this deck is totems/overload so I would just remove it. Strangely enough tunnel trogg as a keystone for this deck isnt all that effective either. Almost every opponent can remove it by the very next turn the way the current meta is. It rarely gets to reap the benefits of the overload either. Everything was feeling smooth with SMORC at the release of Wotg but now its time to move on to something effective currently. Enjoyed it while it lasted.
+1 for you my good man.
Awesome list!!!
replacement for Sir FInley?
None, but you can use worgen infiltrator or lightning bolt.
I rarely +1 on decks, but this one deserves it. I made this deck to complete shaman dominance quest, went 5-0 and ended up playing this deck further on ladder
This deck is meh. 50% win at most. You quickly lose steam and then all the c'thun druids and n'zoth pally/rogue crush you. I've got the feeling that it's purely luck based.
This deck is a lot of fun! I didn't start playing it til a day before the reset, used it from ranks 10ish to 7. As you can see from image, I used it pre-hex being added. Thanks for all the time you spent putting it together, and explanation.
Link: http://hss.io/d/9646298
Used this deck to make legend for the first time (from rank 4) and quite quickly to boot. I used the pre-hex variation and an argent horserider instead of one of the flame jugglers for the final damage push. Excellent deck and excellent guide, thank you.
So, great deck! I'm prefer playing -1 Argent Squire +1 Evolve
That's what happens when incompetent "PROs" post decklists and rotate epic cards like it is nothing. It is nothing for them ofcourse they got them Twitch and YT moneyz. I got mine from a pack but I feel you my bro. Stay strong.
I got you man I was little drunk when I posted that and maybe I've gone too far. I know that netdeckers shouldn't complain but hey that's why the comment section is for, am I wrong?
I agree. I took out the Flame Juggler's for Loot Hoarders due to the the inconsistency of Juggler and a Flame Birst out for an Azure Drake. Deck is too slow against decks like Divine Shield Paldain and plain old Face Hunter.