+95
Favorite this Deck

[BRM] Stay Frosty - OTK Mage Combo Deck

  • Last updated Apr 12, 2015 (Blackrock Launch)
  • Edit
  • |

Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5420
  • Dust Needed: Loading Collection
  • Created: 4/28/2014 (Live Patch 5170)
View Similar Decks View in Deck Builder
  • Youhei
  • Registered User
    • 5
    • 14
    • 28
  • Battle Tag:

    Youhei#1807

  • Region:

    US

  • Total Deck Rating

    95

BBCode:
Export to

The guide for this deck is outdated! It needs to be rewritten from the very begginning, though the decklist is up to date.

 

So, the goal of this deck is to make a lot of damage from spells in one or two turns, getting your opponent totally offguard. Paladin with Lay on Hands and Holy Light? So easy! Pesky Druids with Ancient of War and other overpowered taunts? No problem! Warriors with a crapton of armor? That may be. Anyways, this deck is so fun you may enjoy it even losing (but don't worry, you will win most of the times!) And don't forget, it's priceless to win after your enemy spams "Well played" and shit like that.

Try this deck before you rate it, it works and you shouldn't bash it just because it seems weird.

General Strategy

In a single turn, you will use Sorcerer's Apprentice x2 + Ancient MageFireballFrostbolt x2 + Ice Lance x2. This combo does 30 damage with 10 mana and just 8 cards. Now you ask me "how the heck am I supposed to save all those cards with the urge of using it in my opponent's powerful minions?" Well, you'll see.

Early game:

Draw cards. Draw a lot. The OTK combo deals 30 damage and needs 8 cards, you may need less depending of how you play, if somehow you have spare mana, use your hero power most of the time in their faces. If possible, try to make your opponent burn cards by using Coldlight Oracle. It feels so good when he loses a scary legendary!

Mid game:

By now he should have cleared your weak minions and started dropping big guys like Chillwind Yeti. You can buy turns with Ice Barrier, hold them with Frost Nova or Blizzard, and if possible you can clear it with Doomsayer. Also, you have a Cone of Cold.

Late game:

 By now your hand should be with 8~10 cards, so be careful to not overdraw. Drop your AoE spells + DoomsayerIce Block. You can use Alexstrasza offensively if you have Ice Block or defensively if you are kinda screwed up.

 

Mulligan

Mulligan everything that doesn't draw cards but  Mad Scientist Ice Block and Ice Barrier. You want to draw and survive 'til the very late game, when you start dropping a lot of spells. Also, you don't want more than one of those 3 specific cards in your starting hand (Mad Scientist, Loot Hoarder and Ice Block is a good starting hand, Mad Scientist and Novice Engineer x2 is a good starting hand, while Loot Hoarder and Ice Block x2 isn't).

 

FAQ

WHY DO YOU USE COLDLIGHT ORACLE AND NOT ACOLYTE OF PAIN???

 Coldlight Oracles are used because you're sure that you'll get 2 cards. Most of the time you don't care that your opponent draw cards cuz you just freeze, stall and clear everything with Doomsayer. Acolyte of Pain is unstable, it sure can make you draw more when you have a empty hand but most of the time you draw zero, one or burn cards.

I don't have enough dust for (insert card here), what can I do?

- You can switch Ancient Mage for Kobold Geomancer or Bloodmage Thalnos (but if you have bloodmage you probally have everything haha). The rest you shouldn't replace or it may break the deck.

When this deck will lose?

Against someone that is lucky enough to rush you REALLY FAST, control warriors with their stupid armor and a well placed Flare. Other than that, you will win if you play right.

What about the armor from Druid's hero power?

Not enough to disrupt the deck. You have Alexstrasza, and if you must use something so you won't burn cards next turn you can always use a Fireball (don't burn combo cards against Paladins, they will heal everything you did!) But try to save it for the sake of the combo.

Video example: https://www.youtube.com/watch?v=4nrNgCFt5rI

 

 Sorry for my awful english and if you have any questions feel free to ask in the comments below. I really hope that you enjoy this deck! Have fun!

Change Log

Pyroblast for Alexstrasza - Pros: 1 mana cheaper, gives you a 8/8 body, deals more damage and it can be used defensively. Cons: Pyroblast is better against overarmored guys.

Flamestrike for Cone of Cold - Pros: 3 mana cheaper, freeze 3 guys making you buy time and still have spare mana to do more stuff in a single turn. Cons: Flamestrike can clear boards with 4hp or less, that can be better sometimes.

Bloodmage Thalnos for Ancient Mage - Pros: Can save you cards since it does 30 dmg with just one Fireball. Alas, otk'ing your opponent with just 8 cards. Cons: You won't be able to do more than 30 dmg (I hate you warriors and druids out there) in a single turn unless you already have minions on the board and your opponent doesn't have any taunts. Alexstrasza, I choose you! (Thank you for the suggestion, BradenWoA!)

Mirror Image for Mad Scientist - This card is just amazing. (Thanks for the heads up Soumynon)

1xLoot Hoarder for Bloodmage Thalnos - How the fawk didn't I see this, I'm so tired.. (Thanks for waking me up BrainJuggler)