Showlin All Around Mage (Legend!)
- Last updated Apr 30, 2014 (Live Patch 5170)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6920
- Dust Needed: Loading Collection
- Created: 4/26/2014 (Live Patch 5170)
- user-12462522
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Total Deck Rating
1095
Hi I'm Showlin and this is my all around mage deck. Why all around? Because it's designed to stand a good chance against anything - agro, midrange, or control.
*****UPDATE!*******
I just made legend with this deck! Grats me :P
Proof: http://imgur.com/RaTFgSA
Due to the amount of druids running a bajillion taunts 1 change has been made:
-1 Sylvanas Windrunner +1 The Black Knight
Season end: Legend rank 292.
*********
I've personally played this deck exclusively from ranked level 6 to 2 and am still climbing. The deck has beaten quite a few legendary rank players to get there. There are no really bad matchups that I've seen and this deck eats the new mid-range hunter decks for breakfast. A lot of matchups I would say are just above 50/50 so if you're more skilled than them you usually have the upper hand.There is enough early game removal to outlast an aggro warlock and enough late game to go toe to toe with a control warrior. This may sound weird but it's working for me so give it a shot.
Odd card choices:
Arcane Explosion - Helps you deal with aggro warlock especially in the early game and against hunter you don't have to be so afraid to put out 3+ minions - after they've spammed the board full of 1 hp minions they all die to this spell. You also have 3 spell power giving minions in the deck so later in the game the spell is effectively consecration.
No taunt! - Some might see this as an odd choice considering all the rush in the meta but that's what arcane explosion is for! Most of the aggro decks deal with taunts way to easily so why spend more mana to have a minion die anyway.
Ice Barrier - With no taunt though sometimes you need a bit of extra health. This card is severely underrated; think of it as equivalent to a druid's healing touch except much better! Since it's a secret it also makes your opponent play badly for a turn as they try to get around your mirror image/counterspell. Eight extra health wins you games, especially against aggro, hunters and other mages.
Arcane Intellect - The deck needs draw with all the low cost minions and spells and arcane intellect is more useful than a acolyte of pain. When you're sitting top decking and you draw an arcane intellect your face will light up - an acolyte won't do that! It also adds damage to your mana wrym and with the apprentice it's only 2 mana for 2 cards.
Sorcerer's Apprentice - Toss up between this and Wild Pyromancer. I personally prefer sorcerer since it allows you to use your removal earlier and more cheaply. Turn 2 sorcerer into missiles or turn 3 sorcerer into Frostbolt can win you the board for the rest of the game. Also the sorcerer allows some evil combos with Archmage Antonidas.
Archmage Antonidas - Some love him, some hate him. If you don't have him feel free to replace with Ragnaros the Firelord. I think Antonidas is better than Rag in the current meta when many players are running Big Game Hunter and few are running silences. With 9 spells under 3 mana you're almost guaranteed to get 1 - 2 extra fireballs - what mage doesn't wish for more fireballs??!
p.s. If you think they have a faceless don't play this guy yet or you'll get a huge taste of your own firey medicine!
MATCHUPS
Hunters - many aren't playing with the eagle horn now so don't worry about fishing for the ooze. Try to get early 1-2 drop minions as well as a frostbolt to take out that turn 3 animal companion. Most seem to be playing midrange hunters now so expect savanna highmane and save your polymorphs for them exclusively unless in dire straits. If they have flare wait till they use it twice before using ice barrier.
Agro warlock - Look for early minions and spells and try to save frostbolt for knife jugglers or amani berserkers as they can ruin your aoe happy times. Don't be afraid to chance a missiles against a lonely guy with 2 hp - you have a 50% chance to kill it. Sheep anything difficult to kill like argent commanders or doomgaurd. Don't worry about efficiency - just get their minions off the board. If you can establish board control you win.
Warriors/ rogues/ paladins - Use water elemental to hamper their weapons if possible to keep them effectively stun locked. If there is only your water elemental and an opposing three drop on the field go for the face always. They are most likely going to run their guy into the elemental anyway killing their minion would only help them. Save the ooze for big weapons - save it for gorehowl or assassin's blade. If you can establish board control you'll win.
Shamans - Save your flamestrike, they will usually get many minions on the board. Try to save arcane explosion for when you have spell power and watch those totems fall. If they put out an unbound elemental on turn 2 or 3 make sure you always kill it if possible - don't let it go big. Try to bait out hexes silences on other minions to give cairne or antonidas free reign. If it's early in the game and they've just used a hex - take the chance they don't have another.
Mage/ Druid - Save a fireball in your starting hand for big minions like bears or water elementals but try not to waste removal on lower creatures. Most aren't running heals so if you have the option between killing a minion with fireball - or getting to 1 hp with a frostbolt, take the latter and firebalst next turn. Mages won't expect you to have an ice barrier and this can really screw up attempts to fireball you to death - I find I win most mirror matches.
Priests - Priests don't really exist silly. Yes, yes, we've all heard the rumors but no one's ever really seen one...
Any questions or comments feel free - I'm always looking to improve the deck.
-thalnos -black knight
+mirror entity +ragnoras
I had nerubian egg and Illidan Stormrage, but I found myself unable to use them too often.
This deck has a great early game presence, which I find to be the best decks to use mirror entity, what better way to solidify your lead than with a copy of your opponents shieldmasta.
Because this deck emphasizes early-mid game board control I found Ragnoras to be a great finisher. Whether he hits a minion or the enemy it's free damage, while your opponent scrambles to wipe him.
I've just hit rank 10 (impressive for me) and I'm still climbing.
For those of you looking for a more budget mage check out my deck http://www.hearthpwn.com/decks/71117-secrets-of-magic-budget
I subbed Ant for Rag, and the Black Knight and Cairne for acolyte of pain i figure it needed more draw and options for plays. otherwise great list on a 5 game streak. nice control good curve.
Absolutely the worst deck I have played with thus far. I started out at rank 15 and am now all the way back to rank 20. Out of a run of 20 games straight I won only 2 matches. The problem, more than anything, is a serious lack of any viable survivability due to no taunts or any other minion control other than the two polymorphs. Combine this with a lot of necessary cards being single draws, most of the time I'm stuck waiting for to try and regain board control. Ice barrier does not offer nearly enough survivability when most classes can blow through it in one round now as most decks in ranked play have serious power to them at this point. This deck may have been good for the first two seasons, but it is now getting trumped as peoples decks continue to grow in power. I am just thankful that I didn't burn through any dust building this deck as I already had all the cards needed to build it.
First to say, that deck is great. In my opinion, is the strongest mage deck in current meta. Due to the mage being my favourite class in HS, I tried many variants in constructed and that one is the simpliest to learn and the strongest in current meta.
Actually, I recommend two changes there - an Ironbeak Owl in the place of Arcane Explosion. And an Ice Block in the place of Ice Barrier. Ironbeak is nice even against zoo warlocks (to remove taunts from the Defender of Argus, for ex.) and can be more useful, generally, than the second Arcane Explosion. And Ice Block usually absorbs more damage, than Ice Barrier, especially in Mirror Matches (just due to my experience).
I dusted it off to start this season and I'm getting decent results with it. (55-60% win rate). I love that I think it gives me a chance to win against every other deck (though miracle rogue requires a lot of luck), but the deck (as I play it) has real trouble closing out games. For example, I'm 3-1 against Priest, but all 4 games were VERY close and went 12+ turns, despite me taking control of the board early and dropping 10+ health from the Priest in the first several rounds. Can't argue with the win percentage, but I felt in every game like one bad card draw could've swung the whole match. Am I doing something wrong, or is the deck designed to hold serve and I should just get used to that play-style? Also having the worst time against Control Warriors as I'm unable to finish them before alex inevitably hits the table and puts me in kill range.
Managed rank 4 with this deck stuck around there (back to rank 6 atm) any tips? Also whats the best way to play this aganist handlock? having trouble with them.
Hello showlin, i'm running thids deck with two alterations (because i don't have the cards) changed the black night and cairne for a faceless manipulator and ragnaros. Sometimes i feel i have low draw power... I reach rank 9 with that deck but it struggle to much in that levels... Need your help with that. THe hardest matches are agains't miracle rogues and rush hunters.
I find this to be a good matchup if I get enough pressure on the board, on turn 3 I draw cards with an empty board and water eles are very strong. neutralize all threats efficiently and then antonidas + 1 missles and drakes. Taunts are not usually the factor unless you're loaded with them since she has such good removal/saps if you play big ones
Hey man, first impressions -- just gave this a shot vs a warrior and it was awesome. I baited out his weapon charge with ice barrier and got off antoinidas towards the end. Most fun I've had in constructed in a while!
& one vs priest! And then got an explosive start vs druid. I love versatile decks, don't always play them with the same plan
EDIT: First 3 games are all wins in casual, I will try to pilot this in ranked soon. What I fight in casual is the same lists I see on the ladder tho. Save the priest I played against
Board examples:
vs Priest: 444 http://oi61.tinypic.com/200tq55.jpg
vs Druid : Play the bear I dare you http://oi60.tinypic.com/e0mk2.jpg
vs Warrior: He was frozen most of the game http://oi57.tinypic.com/vfftyq.jpg
I have been running this deck for a few days and seems to be running in the 16 - 13 realm. I am running into tons of priests which is causing great aggravation with a win rate of about 40%. I've tried a few mods but have come full circle back to your current build. Also, I agree, with a bad draw Warlocks run right over me. I can't seem to grind up to the higher level ratings because of all these priests. . . .
Win rate: Hunters, Shamans, Rogues, Druids, Paladins - 70%
Win rate: Mages - 75%
Win rate: Priests: 40% arggggg!
Win rate: Warriors: 60%
Win rate: Warlocks: 50 - 60%
This deck is too tight on minions for me. Double Missiles and Explosion feels like over kill on the ladder atm.
Showlin,
How do you handle Zoo with this? I'm running a close variation (Blizzard instead of Black Knight since I don't own him or Sylvanis) and Zoo runs right over me in almost every game. With no taunt to slow them down and so many minions with a divine shield (not to mention their own taunts to protect key targets), I'm getting overrun well before I can get control back. Any tips you can provide? Or if the meta is zoo heavy do you recommend some variations in the deck (at rank 14 right now, and Zoo is plentiful in this range)?
Otherwise, love the deck for giving me a reasonable chance to win every match up.
Worst deck i have ever used, never trying it again.
Have a hard time fighting warrior... Especially those fully decked legend filled ones. Sad
you can generally do this with any mage deck... but yes.
Getting pretty decent win rate with this deck but swap out a few cards.
Do you think i can squeeze in a pyroblast? I dont got Archmage Antonidas.
Well I can get other players to like 25 HP before they kill me cause I get no minions or over run with low HP minions and no way to clear it.
Alright it's either I'm really bad or priests are climbing the ladders. I just got destroyed by 3 in a row. Any tips?
Hey Showlin, awesome deck! I didn't have Antonidas so I subbed in a gagetzan auctioneer and it works really well with all the low cost spells :)