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Rampos (Malygos Druid)

  • Last updated Jul 14, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7760
  • Dust Needed: Loading Collection
  • Created: 4/23/2014 (Live Patch 5170)
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  • Redose
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  • Battle Tag:

    Redose#1348

  • Region:

    US

  • Total Deck Rating

    33

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Rampos

"Rampos" is Ramp Druid combined with Malygos Miracle. The goal of this deck is to ramp into taunts to bait out removal, and thwart aggro's efforts to push before you play Malygos. Often times you will win the game without needing to play him. In long control matchups, Gadgetzan Auctioneer is used in conjunction with spells to draw into your finisher. - Malygos, double Moonfire for 12 damage. Faceless Manipulator can be used on Malygos the following turn to completely annihilate your opponent, but is more commonly used on Ancient of War or Sunwalker in the mid-game.

Optimal Opener vs. Aggro:

Wild Growth, Innervate, Keeper of the Grove, Sen'jin Shieldmasta, WrathSwipe.

Optimal Opener vs. Control:

Wild Growth, Innervate, Azure Drake, Nourish.

Specific Match-ups:

Warlock Zoo - Keep Moonfire, Bloodmage ThalnosKeeper of the Grove, and Swipe in starting hand. You don't have time to wait for turn 9 Malygos against aggro so early Moonfires are OK and encouraged. Even without spell power, you'll be able to clear a Young Priestess without using any mana. Keeper of the Grove will kill a 2 health minion with it's battlecry. Swipe with spell power outright wins games against Zoo. Ancient of War + Faceless Manipulator the following turn will seal up the victory.


Warlock Handlock - The Black Knight is crucial to eliminating a taunted up Molten Giant or Mountain Giant. Mark of the Wild can be used on a non-taunted Giant in order to enable The Black Knight. Keeper of the Grove should be kept in your starting hand to silence Twilight Drake. Big Game Hunter gives us a great win percentage against Handlock, our arch nemesis! In the deck you go, you big beautiful bearded man.


Control Druid - The Black Knight is a key card in this matchup. Play your Druid of the Claw in charge mode to play around it. Be wary of Force of Nature + Savage Roar. You may need to heal with Ancient of Lore to get out of range. You will usually play Nourish for the crystals to get Malygos out quicker since Druids don't have direct removal like Hex [/card]or [card]Polymorph. Save those Moonfires. Malygos will shine in this matchup.


Control Warrior - Bait out Shield Slam and Execute before dropping Malygos. Throw cards into the furnace of Warrior removal. Big Game Hunter has absurd value in this matchup. Beardy will be used on Alexstraza, Baron Geddon, and Ragnaros the Firelord.

Miracle Rogue - Keep Wrath for SI:7 Agent and Earthen Ring Farseer. The sooner you get your Taunts out, the better. Hope they don't have Sap. If you survive to turn 9, Malygos will win you the game.