Anti aGGro *Road 2 Legend* deck
- Last updated Apr 21, 2014 (Live Patch 5170)
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Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8720
- Dust Needed: Loading Collection
- Created: 4/21/2014 (Live Patch 5170)
- bellerafont
- Registered User
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- 2
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- 11
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Battle Tag:
bellerafont#2362
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Region:
EU
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Total Deck Rating
19
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no comments, just try it ;)
great deck! thanks for sharing
Pretty interesting deck
I am playing a very similar deck and the only deck that I'm really having trouble with is Miracle Rogue, as others have said. Any thoughts/recommendations for adjusting to them?
I guess another way of looking at it is most of the ladder right now is aggro and druid, which this deck stomps... so its just a meta choice to have one weakness but play the field well...
As someone who is going up the ladder with a ramp druid, this deck is, so far, the most difficult to fight against (or variations of it.) The ability to recover 54 life (+1 Guardian and +1 LoH) is sometimes a little too much to handle. I can effectively kill the paladin twice (do 60+ damage) and it can still finish me with almost full life. OP!
I beat 8 zoolocks, 1 handlock, 2 ramp druids and 4 hunters, lost to a zoo because of a bad play on my part and hunter because i misjudged their burst. The deck is strong and a lot of the times you want to save your heal for when you're in danger and I find that there are a lot of dead turns. The only deck that really scares me is Miracle Rogue which feels kind of hard since they have so much burst and if you aren't drawing all of your taunts, you're in trouble because having 30 health doesn't mean anything to them.
I'm at rank 5 with this deck.
This deck is useless, 0-5 all against zoo/aggro hunters and locks which is all the ladder is now, im dead before i can get any board presence
My version runs loot hoarders, sunfury protectors, an ooze and harvest golems, those adjustments would make you not feel so useless, though you probably want to go down 1 on the aboms.
What do you use those replacements for, specifically? Thanks!
I've been tweaking the deck a lot recently. I think the version I was speaking of had -1 holy light, -1 abomination, -1 sunwalker, -1 harrison (don't have), -1 shieldmasta -1 hammer of wrath (I hate this card, too slow/too little damage) and + all the random little stuff. I think the best of those minions are the ooze and sunfury, since they can often trade 2v1 vs aggro decks small critters on turn 2 or taunt up something else you have
I think my version is better vs druid/midrange decks (pretty much cant lose vs any midrange deck) BUT worse vs huntards, though, and they are EVERYWHERE at my rank (8), so I've been experimenting with different mixes of abom/shieldmasta/defender of agrus/#of holy lights. I think the bigger board presence in my version hurts vs UTH combo. While the abom's trash a hunter's board they don't really combo very well with your smaller minions, so I think its all or nothing with the abomination. (I think im going to go ahead and spend the dust on a second abom and experiment more there). Obviously been thinking about tuning this deck a lot recently.
i saw this deck in action can say that it is one of the best paladin deck`s to use laddering in current meta)!