No Legendary Bufforama
- Last updated Apr 21, 2014 (Live Patch 5170)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2000
- Dust Needed: Loading Collection
- Created: 4/21/2014 (Live Patch 5170)
- user-667375
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Total Deck Rating
11
Extremely fun to play. You can keep your minion generaters alive and wombo combo him down with a Savage or you could just buff some kitten into oblivion and give him 9-11 dmg to the face... or you could just tank it out... The current meta doesnt seem to have many silencer so its realy strong.
Explanation:
Inervate: You could play a kitten turn 2 and buff him turn 3 to 11 attack... yes its fucking devastating...
Claw: To deal with pesky early cause you dont want to trade much with your minions
Marks - keep your minions alive or make them strong
Power of the wild: You can get something to buff but in most cases you want to play the 1+1 if you have 3 or more creatures on board also combos well with your teacher
imp and teacher: To weenie the enemy down and for the evil savage combo
savage roar: you can play it if you have only 2 creatures and still have a big value cause it buffs you up too
Swipe: Your only Ae clear... it is sufficent
Keeper: Silence taunter or burn pesky minions away
Druid of the claw: Most of the time you want him to charge +buff but you can buy time with him
Merc: Such a great card... 5 mana 7:6 you buff him he gets realy angry... and if he gets a silence you have 7:6 for 5 mana without negative effect
Golems: To have something meaty to buff.. even if he trades against the bare golem you have a 2:1 that could give him 6 damage to the face next turn
The Ancient: Your only card draw... but in most cases you dont need more card draw.
Defender of argus: You will have 2 creatures or more 90% of the time on your board... so this card has mega value. And he buffs!
you should try this once with the soul of the forest, once your harvest golem die, you will get 2 deathrattles out of him.