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TheJordude's Legendary Pressure/Tempo Rogue (80...

  • Last updated Apr 21, 2014 (Live Patch 5170)
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Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7800
  • Dust Needed: Loading Collection
  • Created: 4/20/2014 (Live Patch 5170)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    494

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Here is my Rogue deck list that got me to legendary. It is very consistent and has around an 80% win ratio that does really well against zoo and decent against druid and hunter. I find that this mix of cards work really well in controlling the early-mid game. You can play this deck in many different ways, I normally try to get a good board control early on and then go really aggressive, as this deck can have a hard time in the super late game.

Here is the youtube video explaining the deck if you don't want to read

My stream is: http://www.twitch.tv/TheJordude : )

Card Explanation:

Backstab (x2): Backstab is a really good card to open up with against aggressive decks. Good early removal and can help proc combos for cards like your SI: 7 Agent.

Cold Blood (x2): This card helps secure games or put early pressure. Against decks like midrange hunter I like to combo coldblood on cards like Argent Squire to put a lot of pressure. You can also save it for Argent Commander [/card]or [card]Leeroy Jenkins, but I just usually tend to use this card when I want to go face.

Deadly Poison (x2): This card is good for going aggro at the right times, proc combos or to give your weapon a buff to clear minions or power up your Blade Flurry.

Argent Squire (x2): I always like to open up with this card as it can be quite annoying to deal with for the first few turns. It can soak up some damage or if the shield is left on you can make this card really annoying with cards like Coldblood or Defender of Argus.

Blade Flurry (x1): This card can turn the game around against aggro decks. Save this card for the perfect time to clear board when your opponent over commits. This card also benefits from + spell damage so it is extra powerful with your Bloodmage Thalnos or Azure Drake.

Eviscerate (x2): A staple in any Rogue deck. Normally you want to have the combo effect with this card to either clear a bigger/annoying minion or go face to go for lethal.

Sap (x1): Having 1 of these is perfect. You save this card to ruin the opponents tempo, bounce back a taunt to end game, or bounce back a buffed minion.

Bloodmage Thalnos (x1): This is just generally a great card. You can use this to cycle through your deck if you have nothing else to play. It's low cost so you can play this card to easily proc combos like Eviscerate. The +1 spell damage is also very useful with your Backstab, Eviscerate, or Blade Flurry.

Loot Hoarder (x2): This is a great cycling card for the early game. You can always hope for this guy to trade with 1 minion, it most likely will die to hero power but it uses up your opponents mana and you replace this card with something else.

Perdition's Blade (x1): This card is like another SI: 7 Agent. It does at least 5 damage and more if you Deadly Poison it. Since it have that extra damage it can be a bit more effective with Blade Flurry.

Harvest Golem (x2): This is one of my most favorite cards in the game. It is a great 3 mana card, that is very sticky. Much value, very harvest.

SI: 7 Agent (x2): Usually you want to use the combo effect with this card. This card is very good if you start with the coin as it will proc the combo, or it combos really well with cards likeBackstab.

Defender of Argus (x2): One of the best neutral minions in the game. This card works wonders against aggro decks and that extra buff/taunt can really help put out a lot of pressure.

Leeroy Jenkins (x2): Leeroy always wants face. This card works great withColdblood since it is a low cost, so by turn 6 you are looking at 14 damage with Leeroy and 2 Coldbloods. I hardly ever use Leeroy to trade, if you are then you are already at a desperate position, I will normally save Leeroy in finish games.

Sen'jin Shieldmasta (x1): Either Chillwind Yeti or Sen'jin Shieldmasta is good for this slot. I like the Tazdingo because it can bring a lot of value against aggro decks as this is the only natural taunt minion in the deck.

Azure Drake (x2): This card plays the same purpose as the Bloodmage Thalnos, but as a bigger body. 4/4 will absorb/trade with 1-2 cards, you get to cycle through your deck, and you get that extra spell damage.

Argent Commander (x2): Argent Commander brings wonders. This guy will normally get at least 2 trades, or I put a lot of pressure with him and a Coldblood.

Cairne Bloodhoof (x1): Another reason why I don't play Yetis is cause Cairne is essentially 2 of them already. A great 4/5 body that can be very annoying for decks like Warrior or Priest. You will get great value of this card in a lot of situations.

The Black Knight (x1): Almost every deck will play taunts. This card kills those a taunt for free. Using this card at the right moment sets back your opponent greatly.

Starting Hand:

Your starting hand will vary depending on your match up, which I will talk about below. Generally you want to start with your early removal cards or cards that will cycle out.

Relevant Meta Match ups:

Hunter: This deck can go quite well against Hunter. Make sure you have your early removal cards such as Backstab, SI: 7 Agent, Etc. You may also want to have your Sen'jin Shieldmasta or Defender of Argus for those taunts. When I play against hunter I play really aggressive as they won't bring out many minions unless they use the Unleash the Hounds combo. So I like to keep few minions as possible on board and buff them with Coldblood.

Zoo Warlock: This deck is very good against Zoo. Open up similar to your hunter match up (basically the early removal cards). It is very important to keep complete control of the board, clearing all the minions as efficiently as possible as the Warlock has a lot of buffing minions. Try to have your Blade Flurry early on so you can use it to decimate the Warlock's board. Whenever I play against Zoo it is the Blade Flurry that crushes them as they always over extend.

Druid: In this match up, start off with your early game cards, not necessarily removal cards as they are not as good against druid, but sticky cards like Harvest Golem, Argent Squire, etc. Try to control the board, but you really want to put pressure to the Druid's life total during the early-mid game. Druid becomes scary later on in the game with the big tanks/taunts and Force of Nature combo. The Black Knight will be very valuable in this matchup, as well as the Argent Commander + Coldbloodcombo.

Warrior: This will be your hardest matchup if it is P2W control warrior. Aggro warrior is fine, just play it like your zoo and hunter matches. In control warrior, you want to control the board and put pressure as early as possible. Warrior does not have many early drops, clear them when you can, but you need to get the warrior as low as possible before the turn 8. Use your Coldblood combo wisely to help put pressure.

Overall:

Overall this deck is very strong. It has good removal/control as well as burst damage. You do not necessarily need pure card draw like Sprint Since you have 5 cards that cycle through the deck and I haven't felt like I needed the 4 cards for 7 mana. The only real weakness in this deck is that it doesn't have hard removal or silence, so decks like Giants or P2W legendaries can be difficult, but not impossible. Looking at the meta, this deck is very solid.

 

Thanks for checking out my deck! Make sure you follow my twitch, again http://twitch.tv/TheJordude. I will start streaming more often. I am also going to do more Hearthstone Youtube videos at http://www.youtube.com/TheJordude.