+5
Favorite this Deck

[S24 Legend] biood's Fatique warrior // 66% aft...

  • Last updated Mar 21, 2016 (Explorers)
  • Edit
  • |

Wild

  • 9 Minions
  • 16 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8440
  • Dust Needed: Loading Collection
  • Created: 3/21/2016 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    15

View 3 other Decks by user-23469244
BBCode:
Export to

Fatique Warrior by biood ( streaming every day! tune in)

Hi everybody. I've worked this month on building and improving with fatique warrior and have found a pretty strong version now so it's time to share it.
I'm also Streaming almost every day twitch. So if you have questions you canask me there directly or just tune in and have a good time, I appreciate both! MY TWITCH

first of all my record of the last 90 games and legend proof:

Objective, win conditions and general gameplan:

you are trying to either drag your opponent into fatique, or to win by playing Golden Monkey or Baron Geddon. You have to know what ur opponent can play and clear his stuff effectivly. You should also make sure to think about your turns long enough sometimes and think about future turns a lot as you will have a lot of options sometimes. below, you'll find a guide for every matchup.

before I do the specific guide's, here's a general short Mulligan guide (mulligan if you dont have any reads).

Druid: Shield Slam, Fiery War Axe, Bash, Bouncing Blade, Slam (if you have war axe ), Death's Bite, Revenge
Hunter: Fiery War Axe, Bash, Slam, Revenge, Death's Bite
Mage: Justicar Trueheart, Bash,Fiery War Axe, Death's Bite (only of you have coin), Slam (if you have war axe )
Priest: Justicar Trueheart, Elise Starseeker
Paladin: Fiery War Axe, Death's Bite, Slam (if you have war axe ), Revenge, Brawl, Bash
Rogue: Fiery War Axe, Bash, Slam (if you have war axe ), Justicar Trueheart (if you have Fiery War Axe), Death's Bite
Shaman: Fiery War Axe, Bash, Harrison Jones, Shield Slam
Warlock: Fiery War Axe, Death's Bite, Bash
Warrior: Justicar Trueheart, Elise Starseeker, Brawl

Okay here we go for the specific guide's with the winrates i would expect in the Matchups!

Druid: 55%

keep all possible dmg outputs in mind: combo: 14 // double combo: 22 // double force+roar: 26. he can also push with Swipe and Druid of the Claw. Depending on how much Innervate he has left you always have to calculate if its close. try to kick his shades with bouncing blade or baron if you can afford him. Bash piloted shredder if possible and pick up minions with weapons + slam in the early game. it's pretty str8 forward, if you manage to clear everything the whole game, he doesnt have a chance. if he manaes to put dmg with 1 minion every turn you will probably lose.

 Hunter: 65%

once you know it's face hunter just invest as much as you can, if you don't have other options use slam to clear without the extra draw. try to clear snake traps with deaths bite deathrattle or revenge. If you have a lot of spells, use them before u use weapons as it saves life. if it's close ( which it is usually for a while )  and he has a trap, dont attack his face as it could be explosive. once ur getting stable with healbots / shield maiden / shield blocks / justicar, you won the game. 

If its midrange hunter, you can use your weapons more. his big threads are highmane, loatheb and boom. revenge will often times be needed as a 3 dmg revenge to clear the complete board and regenerate afterwards.

 Tempo Mage: 55%

If you have coin, try to activate counterspell with it. you wanna use ur weapons as much as u can aslong as you can afford it since he can freeze you and u wanna have spells ready when that happens. if you can, put healbot to activate mirror entity. not much else to say here, clear his stuff effectivly. keep bash for conjurer if possible.

 Freeze Mage: 110%

Our best Matchup. Armor up every single turn if possible. dont put minions if you cant hero power because of that ( rather armor up and pass instead of shieldmaiden and no hero power ), you gonna get that minion armor/heal anyway so no need to rush for that and lose hero power armor. make sure you dont use healbots before he playes alexstraza as u would waste them completely. emperor, alexstraze and antonidas are usually his only big minions so dont attack them with weapon if not absolutely necessary.

 Priest: 90%

mulligan str8 for justicar and elise, you dont want him to deathlord them out. a good deathlord is usually the only way he can win that. if you dont get turn 4 elise, dont play her as he might not run elise and you dont want to give him a chance to entomb her then (dragonpriests usually dont run her). you always gonna win in fatique if he doesnt run elise. put gorehowl last if possible as they run harrison jones quite often. DONT DRAW! dont use ur shieldblocks, use slam to finish not to draw. It's absolutely essential not to draw additional cards, otherwise you gonna be in fatique much earlier then him if he's smart and then u might not have enough life. if he starts drawing hard, you have to also start drawing, but only then.

 Paladin: 40%

worst matchup. against secredin you just gotta clear him as best if you can, setup good brawls, revenge after muster or later for 3 dmg to clear board completely. if you can afford it, keep harrison jones for tyrion weapon, you will probably have to use it before most of the times though. try to have a complete clear before you put baron on board as its hard for him to clear him then. thats how I usually win.

murloc pala is probably the worst matchup of all. you need early justicar and get to like 60-70 life which is pretty hard. decline his draw as much as you can, use bash instead of weapons if you can and just hope :O.

 Rogue 75%

they don't have much minions. armor up as much as you can and use your spells on everything that has more than 3 attack if possible. make sure you have clear for malygos if you find out he's running it. with maly he can do more than 30 dmg usually so be carefull.

make sure you dont leave anything on board against oil rogue in later stages of the game. the only way he can win is when you leave something on the board and he oils up heavy.

against anub'arak (very rare) you will need monkey probably. just control as long as u can, its still winable sometimes.

 Shaman 45%

you need war axe and bash to control early game. if you leave stuff on board he will do too much dmg in the early game and you will probably not regenerate from that. harrison jones is winning games in this matchup. use as much cards as u can as you might overdraw otherwise after harrison jones. even if you gonna overdraw, play jones.

 ZooLock: 60%

good matchup I think. control early game with war axe, bash and deathsbite, kill as much as you can. dont let him get big if you can avoid it. kill haunted creepers//eggs before brawl if you can. usually you will win if he has used up 1 implosion allready. try to setup complete clear with baron, after that you will usually win as its hard for him to clear that.

 Renolock: 40%

The winrate of this matchup strongly depends on if he's running jaraxus or not. not much that you can do against an early jaraxus. late jaraxus you can drag into fatique sometimes and finish him with weapons. if you have a read that he's not running jaraxus, clear and armor up as much as u can, he is either gonna mallygos or put a manipulator combo usually then. both can usually do almost 30 dmg so be carefull.

 Patron warrior: 80%

usually: if you get brawl you win. not much he can do, you can usually deal very easily with his stuff besides patrons. the only way to deal with patrons might be brawl thats why you should always keep it. also dont worry about him getting huge armor sometimes. he can still never win in fatique as he's gonna be there much much earlier. mean: dont kill armorsmith if your kinda short on removals.

 control warrior: 55%

This Matchup should be a flip but a lot of people dont play this proper. make sure you dont draw additional cards. dont use shieldblocks etc. this matchup is all about having more life than your opponent. having more life means you can monkey second. It's better to monkey second, a lot of people seem to think the opposite. you want to put gorehowl and wait for his monkey, then you clear put ur own monkey und usually win the board from there as you gonna have the better weapon and a litle tempo advantage.

Alright. If you have suggestions, questions or whatever, you can contact me anytime live on twitch: MY TWITCH
I will also add training videos for this deck on my youtube channel.

Also make sure that you upvote me if you liked this post :)

I will also check this thread for comments every here and then. good luck everyone