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Priest Naxx Four Horsemen - Heroic

  • Last updated Mar 19, 2016 (Explorers)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Unknown
  • Boss: The Four Horsemen
  • Crafting Cost: 3360
  • Dust Needed: Loading Collection
  • Created: 3/20/2016 (Explorers)
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  • Total Deck Rating

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Quick guide to an easy win on the Naxxramas Four Horseman Heroic adventure with Priest!! Beware spoliers

Early game

The main aim here to stay alive: prevent or heal damage taken early on from the horseman. Your looking for an opening hand containing any of the following:

- Power World: Glory: To heal back most of the damage taken on the first couple of turns (best placed on the middle horseman, for 4 heal turn one). This card is the most vital to have early on.

- Shadow Word: Pain: be careful here as the Baron does play paladin traps, such as avenge. This coupled with Power World: Glory makes a great start. 

- Acidic swamp Ooze: Good for taking out rune blades

Other cards are:

- Convert: So gain control of your own horsemen

- Resurrect: This really would only work in combo with Convert maybe Deathlord early on

- Annoy-o-Tron: Able to absorb some early damage

- Lightwell: be careful as the Baron can remove this easily early on

Middle Game

Your looking to maintain your health, while reducing the number of Horsemen to one. This can be achieved with Taunt minions or by destroying/obtaining the horsemen with cards such as Stampeding Kodo/Faceless Manipulator/Entomb. Once you are in control of the board, then you can look to kill / silence the last horseman and go for the face.

Late Game

Once you have removed the horsemen minions you can use the following to finish him off.

- Drakonid Crusher: 9/9 as the baron is limited to 14 health

- Dr Boom: Solid damage

- Mind Blast: With a couple of these saved up, you can deal 10 damage in one turn

Enjoy!!