+6
Favorite this Deck

Druid Anti Zoo Rank 6 and going...

  • Last updated Apr 20, 2014 (Live Patch 5170)
  • Edit
  • |

Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9260
  • Dust Needed: Loading Collection
  • Created: 4/19/2014 (Live Patch 5170)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Azrael#1401

  • Region:

    N/A

  • Total Deck Rating

    7

View 1 other Decks by Arborem
BBCode:
Export to

Actually running this deck to counter Zoo and Huntards, doing pretty well against others classes as well. I'll update it later, 'cause i only tested in 50 games and im still tuning it a bit more.

/edit: The primal idea of the deck is to control early game with cheap spells and trying to keep all your hp while keeping enemy board empty.

Mullingan: I find myself doing 2 kind of mulligan:

Aggressive, looking InnervateSen'jin Shieldmasta/Chillwind Yeti, always vs Druid/Lock/Hunter, starting with a big threat being hard to remove will always put your enemy behind. Try to match this with Claw/Wrath, Healing Touch is fine if you are against huntard or zoo lock,

Control. look for WrathClawSwipe/Starfall. Its ok if you dont have minions for the first few turns, try to control board with your spells. Just dont waste, if you have to do 1 damage to a minion, use Shapeshift.

Bonus: If you are against Warlock, just try to get Mind Control Tech, it just breaks havoc in their positioning, plus steals a minion deflating their pressure.

 

Mid-Game: In a perfect world, you will be with an Innervate'd Chillwind YetiSen'jin Shieldmasta plus 1/2 removal, but if you can control the board until your big threats land without losing a lot of hp it's just fine. Druid of the Claw, very adaptative drop, you can either finish the game or just add another "hard to remove" taunt to your Zoo friend. Use Mark of the Wild in a Chillwind Yeti in this step if you a need to difficult enemy board control or just an extra taunt. Try to save Swipe/Starfall for removal, i always keep one of them in my hand just to be safe against almost anything my enemy can drop. ALWAYS think if you need cards or hp when using Ancient of Lore, most games can be decided on those 5 hp or those 2 cards if your hand is almost empty or just lacking your next needed plays.

 

Late-game: Pretty obvious, you want Cairne Bloodhoof as a "hard to remove" or "cc magnet" to make Ragnaros the Firelord/Cenarius hard to counter. The Black Knight just to remove that nasty taunt that is stoping you to land lethal or to combine him with Mark of the Wild as an extra removal. Cenarius as the final threat, you can use him to add 2 taunts or just to +2/+2 your board to land lethal or minimize AoE's like Flamestrike/Holy Nova.

 

In the whole game: Just try to avoid being on kill range (14 or less health) by using Healing Touch/Ancient of Lore, im sometimes find myself using it when im on 22 hp, just when i have 3 mana to spare and im on board control, but never ever let slip the chance to use it if you have 3 mana and nothing else to do.

 

Always copy the most beneficial card on the board when using Faceless Manipulator. Did you just Mark of the Wild your Chillwind Yeti? Copy him to double headache for your enemy. Going aggressive with a Ragnaros the Firelord on board? Copy him to increase pressure. I find myself doing this very often against huntards, just play Ragnaros the FirelordMark of the Wild and Faceless Manipulator next turn, this way im avoiding their annoying traps (Be sure they used both Hunter's Mark).

 

I found that almost any card can be replaced, (The hardest one is The Black Knight, but you can run a Ironbeak Owl or any other silence instead, so its not a big deal). Im actually switching Sen'jin Shieldmasta/Chillwind Yeti by SunwalkerMogu'shan Warden or Abomination, all depends on what are you being matched most and what are you lacking. I was using a second Healing Touch between 12-7 ranks to make Zoo and Huntards go out of steam (That breach was just infested of warlocks and huntards...

Take in account, more hp = less rush decks can kill you, so if you are having nightmare times against rush or zoo decks, just go another Healing Touch and (Without they geting godlike mullingan) it will be easier.

Just ask for replacements, almost anything can be switch'd depending on what are you being matched most.

 

Note: English is not my native language (its Spanish), so im apologizing in advance for any mistakes. Will try to help the best i can.

 

/update: Swaped out 2 Sen'jin Shieldmasta by 2 Abomination. Also, im testing 1 Blood Knight by 1 Claw. Posting results soon.