BECOME UNSTOPPABLE!! ~UPDATED FOR S3~
- Last updated Jun 17, 2014 (Live Patch 5506)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5800
- Dust Needed: Loading Collection
- Created: 4/18/2014 (Live Patch 5170)
- TheRishav
- Registered User
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Total Deck Rating
20
Hi there, I am a hearthstone player who has been playing since closed beta in September 2013. This is my handlock deck that I use to ladder. In April I laddered for two days and was able to reach rank 10 (S1) with this deck very quickly. In May (S2) I got to rank 5 with this deck!! And currently I am around 7 in (S3). It is a very strong deck that has a lot of major threats/burst.
The main 10 mana combo of this deck is: Leeroy Jenkins+Power Overwhelming+Faceless Manipulator = 20 damage!!
This deck is structured to be very control/combo orientated. For most muligans you want to keep Ancient Watcher, Twilight Drake,Sunfury Protector,Hellfire(if you know you are facing heavy aggro) And of course last but not least Mountain Giant!!!Other good cards include: Soulfire, Defender of Argus and Shadowflame. Again, Molten Giant is not bad to mulligan for if you know your opponent is an aggro-type.
Honorable mentions or cards that did not make the cut/ TECH CARDS (Special circumstance cards)-
Disclaimer these explanations are all based on my personal preference. (This is all my opinion feel free to use these cards they are by no means bad. I just dislike using them with this deck.)
- Alexstrasza- I run Alex because she can do up to 15 points of damage the second she enters the board or she can do up to 14 points of healing for you. She is very powerful and I think sometimes underrated. She is also a strong 8/8 with presence. (I do not run Alex because I find her slow but she is a good card.)
- Twilight Drake- Too weak to silences. Shamans really love using Earth Shock and ruining your day. (I go back and forth between Drakes and Chillwind Yeti's)
- Drain Life- I feel that this card is awkward to use since it costs three mana. It can be good versus aggro but that's about it. (Terrible card)
- Shadow Bolt- Soulfire does this card's job better for less mana. Soulfire can also be used to hit your opponent in the face which Shadow Bolt cannot do. (Too high a cost for removal you already have)
- Lord Jaraxxus- This is a great card because it can heal up to 14 points of damage for you. Be careful using this card if you still have molten giants to drop. The health scaling of the hero resets and you cannot drop giants (for a low cost) since the health of the hero is reset to 15 (15 is made the max when you activate Jaraxxus). It gives you a 6/6 for 2 mana as the hero power and it has a 3/8 weapon. What more could a Warlock ask for? (Hard to say this, but do not run this if you want to do well. The current meta is about being able to burst your opponent down quickly and having 15 hp is just not worth it, it doesn't save you from most combos that other decks are running)
- The Black Knight- Kills enemy taunts, useful in almost all match-ups. (Miracle rogue being the only major exception) (Good tech card, run if you feel you are having a problem against decks that use
- Harrison Jones- Very good against doomhammer/Assasin's Blade/Warrior weapons/Wicked dagger/ Paladin weapons. Great tech card.
Match ups-
Rogue- Miracle- BE AGGRESIVE - Use anicent watcher and silence combo to force them to use their spells between turn 5. You want to deny their ability to cycle as well as you can while placing taunts and maintaining board control. This match up is considered easy and in our favor but it is easy to screw up and lose. You want to protect yourself from a Leeroy Jenkins and Shadowstep combo. Watch out for SAP!!!
Druid- Midrange/Ramp/Standard- One of the more favored match ups for us handlocks. Aggression is always good. Or if you prefer the slower play style with a turn 4 giant/drake. Just be careful of having your 4/9 drake silenced by his keeper of the grove. Druids have a hard time removing our giants because most only run one BGH. If you cannot kill them by around turn 8 then it can get difficult which is why I recommend playing aggressively.
Warlock- Zoo- Try and mulligan for removal spells here like Hellfire and Shadowflame. Combo shadowflame with ancient watcher or any other strong minion when needed. Do not tap a lot early game if you know your opponent is aggro/zoo. You will most likely not have enough time to drop Lord Jaraxxus on turn 9 as your opponent will be applying pressure. Ancient Watcher is your best friend for this match up along with sunfury protector and defender of argus.
Warlock- Handlock (Mirror)- Mulligan for your mountain giants, drakes, taunt givers and removal. Whoever can draw the leeroy combo and keep the board clear will win first. Be careful to not burst your opponent down to 10 hp, because they will get to drop molten giants for free then. Don't be afraid to use faceless to copy his giants or duplicate yours.
Shaman- Mid-range/standard- Okay, try not to cry and then cry because earth shock is literally the worst thing ever. Mulligan for your Drakes and Mountain Giants as usual. You have to pray to RNGesus that you will either win quickly (due to their lack of hex and lack of earth shock in hand) or that you win by controlling the board and using moltens if they are foolish enough to burst you down to below 15~. Try and stay topped off though if you can stay above 20. A doomhammer/rockbitter combo of burst is deadly.
Warrior- Aggro- Mulligan for removal, play it similar to the zoolock match up, just be aggressive and try and stay above ~15. Warriors cannot do crazy combos like druid FON+Savage roar or rogue leeroy plays.
Warrior- Control- Be aggresive, they lack removal. Be careful about the turn 4 plays of giant/drake because of execute. I have had much better results when I go aggressive with an ancient watcher/silence combo. Also I like to save my soulfires to kill armorsmiths. Keep their armor down (to avoid shield slams) And count their cards (Shield slams/executes/whirlwind,ect) Most control warriors run one brawl, so don't just fill the board, I personally try to restrict myself to a 3 maybe 4 minion board after turn 5.
Mage- OTK/Freeze- Be aggressive, save removals for doomsayer. He cannot efficiently remove drakes because they don't run silences. Watch out for vaporize. Mulligan as usual for drake/mountain. (Freeze also doesn't run poly so this is that much easier for you) Jaraxxus and Alex are actually your enemy in this match up when used on yourself.
Hunter- Aggro/Mid-range- Either play aggressively to avoid your turn 4 giant/drake getting deadly shot'd or don't. Be careful of tapping in this match up. I usually play as aggressively as possible when playing against hunter since most variations on ladder right now are trap/bow hunters.
Paladin- Aggro- Mulligan for your removal, use Anicent watcher (Silence or taunt it). Try to use most of your cards so his divine favor doesn't let him draw 10 cards.
Priest- Aggression, keep the aggression up. If your opponent manages to hold till late game it can spell disaster for you if they thought steal your giants/removal cards. Most priests run double SWD so I'd say using drakes/early mountain giants to draw removal is always a good idea. Aside from the usual ancient watcher silence combos.
I really enjoy this deck so please tell me if you liked using it. And ask any questions if you have any, I'm glad to help.
I disagree with double Faceless Manipulator, 2 is too many in my experience, for a while, I didn't run any because it was too slow against aggro decks and was pretty much a dead card in my hand, since aggro has somewhat died down, I run a single Faceless now.
I don't own Leeroy Jenkins tho and wish I did, tho I've been playing handlock fine without him
I run Lord Jaraxxus who serves as a good finisher and is great for those longer games such as control vs control and games when your opponent tries to burst you down over 2 turns
Running Sylvanas Windrunner is also very viable too, it forces removal cards that could be better used on a giant or Twilight Drake
sacrificing your own Sylvanas Windrunner with Power Overwhelming and taking a big enemy minion is very satisfying and can open up nice plays and favourable trades, same goes for Shadowflame and Sylvanas Windrunner
I also run a single Shadow Bolt and Bloodmage Thalnos
Bloodmage Thalnos provides some much needed spell power plus card draw is nice, 2 damageMortal Coil, 5 damage Soulfire, 4 damageHellfire <---- Spell power helps out so much
the spell power boost is amazing to have and wins me games occasionaly
having a single Shadow Bolt has proven useful, sometimes not discarding a card is preferred or acts as 3rd answer if you haven't drawn Soulfire in hand,
I find that Shadow Bolt also help in mirror, Shadow Bolt coupled with Soulfire acts as another removal option for an enemy giant
Am currently running double Hellfire and single Shadowflame instead of vice versa
Shadowflame on anAncient Watcher kills a stealthed Gadgetzan Auctioneer but honestly I haven't seen many miracle rogues around, and sometimes it's hard to set up a turn where you can successfully Shadowflame
Used to only play a single Twilight Drake too because of the high amount of shamans before tho having a 2nd one is great in other match ups, and better overall, (plus, you might get lucky sometimes and shaman might not draw Earth Shock)
I'd obviously use Leeroy Jenkins if I had him but my handlock deck has been performing well without him, went from rank 14 to rank 9 and only lost once (to some bs Rng), and I've reached rank 5 twice with this deck, then hadn't bothered to play any further
Leeroy Jenkins is used as burst and finisher, if you're looking for a replacement that fills the same role as Leeroy Jenkins, then your best option is Arcane Golem (I don't run this)
other good replacements include Sludge Belcher,Sunwalker, Sylvanas Windrunner, Ragnaros the Firelord, The Black Knight, Loatheb
it depends on what you need and what you feel is best against the decks you play against, so it's hard to say 1 particular card that i used to replace Leeroy Jenkins as it always changes for me
but I recommend using Sludge Belcher or Sunwalker
hoped that helped a bit :)
Great deck, and relatively cheap too, thanks to the current meta. Although I run two hellfires and actually have two sunwalkers in mine, which sort of helps me not getting overwhelmed by zoo.
Thank you! :) And I often switch between 2x hellfire or 2x shadowflame. Kolento actually runs a deck similar to this with both 2x shadowflames and 2x hellfires but minus one faceless manipulator. What do you run the two sunwalkers for?
I dropped BGH because 80% it lied dead in my hand. SS seems more than enough for the biggies, and if push comes to shove, you can trade giants. Although this season I don't play much and still linger between ranks 8-6, so maybe it'll be different on higher ranks. I also only run 1 facemanip, so that's two free spots it the deck. Alexstraza is too slow, so I wasn't quite sure, what to add. But then time and time again I found myself on turn 7 with cards like leeroy, different removals and sunfury/argus, so, essentially, nothing efficient to play. So it really felt like i need another creature. Sunwalkers are quite difficult to deal with, and it's an additional taunt, so overall, I'm really digging them at this point.
I'm very interested in trying handlock, but I have a question. Would Pit Lord work with this deck? Seems like he would be a great turn 4 play (or turn 3 with coin), or even a great minion to drop a turn before Lord Jaraxxus or Alexstrasza. In an ideal situation, you could even drop a Pit Lord to get you down to 12 (or less) health on turn 8, along with 2 inexpensive Molten Giants followed by a legendary on turn 9 to bump yourself back up to 15. I understand that you would *really* need a taunt to go with it if you wanted to survive against an opponent's board, but I still think it could work. Am I crazy, or would you just consider this a "win more" type play? I know Pit Lords aren't supposed to be very good in ranked play, but it seems to me like this deck might be one of the few where you could get away with (and possibly even benefit from) the 5 damage to your face.
In theory that works, but the problem is so many decks focus on bursting you down that you will not have enough time/health to do that. You can pull your combo off of dropping the Pit Lord and the molten giants but get bursted down by spells (or sap/leeroy step combo from miracle rogues). I've had problems trying to survive as warlock just because the burst(of decks like druid, fon+savage roar, rogue leeroy+shadowstep is so strong against it. It seems like you cant survive even being below 20 health in this meta.
But aside from all that, try it! I think it sounds like a good idea. Pit Lord isn't a card that I really like but your theory crafting makes sense. Good luck.
I got to rank 4 with this deck and I found Jaraxxus too slow, most of the games end by turn 8, hence too slow for what it does. It is AMAZING for control matches but thats it.
I'm using Twilight Drakes, terrible against shaman, but better over all. Silence is not as common as you can imagine (mirror match and druid mostly, but we already have a good match vs druid).
The worst match up I is miracle rogue, what a nightmare. I'm considering a second Shadowflame just for that but still wouldn't help much without something to use it on IN TIME.
I think a second Shadowflame is better then 2 Hellfires as Synab suggested here in the comments. I'm really glad you got to rank 4 :).
What did you replace Jaraxxus with? Did you still run Alex? I'd love to see your deck list.
And Yes, I just happen to really dread Twilight Drakes in the shaman match up, maybe I am paranoid. (Was going against a ton of shamans when i initially wrote the guide so you can see where my frustration stemmed from) I really like the yeti I guess. I think having twilight forces you to keep your hand full which can be restricting. But I do see how Twilight can be very strong.
As for miracle, with my experience at least (Playing this deck a little lower then you around the 9-7 mark) You just have to be more aggressive. The turn 4 mountain giant is not viable against miracle decks if you can get an ancient watcher out and silence it to start pounding their face early game. Or at least that's what I've seen in my game-play. Maybe you have a different opinion about it?
And thanks for the insightful comment, again I'm glad you were able to get to rank 4 with this! Good job!
Don't take my word for granted, I don't always make the right choices. I still suck at this game but this deck took me straight to rank 6 without any loss. After that I had to tweak it for ranks 5 to 3, handlock is very hated here. LOTS of Big Game Hunters, even from classes that don't need them. At some point on saturday I had to switch to Druid because I was facing shaman every 1 out of 3 games.
I don't play either Jar nor Alex, too slow, I tend to end games by turn 8 (win or lose). I'm currently testing Sylvanas , decent results so far. If she gets hex/silenced means one less silence on a taunted giant or drake (which could cost you the game). The whole idea of "omg, I don't want sylvanas to steal my minions, must sacrifice them all into her" is a thing I love to see, they should just ignore it and develope/deal more damage instead but the silly guys won't learn :D
She also works as a pseudo mind control if done right.
I have never been dissapointed from Hellfire nor Shadowflame, I would use 2 of each if I had more space.
Hmm interesting, would you mind posting a deck list? I'm very interested in seeing what you're running. I may try it myself. I am running Sylvanas Windrunner in some other decks and can definitely agree people have a "Sylvanas Syndrome" haha.
It is very OTK based, a friend gave me the idea. It works very well againts miracle rogue [I guess I exaggerated this match up, but I've been so unlucky with them] and other rushy decks.
You can change 1 power and 1 faceless for Sylvanas Windrunner and something else, like Bloodmage Thalnos, Shadowflame.
Nice, I like it. I just got to rank 5 playing zoo and decided to switch it up and run something like this. The only difference is I'm using a black knight instead of a faceless. Honestly making me rethink jaraxxus as a whole haha.
You don't really need black knight, you will mostly use it vs druid and we already have good matchup against them. If you want it vs mirror, BGH is way cheaper for the cost.
I'm stuck at rank 4 and half with my sylvanas version, I will test with the bursty version [2 faceless, 2 poweroverwhelming].
I don't have thalnos, but I think it could be good.
What's your battle tag? I'm at about rank 5 right now running into all sorts of random things haha.
You're right, Hellfire handicaps a bit too much. One may be just enough. I'll try playing with 2 shadowflames and get back to you.
I still run two of them, just so i have more chance of drawing one when i need it.
Whats the game play of this deck sorry im a newbie
I'll add a section about that but generally for the first few turns you want to tap up and get cards. Actual turn 1 through turn 4 plays vary based on your mulligan. But getting a turn 4 mountain giant is a consistent strategy that has worked for me, it forces your enemy to dump a lot of cards into removing an early 8/8.
or you try and drop a yeti/twilight drake by turn 4 so they waste cards on them.