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Oblivion

  • Last updated Apr 13, 2014 (Live Patch 5170)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 12060
  • Dust Needed: Loading Collection
  • Created: 4/12/2014 (Live Patch 5170)
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Warlock Control

Explanation for each card:

Note: Sylvanas, Jaraxxus, and Cairne can be substituted with Mountain Giants and/or an extra Shadowflame and Ironbeak Owl. Instead of Sylvanas to handle late game threats, you could use Tinkmaster Overspark. Alexstrasza can replace Jaraxxus. And so on.

How to play the deck:

  • Your opening hand should primarily have a Twilight Drake in it. Secondary would be Ancient Watcher, Sunfury Protector or Defender of Argus. Mortal Coil is also nice to have early on. If you think you're up against a Murloc rush, or Huntard deck, you should keep Hellfire.
  • The first two or three rounds will be spent using your hero ability to fill your hand with cards, until the fourth turn when you play your Twilight Drake (3rd turn with The Coin).
  • Hellfire can clean up an early rush. It's alright if you take a bunch of damage early on, this will make your Molten Giants come out much earlier.
  • It's important to use your cards very wisely and think a few steps ahead. If you have a Hellfire in your hand, don't bother destroying his creatures until you play it, to get the maximum value. You need to know when you have enough taunt to ignore his creatures and go for the face, that's usually after you play a giant or two with taunt.
  • Ideally you want to get the wombo combo for 20 damage to secure the win. Sometimes the game drags on a bit, but usually the value from your giants will give you control all the way until the end of the match.

Good luck, have fun!