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F2P Mech Druid To LEGEND w/ gameplay & guide

  • Last updated Feb 28, 2016 (Explorers)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2640
  • Dust Needed: Loading Collection
  • Created: 2/19/2016 (Explorers)
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  • Battle Tag:

    Ap0caLypzE#2948

  • Region:

    EU

  • Total Deck Rating

    65

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EDIT: 20k views!!! I'm truly grateful. You guys rock! A big thanks to the people who showcased the deck on YouTube.

Hello Hearthstoners, Ap0 here!

Have you ever felt that you want to play at higher ranks and show your best side, but don't really have the time nor money for the expansions and the expensive Legendary cards? I know I did when I started playing Hearthstone, therefore I present you guys this deck which I reached Legend at the 18th of february 2016.

It only contains 4 Epics and 4 Rares and NO adventures. 

The deck surely can take you to Legend rank with a bit of time and effort. 

Good luck and see you on the ladder! 

Gameplay & Guide follows below, 

-------------------------------------------------------------------------------------------------------------------------------------

The basics to success and a positive winrate 

Cheat on the mana curve, flood the opponent and board with mechs, silence necessary minions for eg. Sylvanas, huge taunts and other minions that threatens your board. 

This is a semi-pro aggressive deck, its main difficult question being the following: “How do I trade for value while still keeping board control?”. While Ebola/ Facedecks bash face and don't care about your minions and Secretpaladins/ Midrangehunters fights hard for board control the few first turns, this deck lands somewhere in the middle. When to keep board control? As a general rule, you should trade only when;

  1. Trades are efficient, instead of using 2 minions in 1, plan your turn ahead and be prepared for the regular outcomes of the opponent. Dodge AoE as much as possible
  2. A trade of yours will prevent an extremely efficient trade from your opponent.
  3. When you don’t want to over-extend your board (because of AoE) but all you can play is more minions. Be smart here, prepare for Lightbomb, Consecration and Brawl etc.

Most of the times, the correct answer will be to hit face directly and let the opponent trade more efficiently than you would have. That’s the cost you assume for lowering their life total into the “get the fuck outta here zone”: below 14 hp. If you for eg. play against a Warrior, (mostly control/dragon/reno) be smart with your Fel Reaver. If you know that the opponent has Execute, try to keep board control to make them hit it with weapon and tank 8 damage instead of trading for eg an Acolyte of Pain with Execute and dodge 8 damage. Study a bit about all the 9 heroes existing and see what key cards can be rough against you. 

Once the enemy is close to around 20-10 hp, they know whats coming. Force of Nature + Savage Roar, also dont be afraid to use Savage Roar without Force of Nature for burst because you also have Power of the Wild to combo with Force of Nature. BAM!

Don't think that as soon as you start with a new deck that you will have a 60+% winrate. It takes time and essential learning. Sure, you can get like 10-1 but in the long run it is hard. Understand that there are other competitive players then you. Keep your head up and don't tilt, go over the game, see your good plays, less good and use a decktracker. See what you did wrong instead of flaming and having thoughts of throwing the PC out the window. Be positive and the game will be positive to you, after all this is a card game for people who play competitive and not. Have fun! 

Some good links for you who wish to be more competive,

https://www.reddit.com/r/CompetitiveHS

https://www.reddit.com/r/Hearthstone

https://tempostorm.com/hearthstone/meta-snapshot/winter-championship-prelims

Some good links for you that just started the game and wish to learn the essentials, 

http://www.icy-veins.com/hearthstone/beginner-guide

http://us.battle.net/hearthstone/en/forum/topic/10195530639

http://hearthstonehandbook.com/deck-building-cards/ultimate-beginners-guide-hearthstone/

The decktracker that I use by Epix37, 

https://github.com/Epix37/Hearthstone-Deck-Tracker

The tracker I use to see my turns and plays of the games I've played, 

https://trackobot.com/

What to keep in the opening hand? 

Druid - Darnassus Aspirant, Mechwarper, Living Roots, Inntervate, Fel Reaver with Coin/ or Innervate, Mechwarper. 

Hunter - Annoy-o-Tron, Darnassus, Mechwarper, Living Roots, Innervate.

Paladin - Darnassus, Mechwarper, Living Roots, Fel Reaver with coin/ or Innervate. BE CAREFUL ABOUT ALDOR PEACEKEEPER. Try to keep Keeper of the Groove to silence your own Fel Reaver if the opponent Aldors it. 

Mage - Darnassus, Mechwarper, Fel Reaver with coin/ or Innervate, Living Roots. 

Warlock - Darnassus, Mechwarper, Living Roots, Fel Reaver with coin/ or Innervate and Keeper of the Groove.

Priest - Darnassus, Mechwarper, Living Roots, Innervate, Fel Reaver, Power of the wild. 

Shaman - Darnassus, Mechwarper, Living Roots, Wrath, Fel Reaver with coin/ or Innervate.

Rogue - Annoy-o-Tron, Mechwarper, Wrath. Be careful of Sap and AoE by Blade Flurry.

Warrior - Mechwarper, Fel Reaver, Annoy-o-Tron, Living Roots, Power of the Wild, Innervate, Keeper of the Groove.

Fel Reaver

An early Fel Reaver finishes the game in a couple of turns and the deck has Innervate to get it on to the board as quick as possible. Mostly, opponents get scared and don't even focus to kill it, they just try to mill you. This card is MVP against Aggro. 

Questions are highly appreciated in the comments and if you want to just talk or become a Hearthstone bro with me, add me on BattleNET by the nick of: Ap0caLypzE#2948

If you like the guide and deck please leave an upvote.

So reaver. Much fel. Wow.