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[s23] Legendary SMOrc Jugglers

  • Last updated Feb 15, 2016 (Explorers)
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Wild

  • 17 Minions
  • 10 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3020
  • Dust Needed: Loading Collection
  • Created: 2/14/2016 (Explorers)
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  • Battle Tag:

    GubbeMage

  • Region:

    EU

  • Total Deck Rating

    405

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A deck I played from rank 5 to legend in just 2 days. 

Here is the proof: http://imgur.com/bxxzosC

The deck is really strong in the current meta with a lot of zoo, secret paladin and druid.

Some card explanations

- 2 Glaivezookas: Really strong card with so many 1 and 2 drops. On the early turns use this to clear the opponents minions while protecting your own. The reason why I don't run 2 Eaglehorn Bows is because we only play 2 secrets in the deck.

- Snake Trap and Explosive Trap: I really like the combination of these 2 secrets because of the balance. Attacking face causes them to take damage and attacking minions gives you snakes. These 2 secrets are especially annoying for zoo and secret paladin to deal with in the early turns.

- 2 Flame Jugglers: Solid card in the early game board control. Can kill 1 health minions, ping divine shields and of course do some face damage. If it doesn't hit the target you'd like it to hit it's still a 2/3.

- 1 Ironbeak Owl: A lot of older face hunter decks ran 2 owls but because of the fairly aggressive meta only 1 is necessary in my opinion. 

- 2 Arcane Golems: Really powerful card in face decks. Can act as a finisher and as a minion that the opponent has to kill. Only play this minion on turn 3 if you have no other play. Also beware of giving your opponent mana for a crucial turn (for example giving druid 7th mana crystal or warlock 6th if its reno lock).

- Leeroy Jenkins: Strong finisher and a nice way to set up lethal. Gives that extra push against control decks which this deck struggles against. 

Replacements/Tech choices

Originally I played this deck with 1 Flame Juggler and 1 Flare to counter secret paladins more directly. The flare also helps against freeze mage and hunters. Since I beat paladins and hunters even without drawing flare I decided to switch it to another flame juggler.

Another chance you can make if you are playing against a lot of control is to switch 1 Flame Juggler into 2nd Ironbeak Owl in order to help against taunts and other annoying minions. 

If you don't have Leeroy Jenkins I recommend switching it to either Tracking (help you find that extra bit of damage or a card you need),Wolfrider or 2nd Eaglehorn Bow. If you decide to cut Leeroy for 2nd bow I also recommend you switch Worgen Infiltrator to Southsea Deckhand.

Mulligans

Always keep: Leper Gnome, Abusive Sergeant, Worgen Infiltrator, Mad Scientist, Haunted Creeper, and Flame Juggler.

Keep with coin: Depending on the curve but all above and Glaivezooka, Knife Juggler and Animal Companion.

Also against warlock keep Ironbeak Owl. Against paladin keep Unleash the Hounds.

If you have any questions feel free to ask them in the comments below.