[s23] Legendary SMOrc Jugglers
- Last updated Feb 15, 2016 (Explorers)
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Wild
- 17 Minions
- 10 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3020
- Dust Needed: Loading Collection
- Created: 2/14/2016 (Explorers)
- user-11473333
- Registered User
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- 7
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- 33
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Battle Tag:
GubbeMage
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Region:
EU
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Total Deck Rating
405
A deck I played from rank 5 to legend in just 2 days.
Here is the proof: http://imgur.com/bxxzosC
The deck is really strong in the current meta with a lot of zoo, secret paladin and druid.
Some card explanations
- 2 Glaivezookas: Really strong card with so many 1 and 2 drops. On the early turns use this to clear the opponents minions while protecting your own. The reason why I don't run 2 Eaglehorn Bows is because we only play 2 secrets in the deck.
- Snake Trap and Explosive Trap: I really like the combination of these 2 secrets because of the balance. Attacking face causes them to take damage and attacking minions gives you snakes. These 2 secrets are especially annoying for zoo and secret paladin to deal with in the early turns.
- 2 Flame Jugglers: Solid card in the early game board control. Can kill 1 health minions, ping divine shields and of course do some face damage. If it doesn't hit the target you'd like it to hit it's still a 2/3.
- 1 Ironbeak Owl: A lot of older face hunter decks ran 2 owls but because of the fairly aggressive meta only 1 is necessary in my opinion.
- 2 Arcane Golems: Really powerful card in face decks. Can act as a finisher and as a minion that the opponent has to kill. Only play this minion on turn 3 if you have no other play. Also beware of giving your opponent mana for a crucial turn (for example giving druid 7th mana crystal or warlock 6th if its reno lock).
- Leeroy Jenkins: Strong finisher and a nice way to set up lethal. Gives that extra push against control decks which this deck struggles against.
Replacements/Tech choices
Originally I played this deck with 1 Flame Juggler and 1 Flare to counter secret paladins more directly. The flare also helps against freeze mage and hunters. Since I beat paladins and hunters even without drawing flare I decided to switch it to another flame juggler.
Another chance you can make if you are playing against a lot of control is to switch 1 Flame Juggler into 2nd Ironbeak Owl in order to help against taunts and other annoying minions.
If you don't have Leeroy Jenkins I recommend switching it to either Tracking (help you find that extra bit of damage or a card you need),Wolfrider or 2nd Eaglehorn Bow. If you decide to cut Leeroy for 2nd bow I also recommend you switch Worgen Infiltrator to Southsea Deckhand.
Mulligans
Always keep: Leper Gnome, Abusive Sergeant, Worgen Infiltrator, Mad Scientist, Haunted Creeper, and Flame Juggler.
Keep with coin: Depending on the curve but all above and Glaivezooka, Knife Juggler and Animal Companion.
Also against warlock keep Ironbeak Owl. Against paladin keep Unleash the Hounds.
If you have any questions feel free to ask them in the comments below.
omg this deck is retarded i just c it 24/7 every 4 hrs it appears again cuz some scrub posts it and when u scumbags will realize that this deck is not as efficient as smorc shaman and many other new decks u guy are just sucking up the deep shit again this deck is "just a sack with really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really really old secks"
me go face me no trade
Yo, yo, yo, yo dudes. I made a video about the deck. This is the deck that everyone loves(Yaaay for facehunters). To master this deck you should spend 6 months in the mountains talking to bears and bees and shit, mastering the art of the wild call, mastering the art of animal companion, and you are going to have great success. Check out my video and leave a comment or two.
You guys really need a guide? ok here, GO FACE
Write the guide and then ask for votes. Thats not how it works.
This deck got wrecked by freeze mage but I guess I have to play more games to see if it's good
Freeze mage is usually a good matchup. Just go face because they need to survive to turn 9 (Alexstrasza) to stand a chance. If you are sure that it is a freeze mage, silence their Scientists and always attack with your hero power first when they have a secret. Because it won't trigger the Ice Barrier.