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Now With Guide! TOP 100 LEGEND NA TEMPO MAGE FO...

  • Last updated Jan 31, 2016 (Explorers)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3860
  • Dust Needed: Loading Collection
  • Created: 1/25/2016 (Explorers)
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  • b787
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  • Battle Tag:

    b787#1808

  • Region:

    US

  • Total Deck Rating

    75

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Hey people, first of all thanks to all of you for checking out this deck! I've finally found some time to start on a guide so here it is. It's pretty long, so I put everything section as "a spoiler" to shorten things up.

Introduction:

So, just a little bit about myself, I'm a Japanese player that started playing hearthstone around May-June 2015. During mid-January 2016, I managed to reach legend for the third time, with this kind of wacky deck, ONLY LOSING TWICE FROM RANK 3 up to around rank 300 legend. From there, I played a little bit more, until i reached rank 89 then stopped playing because I have never been more tired.

(Currently, I am sadly sitting at around 1000 legend because I decided I was going to try a whole bunch of other decks since it was only mid-season, which kind of lead into a disaster)

Anyways, although it isn't obvious what makes this deck a pretty good one, that's what I'm here to write about.

What I thought of the meta:

This season I was really struggling around rank 2/3 and couldn't get past these ranks. So i decided to do my own meta analysis and came up with this conclusion that the meta is basically Patron Warrior, Secret Paladin, and Midrange Druid. Yes, theres a little bit of other stuff like Zoo, Renolock, Freeze Mage, Aggro Shaman, Rogue and other stuff, but I decided that if I can beat those 3 decks, then I would make it to legend, which turned out to be true. Therefore, I can tell you this deck won't work at some ranks.

Card choices and why I chose them:

Arcane Missiles: The why you fight off those secrets paladins, works great with pretty much the entire deck.

Mana Wyrm: No explanation needed :)

Flamecannon: I consider this a second source of removal besides Frostbolt

Frostbolt: No explanation needed :)

Unstable Portal: The E-sportal is there just for the synergy as a cheap spell, and can also give you some game winning stuff sometimes (although there are some disasters too, but that's the fun right?)

Sorcerer's Apprentice: No explanation needed :)

Arcane Intellect: Although this deck is kind of late game focused, I still run two copies since theres partial synergy with Emperor Thausissan, and this deck does run out of cards.

Counterspell: I honestly had doubts about this card, but I discovered that even countering a secret from Paladin is pretty effective, although it may not seem like it. Don't play it when you have a Mirror Entity up, since the opponent will figure out what the secret is unless you have no other play.

Mirror Entity: Extreme tempo card since it screws up your opponents turn and they have to do the guessing game between Counterspell.

Flamewaker: No explanation needed :) Pew-pew missiles!

Fireball: No explanation needed :)

Ethereal Conjurer: The first (kind of?) surprise card in this deck. Getting a freeze against Secret Paladin,Flamestrike against Patrons, or extra burst against any deck is extremely effective. If you don't die the following turn, then this card does make up for its bad stats. If you don't like it, fine, play Azure Drake instead.

Flamestrike: The second surprise card in this deck. This literally only here to kill those Patrons. Kind of explains how much Patrons I was facing. Also a decent card against decks like Zoo.

Archmage Antonidas: I don't think this needs explanation either, but I'll just remind you all that a cheap spells from Ethereal Conjurer, and discounted stuff from Emperor Thaurissan is extra synergy.

Mad Scientist: No explanation needed :)

Piloted Shredder: I played around with Water Elemental to determine which was better in the four drop slot, but decided that shredder is still a better card, because the freeze is only good against certain decks.

Emperor Thaurissan: The last very surprising card in this deck. This card is actually very effective in this deck; synergies with pretty much the entire deck. It's something you can play on six, being a solid threat on the board and something the opponent has to deal with. I suggest you actually try out the card first, before you start questioning if the card is actually good or not.

Dr. Boom: Best legendary in the game! Solid finisher! Go Boom-Bot RNG!

Just a reminder, that the surprise cards are the ones that makes this deck unique. If you play them right, they will be effective.

I'll write some mulligan and matchup guides later on! If you have any questions feel free to comment or add me on b787#1808.