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Everyone, get BACK in here! Resurrect Patron

  • Last updated Feb 9, 2016 (Explorers)
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Wild

  • 17 Minions
  • 9 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2240
  • Dust Needed: Loading Collection
  • Created: 1/22/2016 (Explorers)
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Resurrect Patron

Resurrect Patron

"Everyone, get BACK in here!"

This deck is arranged similarly to other post-Warsong nerf Patron builds, but instead it takes a few steps towards controlling the board through the midgame rather than solely working toward that one combo.

Whatever you can get out by turn 7, whether that be a board full of Grim Patrons, a Piloted Shredder and a Fierce Monkey, or perhaps equipped a Death's Bite and dropped in two free Dread Corsairs - - your opponent will be incredibly surprised after you clear their board with your minions, drop in Kel'Thuzad and promptly click "End Turn".  If that works out, the game is typically over as they cannot recover from a wipe and a resurrect of your own board.

The taunts here are key for hiding Kel'Thuzad and they also help you get to turn 8 or 9 against aggro often enough to play one or two of your larger threats.

I originally had Grommash Hellscream in place of Arch-Thief Rafaam, but I've actually found that the guaranteed 10-mana play following the Rafaam turn more reliable than being able to enrage Grom that late in the game.  It felt like I'd already used my self-inflicting damage cards on Patron turns well before turn 8.

Here's an example below: playing against a Druid (on my phone), I cleared a Druid of the Claw and a Keeper of the Grove with 2 Grim Patrons and a damaged Fierce Monkey, coined out Kel'Thuzad (on turn 7), brought them all back, after a brief pause the concede.

Druid Concede

One more example below: playing against a fellow Patron Warrior (always on the phone it seems), I cleared a board of opposing Grim Patrons with mine as well as a Dread Corsair with my Acolyte of Pain and Armorsmith, dropped Kel'Thuzad, brought it all back, another pause - another concede.

Patron Warrior Concede

Sir Finley Mrrgglton Hero Power Guide

  1. Mage (ping your Grim Patron, Acolyte of Pain, or an enemy minion to setup Execute)
  2. Priest (heal your damaged Grim Patrons to spawn more, or anything else damaged)

Then these are not nearly as good: 3. Warlock, more cards are good, but usually you take a lot damage already with your weapons.  Below that, 4. Hunter and 5. Druid if you have to, they give bit more damage.  Then 6. Shaman on the remote chance you'll pull up a Healing Totem for your Grim Patrons.  And finally, 7. Paladin and 8. Rogue, never choose them! (Thanks to eliasfajardo for the feedback on Finley choices!)

Mulligan Guide

Give it a try!  Let me know if you have any other suggestions!