Highlander Ice (75% Winrate control deck)
- Last updated Oct 24, 2016 (Yogg Nerf)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11300
- Dust Needed: Loading Collection
- Created: 1/18/2016 (Explorers)
- Zion7
- Registered User
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- 13
- 26
- 120
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Battle Tag:
Zion7
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Region:
US
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Total Deck Rating
1335
About - Greetings, Zion7 here (formerly known as MarineKingHS) to share an interesting Control Mage deck which has been working very well this season. I specialize in high level play on NA server and have obtained #200+ Legend Rank legend many times. I have roughly 7000+ wins in constructed ladder and like to help others improve their game.
This deck is called "Highlander Ice" because it is deck that runs 1 copy of each card only, there are no duplicated because there can be only be one. This is a Reno Jackson based deck and as such it should be played in a slow, control manner.
Deck Explanation - This deck is designed to win by defending and stabilizing the board during the early to mid-game. To accomplish this the deck runs a respectable amount of low curve cards and removal. Then as the game progresses you just keep playing bigger and bigger threats until the enemy runs out of steam. The enemy can almost never win via pure late game control, so it usually comes down to them just diving into your face. To combat that we run heals, taunts and board clear AOE. The formula is simplistic, stall stall stall, clear, drop big threats, GG. Frostbolt, Fireball and Polymorph can be used to deal with single threats, while spells Arcane Explosion and Flamestrike deal with annoyingly large boards. This deck is a very good counter to many of the currently popular strong meta decks like Secret Paladin, Midrange Paladin, Aggro Shaman, Control Warrior, Patron Warrior, Aggro Druid, Ramp Druid, Oil Rogue, Dragon Priest, Midrange Hunter, Aggro Hunter and many more.
As of this moment, my Rank is 6 with this deck climbing to legend. I have been winning at about a 3 to 1 win/loss ratio which is nice! I suspect I'll easily make legend with this deck soon, work schedule permitting.
Screenshots of Current Rank (Season 22 : You've Won My ♥-Stone)
This is an instructional series for Season 22.
Update: New videos added, this will be an ongoing series. Enjoy!
Highlander Ice - S22 - Instructional Part 01 (vs Firestorm 5.0 Mage)
Highlander Ice - S22 - Instructional Part 02 (vs 2x Druid and Warrior)
Highlander Ice - S22 - Instructional Part 03 (vs Shaman Paladin and Druid)
Highlander Ice - S22 - Instructional Part 04 (vs Paladin Shaman and Warlock)
Highlander Ice - S22 - Instructional Part 05 (vs 2x Druid and Shaman)
Highlander Ice - S22 - Instructional Part 06 (vs Druid Hunter Mage and 2x Paladin)
Highlander Ice - S22 - Instructional Part 07 (vs Shaman Hunter Paladin and Mage)
Highlander Ice - S22 - Instructional Part 08 (vs 2x Druid and Priest)
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Demo Play by Khristophesaurus below
Mulligans
You typically want to mulligan for Zombie Chow, Mana Wyrm, Mad Scientist, Arcane Missiles, Frostbolt, Flamecannon, Unstable Portal, Sorcerer's Apprentice and Flamewaker in that order. We typically want to avoid holding on to anything heavier than 3mana to start. It's important to mull harder for minions if you happen to get the spells but no minion on the first mull. This means, you'd keep 1 spell and try for those minions.
• Against Paladin you'll want to keep Arcane Explosion if you come across it because it's such a good counter to Muster for Battle.
• Against Aggro Shaman and Hunter you'll want to keep Reno Jackson because this card will single handily ensure your victory. These is the only matchups were we would purposely keep a 6mana card in the opening mull. It's worth it because it's basically an auto-win once played.
• Against Warrior and Rogue you'll want to keep Water Elemental because this card will stifle half of their removal options and could cause a snowball effect in your favor.
Card Replacements
Zombie Chow - If Chow isn't your style but still want a sturdy 1 drop Argent Squire isn't a bad replacement.
Unstable Portal - This card is a dice roll that is sometimes good and sometimes bad, so if you aren't a gambler you can replace this with Haunted Creeper and have a sure value.
Sorcerer's Apprentice - Believe it or not this is a card that can easily be replaced by any 2 drop, it's not even an important card. Considering the current meta, I might suggest Acidic Swamp Ooze.
Spellbender - If you don't like this card or find it too difficult to get value on, swap it for Counterspell.
Flamewaker - I get this question a LOT because so many people don't have the BRM adventure. The replacement is Brann Bronzebeard, who brings the same stats as Flamewaker and is arguable just as if not MORE devastating to the enemy (depending on your hand). We run enough important Battlecrys to make this card worth it, including the Antique Healbot, Azure Drake, Ethereal Conjurer, Toshley, Dr. Boom and Arch-Thief Rafaam.
Echo of Medivh -Piloted Shredder is about the next best thing you can do for 4mana.
Ethereal Conjurer - Nexus-Champion Saraad, Loatheb and Stampeding Kodo are some solid alternatives here.
Piloted Sky Golem - Cairne Bloodhoof is good.
Reno Jackson - Are you joking?
Sylvanas Windrunner - Sunwalker is solid and sometimes even preferred since what we really need in this slot is something sticky/defensive.
Toshley - You know, contrary to popular belief Justicar Trueheart is quite decent in this kind of slow control deck. Some people seem to have their doubts about rather or not having a 2dmg ping means much going into the late game, I assure you it does. As a matter of fact, I'll be using Justicar in place of Toshley for instructional vid 9 and 10.
Ragnaros the Firelord - if you'er tired of hearing "I've got the fun in my sights!", then go for Sneed's Old Shredder.
Arch-Thief Rafaam - Ok,now I do NOT recommend changing this card and I KNOW you have it or chances are you wouldn't have Reno and then why are you here!? But having said all that, this slow was intended to give you later game power against other control decks. So Nefarian or Ysera would be the the best replacements.
Strong and Weak Matchups
First of all let me say, this deck is not horrible vs any matchup that I've come across. There are many great matchups, a few ok matchups and some slightly difficult matchups, but like I said nothing streamrolls this deck because we run such a flexible and versatile toolset.
This deck is STRONG vs Secret Paladin, Midrange Paladin, Aggro Shaman, Control Warrior, Patron Warrior, Aggro Druid, Ramp Druid, Oil Rogue, Dragon Priest, Midrange Hunter, Aggro Hunter, Freeze Mage and many more.
The deck OK vs Zoolock, Demonlock, Renolock, Mech Mage and Raptor Rogue.
The deck is SLIGHTLY WEAK vs Entomb Priest, Murloc Paladin, Egg Druid, Bloodlust Shaman, Malylock and basically decks that revolve around just killing you with 1 big combo wombo in general. It's hard to employ our strategy of healing if the enemy deals massive damage from an empty hand.
Updates
Jan 28, 2016 - I took out the Mirror Entity because I felt that was too easy for the enemy to play around and it seemed to rarely get the value I wanted, especially with low curve decks like Zoolock gaining popularity. In it's place I've been running Spellbender with some success. It's highly unpredictable and buffing spells seem to be more popular than ever right now, so Spellbender fits the bill.
If you have questions about this deck, reach upwards of Rank5 with this deck, or just wanna share thoughts about this deck, please leave a comment. I'll try to stay active within the comments, work schedule permitting.
Good luck, godspeed and happy rank exploring!
needs sheep and blizzard
hello MarineKingHS
i don't know if you remeber me but you did take a lock at me mage deck some time ago and i wonder if you could take a lock at my new deck http://www.hearthpwn.com/decks/423529-combosteed its a pretty fun combolock. and it sems that you mostly play of meta deck and i tink you will enjoy my deck. if not no problem. ps i am a big fan of you're fierstorm decks mostly fierstorm 3 have a good day man :)
sorry for bad English
Replacement for Spellbender? Maybe Ice Block?
Hi Sideslip, I think the best placement is Counterspell really because it's important to be doing things even when you have high health. The problem I have with Ice Block is that doesn't effect the tempo in any way and I really feel like tempo is key. I good Counterspell can definitely take the wind out of your enemies sail.
Great, thanks, I will try that. Love the deck, having great success with it so far. Keep up the good work.
Great deck and very fun to play!
Took me from rank 17 to rank 9 with almost no losses!
After that, I struggled to get to rank 7 but could not get any further...
I had to replace Toshley and Sylvanas, so I chose Sunwalker and Taurissan.
But I feel like there are still some adjustments needed to be able to counter those **** secret paladin decks... Even with Reno in hand, I almost never win against a secret paladin... :(
I may try CasimirIII's suggestions or Defender of Argus to see if it works better for me :)
Hi there Jayray, glad you like the deck. Honestly it's really hard to hard counter Paladins, but I'd say one of your best bets is running Acidic Swamp Ooze, Mind Control Tech and Blood Knight. For that matchup I'd probably ditch the 6 slot Emperor and maybe even the 9 slot. I've also swap Mirror for Spellbender in the decklist which helps a little.
Quite possibly a dumb question but I'll ask anyway:
Does Medivh cancel the Reno battlecry? IOW, do you have to play Medivh after Reno? Or is Reno's battle cry only determined by your initial deck?
Thx.
Reno works as long as all the cards left in your deck are 1 ofs. It doesn't matter if you have multiples in your hand.
Great Deck! really fun to play!
The only substitution I found necessary was Sorcerer's Apprentice for Counterspell - I can't tell you how many times CS has been a clutch game winner for me!
Thanks for the deck!
Glad to hear it atm420, I also found Apprentice to be decent yet unnecessary so I often change that slot around to whatever fits the meta. Actually, with the rise of Zoolock I've subbed in Nerub'ar Weblord which absolutely wreaks Zoo.
Hey I really like this deck. I have played 6-8 games on it so far with no losses. I haven't faced a heavy aggro yet. I have gone from 12-10 beating out a lot of control decks and some droods. It's been a lot of fun. Doing Reno 2x with Echo is just a killer. One game Ethereal conjurer gave me an extra echo and I could have done it 3x (also possible with Duplicate to do up to 4x if you can time it). I have never needed more than one use of Reno though.
I can see a well run aggro being tough on it, but I haven't experienced it yet. Also, I didn't use Ragnaros because I don't have him and used your suggestion of running Justicar Trueheart to see how the burn ability really helps. It has worked really well IMO. Thanks again!
Hey there Systemic, yea Trueheart is actually surprising decent in slow control decks like this one and I LOVE making copies of my favorite guy Reno Jackson. I face aggro quite a bit, and for me this deck has been pretty good at slowing them down and drowning them out later.
This deck 100% does NOT work.
Aggro is the cancer killing ladder and aggro 100 times out of 100 beats this deck with absolutely no chance.
Sorry it's absolute garbage and Mage is my favorite and best class.
Edit: I'm pretty convinced this is a sabotage deck.
Deck's not garbage at all. Took me from rank 12 to 5 over the course of a couple days. It takes some practice to learn, but I'm sure if you keep at it you'll get it eventually.
Ran this deck and made some changes, based on what I was seeing and how the games played out.
-1 Arcane Missiles
-1 Arcane Explosion
These two cards just don't belong in a deck that is not winning by turn 9 or 10, most likely. Arcane Explosion is especially questionable IMO, and I never got it to work early. Replaced with Mad Scientist and Jeweled Scarab.
-1 Unstable Portal
More inconsistency in an already inconsistent deck. Replaced with Brann Bronzebeard.
-1 Water Elemental
Good card, but Twilight Drake usually works better in this deck, although there are times when this is better.
-1 Piloted Sky Golem
Not a big fan of this card; replaced for Emperor Thaurissan as that card has more direct impact.
-1 Toshley
I don't see the need for an additional 5/7 body if you're not running Antonidas.
-1 Ragnaros the Firelord
Frequently came too late to make an impact and so I cut it.
+1 Mad Scientist
With several secrets running one double makes sense, and Mad Scientist is probably the best card you could run 2 of.
+1 Jeweled Scarab
Helps with card generation in late game, allows you to curve better, gives you secrets and other great cards, like Frost Nova and Big Game Hunter. excellent card, all around.
+1 Brann Bronzebeard
KEY synergy with Jeweled Scarab, Antique Healbot, and Ethereal Conjurer. It gives you a secondary source of healing, and sick card generation, and usually functions as a 2/4 3 mana taunt if you need it.
+1 Ice Block
Should be an auto-include. Great for combating OTK decks as well as all sorts of face cancer, and giving you an additional turn to draw into healing.
+1 Twilight Drake
Helps you in the Priest or Warrior matchups considerably more than Water Elemental does, and is sort of a 'hedge' against drawing a hand that is too heavy.
+1 Blizzard
More stall, less tempo. Better than simply playing a 5/7 if you are going to die in a turn or two.
+1 Emperor Thaurissan
You can do some really degenerate things with Echo, Thaurissan, and Reno in this deck. This card is also great on its own because it buys you time and simultaneously cheapens your hand.
Not sure if the deck is 'different' enough to call it my own, especially since I started with this deck, but all the changes are worth thinking about, IMO.
Also, in terms of weak links in this deck, I think Mirror Entity and Effigy are actually both pretty weak except in a few specific matchups/circumstances. I don't know what you would put in instead though.
Added Feugen and Stalagg to see if Thaddius would would wreck. It worked =)
Hey MarineKing, just want to say how much I love this deck! Great job. I am surprised it hasn't gotten more love. That being said I was wondering what you though about maybe including Big Game Hunter in the deck? It seems like it would help a lot, especially against that shitty Mysterious Challenger card, once it get's buffed that is, which let's face it, is almost always the case. Maybe it doesn't fit because of all the other three drops you run, but just a thought. Let me know what you think and I look forward to seeing more interesting and effective decks from you. :)
What a fun deck! 8-1 so far. I don't have Echo or Toshley and swapped them for Elise and Jusitcar. Justicar performs very well surprisingly. Very entertaining deck. Thanks!
- Rag +Antonidas / -Toshley + Rhonin