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[S23] Distress's Draco-Equiste

  • Last updated Feb 4, 2016 (Explorers)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8860
  • Dust Needed: Loading Collection
  • Created: 1/15/2016 (Explorers)
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  • Battle Tag:

    Distresqq#2197

  • Region:

    EU

  • Total Deck Rating

    517

View 3 other Decks by user-12877354
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Before anything a quick disclaimer. Many people create decks and go like "no guide untill I get xxx upvotes". Some do it out of lazyness, some do it as their strategy to get their deck to the main page, but the fact remains that those decks get more upvotes, just beacuse poeple upvote only to get the guide. Now I don't want to do it. I'm publishing a deck with full guide so everyone can see how the deck is supposed to play out. So please, if you like the deck, if you like the guide, remember to leave that upvote :)

 

Also check out my other 2 decks!

1) The version of secret paladin I play (legend ready deck):

http://www.hearthpwn.com/decks/413510-s22-legend-20-win-streak-to-legend-secret-pally

2) A fun warlock OTK deck (not for ranked play):

http://www.hearthpwn.com/decks/417858-loe-otk-warlock

 
 
 
 
Hey everyone! Distress here with a new deck.

A quick introduction for those of you who don't know me. The name's Distress. I'm multiple legend player that is also running a youtube channel that you can check out here:

https://www.youtube.com/user/DistressQQ

 

Now for the deck. Unusual one and also amazingly good one. I've had some really good results at legend rank with this deck. A dragon druid. Now I know what you're thinking, druid doesn't have any dragon class cards, why bother. Well here's why. Druids got something no other class has. RAMP. You can speed up the game, go into late game much earlier and start pumping out the real big stuff one by one. And dragons are inheritly very strong mid game, making it even easier to get to that sweet sweet late game.

 

Now let's start off with video guides. If you don't want to read, everything that is in this guide and even more is in the video guides. I encourage you to watch the video instead of reading :) (well I'm youtuber, what'd you expect, duh)

 

1) Deck guide:

 https://youtu.be/n-1KaCgItP4

2) Gameplay of the deck with commentary:

 

and  a direct link https://youtu.be/_JcQbUxAODQ

3) Bonus: My video with tips on how to get legend easier:

 

 And a direct link: https://www.youtube.com/watch?v=SJCeWWkpi7Q

 

Now for the written part of the guide. I'm not going to cover much here, because everything is in the video, but I am going to cover card swaps and mulligains, because that's something you may want to have an easy access to.

 

Card swaps:

If you want to remove any cards, I'd start with theese 3 :

1) Zombie Chow - One zombie chow wasn't enough, but two are often cloggy it's up to you whether you choose to run 1 or 2

2) Faerie Dragon a plain 3/2 two drop. He's here JUST to increase the dragon count in the deck. Can be easily replaced, but the less dragons in the deck, the less stable the deck becomes

3) Brann Bronzebeard this card can be as awesome as it can be bad. There are 11 battlecries in the deck, so bran is very strong, but by no means is it a 3 drop and the deck lacks early game. So this card slows the deck down even more. You may want to switch him up for either something faster or more stable.

 

 

Cards that you might want to put in:

1) Darnassus Aspirant adds to your early game, is part of the ramp, but just about every pro on the earth will agree that this card is way overrated and is on the weak side. Nonethe less if you want you could add it to the deck

2) Keeper of the Grove because 2 silences are better than one

3) Piloted Shredder it's just a uber strong card

4)Druid of the Claw / Sludge Belcher - to add more taunts

5) Loatheb for the most part I was running this card instead of brann, and well. It's much more consistent. Much more powerfull by it self, but brann allows for much flashier comboes

6) Deathwing I was actually running this card for a long time. It can win games, sure, but in the end I found it way too inconsistent. Still it's super fun to play, so you may want to tuck it in

 7) Chillmaw I don't use him, cuz I don't have him, but I'm getting a lot of positive feedback from the people that teched him in

 

 

Mulligaining:

Always keep:

chow, wrath, wild growth, blackwing technician (if got a dragon in hand)

VS Aggro:
twilight guardian (if drake in hand)

VS Paladin:
Swipe (if already got a 1 or 2 drop