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Reno Dragon [Anti-Reno] No Jarrax

  • Last updated Jan 6, 2016 (Explorers)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8200
  • Dust Needed: Loading Collection
  • Created: 1/6/2016 (Explorers)
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  • Battle Tag:

    Sly

  • Region:

    US

  • Total Deck Rating

    1

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First things first, i'm not a professional hearthstone player and this deck has only been played at the higher ranks so far since i haven't climbed ladder enough this season since its only the 6th day.

So, I've been working on this deck for awhile and this season I've had more trouble climbing ladder so i decided to take some time to come up with a deck that is adapted to the new meta and can actually climb ladder. If your looking for a deck that requires you to make hard decisions and that makes you think about your every move and gives you complete satisfaction with a victory then this is the deck for you. Another great thing to add is that this is a different style of reno and is pretty different while keeping some of the basic reno warlock cards into perspective.

If your looking at this deck and you instantly are questioning some of the cards that i put in this deck I do not blame you but let me give some explanation and reasoning behind most of my choices.

sacrificial pact: This card is very important against reno warlocks, gives you an instant victory if your opponent decides that he wants you to meet his jarraxus. Another reasoning behind this card is that it serves mulitple purposes, if your not playing against a reno warlock and your having trouble with health this card give you the option to destroy one of your own implosion demons or possibly if your facing zoo warlock to destroy his doomguard or a very high value card while. It is 0 mana so you can use it instantly with imposion on turn 4 if you are really getting your butt kicked by an aggressive deck. Also, if you decide to add a void caller to this deck instead of a shredder this can card can kill your voidcaller and possibly send either malganis or your imp gang boss into play while restoring health and very efficiently.

Alexstrasza: This is the big card that is probably driving you crazy. But, it is a total swing card. you can play it in so many different ways:

1. Your on low health and you simply need a minion and some hp to survive another turn possibly to find your reno

2. After playing your own reno opponents tend to get careless especially if they have strong board control and they will just hit your face. If you slam down your dr boom after that and your opponent still feels like he can race you, you can give yourself some board presence then slam down a alexstrasza and finish him in the next turn with the right minions.

3. You have complete board control against a priest or a warlock (pretty much the only 2 classes you can achieve with this deck). Lets start with the priest, he's already used all of his removals and he feels like he has you beat since he's cleared your dr boom, your fuegen or stalagg and now you only have a farseer and belcher. slam down that alexstrasza and with no board control or way to remove the rest of your minions its just a clean victory.

4. Good ole' Reno Warlock : your dominating this guy and you've used your cards wisely and youve got your opponent down to 3 health and then you get that feeling like plz dont play reno, plz dont play reno (We have all been there) and then BOOOOM he play's the reno and he spammmmmmmmms you that SORRYY EMOTE on your screen. Have no fear, this is when you slam down your alexstrasza and laugh in his face! It is one of the most amazing things to do. and even if the game some how goes further, he will most likely be playing jarrraxxus in his deck and this will be the most satisfying moment in your hearthstone career is giving him the sacrificial pact.

Twilight Guardian: I like this minion over Mind Control Tech or sunfury protector because were not playing Molten Giant and I feel like with Reno decks you can't pass on turn 2 if you have a 2 drop. Then you just keep falling behind, with twilight guardian on turn 4  is better, even without the +1 attack and taunt because it gives you some way to keep yourself on the board and to just be annoying to the enemy. That 2-3 damage will help because you can follow it up with a dark bomb on a bigger minion and then you can hold onto more of your removal cards. Since Twilight Drake is played in mostly all reno, and handlock decks you already have the dragon synergy so why not?

Drakonid Crusher: I put this in the deck for more dragon synergy. The stats of the card are totally fine on their own, and if you do use your alexstrasza the next turn u can follow it up with this card since his health will be on 15 or below if he doesn't heal. Also, it is another card that requires a removal. Against priests it is really nice to play this and have them shadow it and you can follow up turn 7 with dr boom and not have to worry less about the shadow word. 

Volcanic Drake: This card was put in the deck for some of the same reasons as the Drakonid Crusher, its 6 damage, can use up a shadow word and can possibly be played really early in the game if you use hellfire, shadow flame, or just trade with your imps you can possibly play this card on turn 4. And again it's all about not falling too far behind and we all know how it feels to clear a board with hellfire in desperate times and not having anything to follow it up with, while your hp is running lower and lower and no sight of reno yet,

 

Card swaps: dark peddler can be replaced with swamp ooze if your facing too many weapons. shredder can be replaced with refreshment vendor since you have so much late game and survival is your biggest worry(not recommended though because the whole reason for the dragons is early game presence). Maybe a shredder for argus if u want to taunt up and make favorable exchanges with your +1+1 from argus..