#3 EU Anyfin Can Happen Paladin
- Last updated Jan 18, 2016 (Explorers)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3120
- Dust Needed: Loading Collection
- Created: 12/16/2015 (Explorers)
- Neviilz
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Hey Neviilz here and I just hit #3 with Mgrglgrgl !
I've been refining the Anyfin Can Happen OTK (One Turn Kill) since the card came out and finally I feel like I created the most consistent list out there ! This is also probably the hardest competitive paladin deck to play at the moment . Enjoy :)
Proof of #3 : https://twitter.com/ROOTNeviilz/status/677140648114446336
Goal of the deck : Stall , Sustain , Board Clear , Hit him in the face for a Million.
Matchups :
Paladin
Against Secret and Midrange you always want to mulligan for Equality > Doomsayer > Conc > Pyro. I'd usually also keep Acolyte if I have 2 of the above priority cards. This matchup is really dependant on pulling off an efficient board clear on his Challenger or Boom turn and stalling long enough to make them run out of steam.
Shaman
Against the only relevant shaman deck around , you want to mulligan for Doomsayer > Ooze > Pyro/Eq > Truesilver > Healbot.
Druid
Mulligan for Equality > Aldor > Doomsayer > Acolyte > Truesilver .
Priest
Priest is literally unloseable unless they thoughtsteal Anyfin. Mulligan for Equality > Acolyte > Warleader > Doomsayer.
Try to play doomsayer before turn 5 since it is very likely that it goes off .
Can't they entomb your Warleader / Murkeye ? You usually want to either play your warleader before turn 6 of kill it with Pyro/Eq. You don't care about both warleaders usually so you can play second warleader whenever . You also want to kill all your chargers on the turn they are played.
Warrior
Keep Equality > Acolyte > Truesilver > Ooze . Control Warrior is usually an easy matchup . This is the only matchup you use the First Anyfin as Face Damage and you need to try to maximize damage from the first one so only play it when you have 4+ murlocs dead.
Equality might seem like an awkward keep against CW but the only way you lose to patron is being caught without a board clear on the turn they go off.
Rogue
Keep Equality > Truesilver > Acolyte > Aldor > Doomsayer > Bluegill w/ Warleader (don't keep it without leader).
You need to try to remove their threats early efficiently so you have flexible board clears in your midgame - lategame.
Warlock
Against Handlock / Renolock you want Equality > Acolyte > Aldor > Doomsayer > Pyro/Conc . This is a pretty good matchup since you can easily stall into the late game. It's also pretty straight forward . Try to doomsayer they early game , Murlocs or stall in the midgame and boardclear / combo in the late game.
Zoo on the other hand is a pretty bad matchup since they provide continuous pressure and they can make your board clears pretty inefficient .
Hunter
BlueGill > Doomsayer > Aldor > Truesilver > Ooze > Healbot. I didn't really face any hunters but the Face matchup seems to be a 50/50 whilst against midrange it all depends if you have efficient removal in the midgame. Who plays hunter anyway ? EleGiggle
Mage
Equality > Doomsayer > Truesilver > Pyromancer > Aldor.
Freeze Mage is an insanely hard matchupunless you curve out very well into double Anyfin. "But you have 40 healing". You provide no pressure at all so they can easily make it till their late game . The best way to win is usually the mage playing an Archmage for only 1 or 2 fireballs and you deal with it easily.
FAQ
Q.Why not play Minibot , Muster , Boom and Tirion in this Paladin deck ? Are you stupid ?
A. I am but that's not the point . I used to run them in previous lists but I eventually cut them and added more removal / sustain in their spot since this deck is mainly a combo deck and doesn't care about board presence.
Q. How is this deck "OTK" if the first Anyfin deals only 22 damage ?
A. First of all 22 is pretty much OTK but that's why you run 2 Copies . You always use the first Anyfin as removal , you don't really need it as face damage unless you're against control warrior. The second anyfin has a minimum of 30 damage 99% of the time.
Q. How do you feel about Grimscal Oracle in the deck for the First Anyfin lethal ?
A. No point in playing a horrible card for the sole purpose of making your first Anyfin lethal if you draw all 7 murlocs.
Q.Don't you have too much card draw in the deck ?
A.You can never have too much card draw in a combo deck if you have enough sustain/removal to make it through your deck.
Q.What are the most flexible slots if I want to try I tech choice of my own ?
A.It would probably be either Ooze or Keeper.
Q.How do you play doomsayer in this deck ? You have 1 Belcher and no Frost Nova !
A. You usually play it early game against aggro/midrange to ruin their curve or get a free 2 drop and incentive into the next turn. Also Solemn combos really well early game with Doomsayer.
Against slower matchups you want to play it either when you're curving out into LoH / Anyfin or after a board clear so you buy a whole turn.
plz update
I changed Humility to BGH. What do you think? (IMO it is better)
Due to lack of 2 lay on hands, how can I replace it? No, I will not craft it.
BTW great deck, got to rank 5. Upvote
I only have 1 Doomsayer. Would it really be that bad to add Dr. Boom or Tirian to just add a punch? Or is it really better to just go with a second Keeper of Uldaman or an Ooze?
I love the deck :D. It can be very tough at the start of the game but very rewarding in the end :D. At the moment I am trying to run it with 1 or 2 Redemption, it accelerates the death of the murlocs. It is great to have your Old Murk-Eye die twice in a row. It can also buy some time buy reviving your Sludge Belcher. It's a tough decision but I replaced the Solemn Vigil.
Im playing an eadric in place of the uldaman personally and it does serious work. Having their entire board get nerfed on a battlecry while putting out a relevant body.. I love it. Only sucks against eggs and other 0 attack point creatures. Hardest part of this deck is not getting too greedy with doomsayers.
Ty for the deck!
Very solid!
I replaced 1 Doomsayer with Deathlord - what do u think?
what can i replace second lay on hands with?? :)
What card is ooze referring to in the guide? Did the deck change but the guide didn't?
Looks like it. It must be acidic swamp ooze since he names it against Shaman (for Doomhammer!), Warrior and Hunter.
I think it's refering to Sludge Belcher
Can't win games... don't know what I'm doing wrong....
Do I let them hit face to get as much value from board clears as I can?
I understand the strategy cause this deck beat me a million times, but when I pilot it, I get overrun without great draws...
When to use board clears is key and not so easy to understand. I also play around burst damage the best I can.
I woiuld say it is, we need some reasonable card draw early game and it combos very well with doomsayer and equality combos.
finally a real deck counter faggot slow decks
deal with it
Any tips when playing against Secret Pally?
I'm enjoying the deck. I would make 3 changes.
Guardian of Kings x2 replacing Antique Healbot x2. This is because if you need 8 health by turn 5 you're already going to lose, and the 3/3 body is worthless. If you are facing a zoo/face deck that 8 health isn't going to save you. You'd be playing clears at that point anyway. Also a 5/6 body with a 6 heal on turn 7 acts as a soft taunt, likely absorbing a further 6 damage.
Coldlight Oracle replacing Acolyte of Pain. More consistent draw. The only fallback is that it potentially will block one of your OTK murloc options. I haven't played enough to find this to be a problem.
The main issue I see with this deck is vulnerability to early tempo. Against zoo/face it if you don't get a decent opening hand with clears its game over regardless of how much healing you have.
Your proposed changes are terrible. Do you even hearthstone? guardian of kings? why? it s an inferior heal compared to healbot. You will spend your whole turn healing for 7 - as the body just doesnt matter. Coldlight oracle? yeah, thats a good tech choice - i love the way it ruins your win condition
I can't seem to get past rank 18 with this deck, even if I play perfectly. It's too reliant on drawing equality.
You are absolutely not playing "perfectly" if you're rank 18. Start trying to realize your mistakes instead of assuming perfection, and you'll be on the road to improvement.
Great deck man and sooo fun. keep it updated plz and keep the good work. thx man
Thanks, I used this deck as an example in an Anyfin Can Happen intro video :D Still learning to play this version, having more success with Spark's but continuing to try both :D