Since Resurrect is rotating out with Blackrock Mountain, I revamped the deck for Wild! The quest has fairly good synergy with resurrect, so I decided I would rebuild around that.
Shadow Visions: Lets you select the appropriate situational answer from your deck, or possibly another Resurrect or Power Word: Shield if you need to be the aggressor. Mandatory 2-of in any priest deck going forward.
Devilsaur Egg: A relatively cheap deathrattle that stays relavent lategame. Pop it with Shellraiser or Excavated Evil.
Tortollan Shellraiser: A strong deathrattle with taunt; thus it helps keep you alive and has synergy with the deck.
Returning wild cards:
Deathlord: Along with Shellraiser, helps to keep you alive, especially after playing N'Zoth. Has some unfortunate anti-synergy with Barnes and Spiritsinger Umbra, nonetheless I think it is too good in this deck to pass up.
Lightbomb: A control priest staple for good reason. Especially good for when Deathlord pulls a large minion.
Herald Volazj: Great way to abuse the eggs, and often summons multiple deathrattles to speed up the quest.
N'Zoth, the Corruptor: Your new main win condition against most decks. Lots of synergy with the new version of this deck.
Some notable cut cards:
Dirty Rat: While it has solid synergy with the deck, it's too risky as an early play, and you have better things to do lategame.
Injured Blademaster: Another minion with solid synergy in the deck. I think the other 3-drops are simply a bit better overall.
Baron Geddon: The AoE tends to come too late.
Y'Shaarj, Rage Unbound: Similar reason to above, and in addition to that, pulling N'Zoth is a disaster for us.