Silhan's Control Warr
- Last updated Mar 26, 2014 (Live Patch 4973)
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Wild
- 16 Minions
- 11 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 12520
- Dust Needed: Loading Collection
- Created: 3/19/2014 (Live Patch 4973)
- user-12046009
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Total Deck Rating
42
This is the deck with which I made legend in test season 4. Its pretty good against almost all matchups, if it goes well it can beat even counters like shaman or miracle rogue. This deck is based on clearing and controling the board + creating value by drawing cards with acolyte of pain and slams . After it gets to mid game it start summoning bigger minions which are creating very strong board pressence. This deck is for very high skilled players because its very hard for beginners. Optimal decisions and right plays are vital to use its full potential. I hope you find this deck usefull and for more information see you on my stream :)
There will be more decks :) next deck will be maybe shaman we will see but sooner or later ill create deck for all classes :)
You can find gameplay of this deck on my stream
Page of my team
My pages
what rank did you manage to get with this deck?
A very good looking deck, want to try it out, but I don't have Deathwing. Any advice which card to replace it with?
Ysera huehue or Harrison Jones for the mirror match.
Can I fit leeroy in here somewhere? I've notice against a lot of players, specifically mages, I am unable to finish them off with 6 or less HP because of all of their CCs, then they just sap away at me until pyroblast. Anything I can get rid of?
Once again, 2 games in a row I've lost to someone lingering right at 2-6 HP. It is very annoying because it seems like there is nothing I can do because every move is very slow. How can I solve this?
Get them to use their removal on your earlier creatures so that they have little-to-no answers for your large finishers like Rag. Honestly, if played right a control warrior deck like this should absolutely dominate most others if you end up getting into long drawn-out game. I just played one game earlier today with my control warrior deck and it was vs a mage and I completely destroyed him. Made him use all his spells to get rid of mid-level creatures while I armored up. At the end I was able to get Baron down and he survived one round so I copied him. That took care of everything he had left on the board and the 7 attack + 8-10 fire dmg from the Barons finished him off.
You shouldn't need Leeroy. I don't think he's a good fit here, and you have a lot of burst potential already with Gorehowl, Rag, and Grommash (any of which can easily finish someone after you bring them to 15 hp with Alexstraza). If you continue to have trouble with this specific version of the control warrior deck, try using the more typical version that includes frothing berserkers/tazdingos/yetis instead of an execute, a whirlwind, deathwing, and the silences. That will add to your damage earlier on and/or make it easier for you to bait out their removal spells earlier, esp if you buff some berserkers early on.
Just curious, does a copied Baron not damage his fellow Baron (in other words, do I get 4 damage each turn without it hitting either?)
Wow, I wasn't even paying attention to that... The game was over the next turn. I want to say no, they don't damage each other. I don't think I saw them take any damage, but I'm not 100%.
EDIT: Just won another game with a copied Baron. They definitely DO hurt each other, so they each lose the 2 hp per turn. Doesn't really matter, though. Usually it's a game-ending situation if you went ahead and copied Baron.
@Silhan: Fun deck. Do you mulligan Baron Geddon against a shaman, or do you hold on to it?
Personally I would always put Baron back. He's a 7 cost creature, way too expensive to hold onto in your opening hand, imo. I actually run 1 Abom in place of one of the silences and I've had a lot of wins because of it. Similar purpose to baron (plus a taunt for aggro decks), but you can bring him out sooner. I run 1 faceless as well, and that's won just as maniy, if not more games for me. My fav win was due to a copied Deathwing (vs shaman after he played both hexes and a ton of totems). I wasn't just BMing either, lol. It really turned the game around in 2 turns and surprised the hell out of him, I'm sure. :)
Cool, thanks for the reply, Dragaan. The Abom sounds like a pretty good idea -- I'll give that a try. You'd replace the Spellbreaker in the list above I'm guessing.
I have both, so that isn't the issue.
My question is, is replacing Baron with a Sylvanas or a TBK a good idea? Unless the situation is very specific, Baron actually feels pretty damaging to my plays in this deck. Plus, he's pretty easily removed with 5hp and is susceptible to BGH.
The deck is very strong but it has some weak matches.
Hunter: If you cannot get strong value out of armor smith or your wirlwind, you basically lose against the mongoloid build. You cannot maintain board control because UTH will own you and if you don't have board control misdirect will own you late game. It's so frustrating. It requires absolutely no thought, skill, experience, or any other positive adjective on the behalf of the hunter player. All they have to do is just mindlessly go face every single turn. By turn 9 when I can turn it around with an alextrasza their hero power has already done 18 damage to me. It makes me want to quit playing this game.
Shaman: You have to use your war axe or gorehowl on the totems or bloodlust will just own you end game, if they run oozes I simply cannot win. Earthshock also shuts down your early game.
Outside of those two games I maintain about a 70% win rate with the deck. I'm not running Deathwing, don't like it. EDIT- Just wanted to add that this is my main deck currently, seems to be the most consistent for rank grinding. Started 3 days ago, currently at 10 :)
What cards would you suggest switching in for the hunter match up? I think running 2x cleave, 2x wild pyromancer, and possibly 2x tazdingo would be decent.
Didn't ask for a lesson on the game. just for your opinion on what to run to counter hunter. Thanks though...
It's all good bro. Thanks for the help. Just on tilt right now 2-6 this morning with this deck and in a bad mood :/
nice deck. more guide on other heros plz
Very well said. Honestly, this is just one spin to the warrior control deck. I feel that warrior control has maybe 4-5 cards to really play with, while 25ish are just plain strong / staples of the Deck. I've begun to think Ysera is too late / kinda sits in hand until they play into it, and I've been thinking about replacing it with Deathwing, but I'll have to craft him first.
I'm not sure how important the silences are, but they definitely have their uses.
I'm running this with no silences / Deathwing. Instead.. +Ysera, +Harrison Jones, +Sylvanas Windrunner. I've fought nothing but mirror matches, and I feel that the Deathwing would be so much better than Ysera. But Harrison Jones on a Gorehowl in a mirror match is devastating which is all I played from ranks 7 to 5 so far.
I love your last small paragraph, and I believe people should adapt their decks to what they are playing, not just give up entirely on their decks. Most decks can make slight changes that will have a drastic change in the same situation. Not all cards are great in every situation, Deathwing for example is kinda useless before fatigue, but slight changes in a strong base can really improve your win rate vs. certain decks.
Definitely going to look to craft Deathwing, and try him in place of Ysera for a few games.
I'm too used to having Frothing Berserkers in Control Warrior decks. I love how easy they could ramp up, but hated the kinda-low health. Do you miss them, or did you consider them too easy to remove?
I'll throw in my input, since I'm running two variants of my control deck where I use them and where I've subbed them out. Honestly, I think it depends on what you're playing against. In control v control, I think they are less important (and that's probably a majority of your games in higher ranks), but against aggro. They are really strong, where you're aoe spells like WW, clear half the board and buff them up to insane numbers really quickly.
I think it's a meta choice, kitkatz was not running them when aggro was less prevalent, and put them in when aggros popularity soared.
It's cool to see some unusual cards like good old Deathwing, but other than that, it's just copy of classic warrior control. No need of posting it here, don't you think? (Je to vazne vsude amigo... hadam ale, ze se stale lepsi nez propagovat nejakej zoo)