Giantfin Heroic Destroyer
- Last updated Dec 4, 2015 (Explorers)
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Wild
- 11 Minions
- 19 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Giantfin
- Crafting Cost: 1920
- Dust Needed: Loading Collection
- Created: 12/4/2015 (Explorers)
- EasyPeasyLemonSqueezy14
- Registered User
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Battle Tag:
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Region:
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Total Deck Rating
3
I wasn't really gonna write a full-out explanation about this deck. I just saw a lot of people struggling with this HC Boss and figured I'd lend my deck to the people, just so you guys could give it a try as a last resort. I feel like the deck should explain itself quite well.
I managed to beat this boss on the second try, finishing with full HP. Hence why I',m unsure about what to mulligan. When playing with this deck you'd more or less just wanna make sure that the deck doesn't have an awful lot of HP. Meaning do kill of the Murloc Warleaders with the eviscerate. Then just wait for your Dark Iron Skulkers to make you jizz. Do use Brann as much as possible. A beneath the grounds, which was drawn fairly quickly both times for me, will help you gain boardcontrol. Mostly you'll realize, depending on the situation, what suits you to Gang Up.
Since I doubt this will get noticed that much, I won't go into a full-out guide as of now. If this becomes popular then I might do so. I advise you to at least give it a couple of go's. Hopefully you'll have the same succession as myself.
Proof of win: http://imgur.com/OvwCOD1
Cheers.
I maybe got lucky too, since I won the first try with this deck.
I was wrecking my brain trying to figure out on my own how to kill this sucker forever, and I finally gave in and looked for help. I tried milling, but saw that his deck was huge, so I dismissed originally. Then I saw this deck and decided to give it a go.
The cards that made this deck work were Dark Iron Skulker, which I used Gang Up on. Beneath The Grounds was also helpful. Killing the Murloc Warleaders was obviously a priority, and other than that the Tidecallers had to die fast before they got huge.
If this deck didn't work for me the first time, I would have probably swapped out Refreshment Vendor and SI:7 Agent for another Beneath The Grounds, Death Lord, and Fan of Knives. The Blade Fury did a board clear for me, but Fan of Knives would have accomplished the same thing, plus letting me draw a card.
You definitely just got lucky. Instead of people only playing until they manage to fluke it on the second try, I'd really like deckbuilders to actually properly test their decks about 10 times before saying, 'this works'.
I just played about 15-20 games with this deck and lost all. Most times I'm just smashed between 3-5. I literally don't know how you got the tempo to actually fatigue/mill this guy other than the fact that you got lucky.