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NEW META - Secret of the Murloc!

  • Last updated Dec 6, 2015 (Explorers)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4220
  • Dust Needed: Loading Collection
  • Created: 12/4/2015 (Explorers)
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  • Total Deck Rating

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This is my original take on the overpowered Secret Paladin deck, combining the power of the core of that deck with some new (& old) Murloc cards that add some great aggressive synergies. 

It's not uncommon to have the opponent down to <15 health by turn 6 with a healthy board of murlocs. Then you drop Dr. 6, and it's game over. If the game gets to turn 10 Anyfin Can Happen will refill your board and give you a 10 damage Murk Eye to win the game.

I will try to write a deck guide with matchups and mulligans if there is enough interest. Thanks!

Update 12/6/15:
Hey everyone, thanks for the support on the deck. After some consideration of comment and considerable playtesting, I've updated the deck to better fit the very aggresive meta at the moment and make better use of the Anyfin combo.

- 1 Blessings of Kings, +1 Consecration - I felt the times where I wished I had some AOE to take back board control outweighed the times where I wish I had another Blessings. This may change back if I see more control/ meta slows.

- 2 Murloc Tidecaller, +2 Muster for Battle - I was rarely getting value of Tidecaller even in the early game, and in the mid game he is rarely useful. Removing him also helps the Anyfin combo. Muster also helps the curve at 3 mana, which was a bit lacking

-2 Murloc Knight, +2 Piloted Shredder - I really like Murloc Knight, but again the Anyfin combo is better without him. Shredder is a beast anyway.

- 1 Repentance, + 1 Argent Squire - Wanted another early game minion since Tidecallers were gone. Repentance rarely gets value. This weakens Dr 6 a little, but I haven't noticed it in play.

As always, feedback welcome! Thanks.

-Maverick