NEW META - Secret of the Murloc!
- Last updated Dec 6, 2015 (Explorers)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4220
- Dust Needed: Loading Collection
- Created: 12/4/2015 (Explorers)
- trondaddy
- Registered User
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- 1
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- 21
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Battle Tag:
N/A
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Region:
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Total Deck Rating
22
This is my original take on the overpowered Secret Paladin deck, combining the power of the core of that deck with some new (& old) Murloc cards that add some great aggressive synergies.
It's not uncommon to have the opponent down to <15 health by turn 6 with a healthy board of murlocs. Then you drop Dr. 6, and it's game over. If the game gets to turn 10 Anyfin Can Happen will refill your board and give you a 10 damage Murk Eye to win the game.
I will try to write a deck guide with matchups and mulligans if there is enough interest. Thanks!
Update 12/6/15:
Hey everyone, thanks for the support on the deck. After some consideration of comment and considerable playtesting, I've updated the deck to better fit the very aggresive meta at the moment and make better use of the Anyfin combo.
- 1 Blessings of Kings, +1 Consecration - I felt the times where I wished I had some AOE to take back board control outweighed the times where I wish I had another Blessings. This may change back if I see more control/ meta slows.
- 2 Murloc Tidecaller, +2 Muster for Battle - I was rarely getting value of Tidecaller even in the early game, and in the mid game he is rarely useful. Removing him also helps the Anyfin combo. Muster also helps the curve at 3 mana, which was a bit lacking
-2 Murloc Knight, +2 Piloted Shredder - I really like Murloc Knight, but again the Anyfin combo is better without him. Shredder is a beast anyway.
- 1 Repentance, + 1 Argent Squire - Wanted another early game minion since Tidecallers were gone. Repentance rarely gets value. This weakens Dr 6 a little, but I haven't noticed it in play.
As always, feedback welcome! Thanks.
-Maverick
Been playing this without one of the muster for battles.
I'd say that the deck is really good, but Anyfin is WAAAAY too slow for this deck. You don't even get to play enough murlocks for it to be that good. That said, with a murloc knight instead of one of the muster for battles it gets better.
Personally I'd trade Anyfin for anything more midrange-y like weapon or Uldaman.
I swapped mrrgglton for Illuminator. Gives you just the extra life to deal with face hunter, who is abundant in EU Ranked.
Tried it, not buying this deck, original Secret Paladin plays better than this, and midrange plays better than both at current meta.
edit wrong comment, testing now
wrong comment section ^^
Yes, overload is bad for paladins. Well said...
I don't play on EU. What types of decks are you running into? This deck has many of the same weaknesses as secret paladin (albeit this deck is faster), so if you are running into counter decks it may be best to switch it up.
Rank 18, can't win a single game.
This deck handles midrange hunter quite well, but face hunter is a 50-50 toss-up. I would recommend taking the offensive against hunters and let them trade with you. You should scale damage well to outpace them,
must be nice i am 0:3 - all hunter match ups
This deck looks amazing. VERY VERY STUPID, but absolutely amazing
Ha, yes it is both amazing and stupid - I agree.
I would guess warlock, mage, rogue or Hunter.
Hunter for SMOrcing, mage and rogue for early board control, and warlock for drawpower.
Also, its another name for Anyfin, while having a 1/3 turn one is nearly always good.
Hi pihp,
Sir Finley has synergy with the Murloc tribe (you can drop Tidecaller + Coin + Finley turn 1, into Bluegill turn 2, & Warleader turn 3 for a strong opening) and provides a decent 1/3 body to trade with other turn 1 minions.
Additionally, I find the Pally hero power very lackluster in an aggressive deck like this, especially without other cards like Muster, Knife Juggler, Quartermaster, etc. Most of the time, you will be looking for draw (Warlock) or some extra oomph to help you close games out (hunter, mage, rogue, druid)