[LOE] Reno Jackson Druid
- Last updated May 19, 2016 (Old Gods)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 8660
- Dust Needed: Loading Collection
- Created: 11/28/2015 (Explorers)
- mr_redsun
- Registered User
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- 6
- 19
- 35
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Battle Tag:
iScream#2543
-
Region:
EU
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Total Deck Rating
251
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Minion (24)
- 1x Brann Bronzebeard
- 1x Cenarius
- 1x C'Thun
- 1x Fandral Staghelm
- 1x Reno Jackson
- 1x Sylvanas Windrunner
- 1x Twin Emperor Vek'lor
- 1x Ancient of War
- 1x Crazed Worshipper
- 1x Darnassus Aspirant
- 1x Disciple of C'Thun
- 1x Klaxxi Amber-Weaver
- 1x Mind Control Tech
- 1x Mire Keeper
- 1x Savage Combatant
- 1x Beckoner of Evil
- 1x C'Thun's Chosen
- 1x Dark Arakkoa
- 1x Druid of the Claw
- 1x Druid of the Flame
- 1x Druid of the Saber
- 1x Mounted Raptor
- 1x Refreshment Vendor
- 1x Sen'jin Shieldmasta
Ability (6)
- 1x Innervate
- 1x Living Roots
- 1x Raven Idol
- 1x Wild Growth
- 1x Wrath
- 1x Swipe
Loading Collection
- 1x Brann Bronzebeard
- 1x Cenarius
- 1x C'Thun
- 1x Fandral Staghelm
- 1x Reno Jackson
- 1x Sylvanas Windrunner
- 1x Twin Emperor Vek'lor
- 1x Ancient of War
- 1x Crazed Worshipper
- 1x Darnassus Aspirant
- 1x Disciple of C'Thun
- 1x Klaxxi Amber-Weaver
- 1x Mind Control Tech
- 1x Mire Keeper
- 1x Savage Combatant
- 1x Beckoner of Evil
- 1x C'Thun's Chosen
- 1x Dark Arakkoa
- 1x Druid of the Claw
- 1x Druid of the Flame
- 1x Druid of the Saber
- 1x Mounted Raptor
- 1x Refreshment Vendor
- 1x Sen'jin Shieldmasta
- 1x Innervate
- 1x Living Roots
- 1x Raven Idol
- 1x Wild Growth
- 1x Wrath
- 1x Swipe
Let me know what you think about the deck in the comments!
<pre>First of all, I want you to excuse me for my English, I'm Ukrainian and trying my best to learn it better. If you will notice some mistakes, please, let me know.</pre>First of all, I made this deck as a ramp druid, because ramp druid - is one of my favorite decks, unfortunately dead in this cruel aggro meta. You can make it whatever you want to: aggro, midrange, control, combo. Feel free to experiment and share the results with me :)
You can replace Sylvanas and Canarius with Combo, that will make deck cheaper. Sometimes it's hard to find combo pieces, but cards by themselves are good enough, so try it out. As for me, deck, as it is now, don't need one more win condition.
So, let's start.
Mulligan guide:
Hunter
It's usually aggro but mulligan for midrange is pretty much the same.
It's super good to find cards like Zombie Chow Living Roots Darnassus Aspirant and Wild Growth
Sometimes it's okay to keep Swipe to prevent turn 7 letal
Rogue
Pretty popular decks for now is Oil and Raptor rogue.. it's hard to say which one you facing so let's keep cards that are good in both matches. I mean: Zombie Chow Wild Growth Innervate and Jeweled Scarab
Druid
For druid I'd recomend to search hard for every tempo cards in your deck like Wrath (to kill his Darnassus) Wild Growth Innervate Darnassus Aspirant and also good to keep Shade of Naxxramas if you going second and have Wild Growth or just having an Innervate
Priest
I faced dragon priests only. Hard to say what to mulligan. I think it's good to have Innervate or Wild Growth. Darnassus Aspirant also good.
Shaman
Aggro shaman. Omg, that deck..
Keep Innervate Wrath Wild Growth. They are so fast that I'd even recomend you to keep Swipe or Reno. Maybe even both, they're super fast.
Warlock
Renolock on sometimes Zoo.
Keep Zombie Chow Wild Growth Darnassus Aspirant Innervate and Jeweled Scarab and also it's okay to keep Keeper of the Grove to kill small creatures or silence Drake
Warrior
Control warrior.
Keep Wild Growth Darnassus Aspirant Innervate and Jeweled Scarab. Also keep some bigger creatures to get the board.
Paladin
Secret and midrange. Decks are basicually equal in mulligan.
Zombie Chow Wild Growth Darnassus Aspirant Innervate Also it's super good to keep Swipe to kill all that Mustered creatures.
Mage
Tempo mage, freeze mage, mech mage.
It's usually freeze so keep Wild Growth Darnassus Aspirant and Innervate.
Agaist other two it's good to have Wrath.
Card explanation
Innervate — your speed. Auto include in every Druid deck. You may run second copy instead of swipe (Try not to play more than one pair of cards);
Living Roots — Very flexible card, can be played on turn one, can be used as a two dmg ping. Seems nice, usually, you don't need more than one copy.
Wild Growth — your speed. You can play one more copy instead of Swipe.
Wrath — really flexible removal, can be used an recycle, can be used as three dmg. One is enough (usually)
Darnassus Aspirant — OMG 1 MANA CRISTAL + 2/3 MANA. Opponent will tryhard to remove this. Good thing, that this will buy us turn or two, so we can play bigger threats. One is enough.
Mounted Raptor — turn three shredder? Give me that! Pretty good drop, one is enough.
Swipe — Druid's OP, one of the best cards in this 1/1 meta. I run two copies, but you can try other pair in this deck.
Keeper of the Grove — two dmg or silence + 2/4 body? Give me that. You can run two, but if you feel like your need more silence — run spellbreaker[/card].
[card]Savage Combatant — consider as the six drop, that can be played on four. Solid body, solid effect.
Starfall — flexible board clear, pretty big removal.
Druid of the Claw — Good taunt, good charger. One is enough.
Ancient of War - One of my favorite cards. Along with 5/10 body you get taunt. Should I even say how good that card is? - not good enough to run two.
Ancient of Lore — deck struggle from running out of cards. One is must have, two if you feel like one isn't enough. And yeah, 5/5 + 2 cards for 7 mana? Give me that.
Canarius — that's good card in ramp. I understand, that you may not have it. Spellbreaker, [card]Ragnaros the Firelord[/card], Ysera. There is a lot of cards you can use. It wouldn't effects your deck in any bad way.
Zombie Chow — our first anti-aggro choise. Solid creature.
Jeweled Scarab — Discover turns out to be preeetty good mechanics. Card is good in any stage of the game. I love it. Really love it.
Big Game Hunter — 3 mana 4/2 kill 7 attack creature? Yup. Boom is still a thing. Reno lock still a thing. Use it wisely.
Shade of Naxxramas — not that good in deck without combo, but works well enough.
Piloted Shredder — blizzard, fix this please.
Sen'jin Shieldmasta — Good vanilla creature. I love it. Works with Kel'thuzad. May protect your Daurnassus
Azure Drake — Deck runs enough spells to play this. Best thing is that you pay only with mana, not losing card advantage.
Harrison Jones -- there are a lot of weapons in the ladder so Harrison works. Can be replaced with a starfall or acidic swamp ooze
Loatheb — good stats, good effects. Shuts up your opponent for one turn :)
Sludge Belcher — with this card on the board you can easily play your Kel'Thuzad. Also a good taunt. Ramp loves it, I love it.
Emperor Thaurissan — usually you have something to reduce. Card of great value.
Reno Jackson — fully heal your hero? Yes, please. BEST DESIGNED CARD EVER. Face decks don't have a chance. Second anti-agro deck in my list.
Sylvanas Windrunner — Good body (in both meanings ;D) , crazy effects. Makes your opponent nervous. If you don't have it — craft it. Can be replaced with any card you like. Even Yeti. Feel free to try something.
Dr. Boom — I feel complicated about that card. I can't say, if this good enough to fit in this deck. It is the only BGH target in the deck. Hard to say.. There not that many BGHs in meta, but still hard to say. It worked for me real good. Also can be replaced with any big minion.
Kel'Thuzad — I love it. When I first saw it I was thinking how to fix it. As it turns out, card work only when you control the board. Card might win you a game by itself. I'd recommend you to at least try. Stats are good, hard to remove.
So, that's all for now, guys. Tell me what you think about deck, vote, enjoy the game, stay cool and just have fun ;)
Thanks for spotlight of the deck!
http://www.hearthpwn.com/decks/550519-reno-servant-of-the-ctun-70-w-r -- forgot to exhibit in the Hearthpwn, here it is!
Is there a place to Justicar Truehearth on this deck?
Maybe remove the Savage Combatent?
Sir finley fit in this deck?
Huh, i think it might. I just dont like card much
This deck seems extremely top heavy on paper, too many late game minions and not enough ramp to support it
Sen'jin is a good card, great aggro-stopper, without him it will be hard to play against aggro. You can try to change Raven Idol, which is not good.
But honestly, Elise is an awful card for me, never won any game, only destroys my combos. I suggest not to put her;) Anyway, good luck:)
Not too well vs. mill decks thats for sure.
Added Naga Sea Witch and Rafaam, playing well, they helped a lot in lategame. For me, the biggest disadvantage of this deck is that if you started losing, you'll lose it anyway. Hard to make a comeback. Also, sometimes it's hard to find Reno, so I think of adding Finley and choosing Life Tap as a new hero power. It will certainly help with card draw.
Despite this, deck is playable and my dreams of playing Reno Dru started come true. Thanks for this.
Gotta say, I'm having a lot of fun and success with this deck. I think part of the reason is that it has a lot more early game options in comparison to the other Reno decks I was trying, which is great for dealing with agro. One change I made was swapping out Shade of Naxxramas for Arch-Thief Rafaam. I find that the Shade can be a bit too slow at times to be worth dropping against more aggressive decks, and Rafaam can be an excellent card when it comes time to finish try and finish your opponent off or recover from a board clear.
The only other change I'm considering is Harrison Jones, but I guess that depends on how many weapon classes I'm running into.
I think it is time to update this deck!
what is the highest rank you guys got with this deck? Is it capable of reaching legend?
try raven idol instead of kel'thuzad, KT is a winmore card in this deck, ravenidol is extremly useful late and early game.
Can i swap cenarius with sneed?
i recommend cutting KT and Cenarius, and Emperor. Force of nature is better than emperor cause it allows u to clear or finish the opponent off. I found that emperor has very little value cause you are not playing a combo. Also aggro decks don't care about emperor most of the time. Cenarius is tooooo slow. Starfall is a decent option since it comes often does what cenarius is trying to do and that is clear the board. Most of the time you are going to play cenarius defensively so those two treants are only going to do 2 damage each to the enemy minions. Against control you can something for 5 damage with starfall. KT (once again way too situational and slow) I replace with Sir Finely, however other lower drops (maybe savage roar) can work as well. Again those cards have been working for me and they provide much more consistency/survivability against aggro. If you legit face face warrior after face warrior or freeze mage then I understand going with more late game. Personally, i have been plagued with secret pallies, hunter and zoo'locs.
Sneaked an Aviana in there and its lots of fun and combos so far! (Emperor makes all your minions cost 0 :))
Don't have Harrison Jones, so I replaced it with The Black Knight. Seems to be working fine at the moment. Also -1 swipe +1 starfall.
TBK was a counter for Sunwalker, not for Sludge Belcher.
The fact that you don't get rid the taunt all together makes a silence more effective if you simply want to break through taunt. And a silence has more possible targets then a TBK.
This deck rocks! Thanks!
BTW, I think starfall is better for lower ranks.
replaced 1 swipe for 1 argus
2xswipes will lose you games against aggro. I just lost 2 in a row to face hunter, reno in hand, and never pulled swipe.