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Buff City (Cheap) High Win %

  • Last updated Mar 21, 2014 (Live Patch 4973)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 660
  • Dust Needed: Loading Collection
  • Created: 3/15/2014 (Live Patch 4973)
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  • Total Deck Rating

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Lightwell Buff City Lightwell

Get the right cards and have a turn 4 10/10 Light-well or even a turn 6 29/29 Light-spawn. The taunts and hard removal can keep you alive till you get your combo available. A fun great too use deck!

 Pros

Potential turn 5 kill

Great Combos work with almost any card in deck!

Can be a good rush or control deck!

Cons

Bad draws can lead to your demise

Can be bad against Warlocks

 

Northshire Cleric - This card is the definition of staple card as it is seen in almost every priest deck out there and the reason behind it is because it has good Health for the mana cost that beauty of a passive. In Hearthstone gaining a card advantage wins games, this minion draws you a card every time a minion on the battlefield is healed (Yours or the enemy’s). 

 Try to use this card when you already have a minion on the board that you can heal, Otherwise you run the risk of letting your opponent destroy your Northshire without being able to draw any cards off it.

Power Word: Shield- Another Priest Specific Card found in most decks a 1 Mana cost card which adds 2 health to a minion and draws a card.

Try to use this card on minions that benefit from increased health best used on Lightspawn (See Below) or cards with Taunts

Shadow Word: Pain- Now this card is currently being thrown around in the meta some people love it some hate it in my opinion it is a good card. This spell will destroy any minion on the board which has 3 or less attack it is best used on cards with taunts or cards with annoying abilities.

Try to use this on minions with Taunts Sen'Jin Sheildmasta or Fen Creeper and on cards with that will let your opponent gain an advantage Nat Pagle

Shadow Word: Death this is similar to the Shadow Word: Pain However this spell will remove any minion with an attack of 5 or more. 

Try to use this card on Minions with more than 6 attack and 5 health. But if you are in dire-need of clearing a 5/5 off the board then it's ok.

Lightspawn - This card is very different from most minions it's attack is always = to its health therefore if you attacked a 3/2 Faerie dragon the Lightspawn would become a 2/2 minion if you decided to heal the Lightspawn it would become a 4/4 Lightspawn this card synergises very well with power word shield making the Lightspawn 7/7 and also Temple Enforcer (See Below) which would make Lightspawn 8/8.

Try to use this when you have cards that you can increase the health of Lightspawn with.

Holy Nova - this is a 5 Mana card that does 2 damage to the enemy side of the board and also heals your side of the board by 2. This synergises extremely well with Northshire Cleric as if you have a board full of damaged minions Northshire will draw a card for each minions healed which can result in 2/3/4 or even more free card draws.

Try to use this against a enemy board-full of small annoying minions hiding behind a taunt wall this card also hurts cards that are stealthed such as Blood Imp .

Temple Enforcer - this is a strong offensive priest specific minion a 6/6 for 6 mana which is already decent but the battlecry effect of giving a minion on the board +3 health is godlike and can make your Lightspawn very powerful it can also be used to increase a minions health in order to clear the board without the minion dying.



Mind Control - this is the ultimate control card it steals a minion that your opponent has on the field it can quickly turn the match around in your favor. You need to be careful not to use it at the wrong time. Consider the fact that the other player already knows that  you have the card in your deck and might try to tempt you into mind controlling a minion so he can then play his ultimate card without fear. 

Try to use this Use this card to make a winning play or steal a card you have no hope in destroying.