[Top 5 NA] Reynad's Aggro Overload Mech Shaman
- Last updated Nov 23, 2015 (Explorers)
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Wild
- 18 Minions
- 8 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2000
- Dust Needed: Loading Collection
- Created: 11/23/2015 (Explorers)
- Reynad
- Pro Player
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Tournament Decks:
36
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Ladder Decks:
347
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twitter - https://twitter.com/temporeynad
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not so easy to play, key factor to victory is often to be able to make the powermace buff go to weeeeeeeeeeeeeeeeee
if the opponent can't manage it right away, then he's already dead.
Too lazy to write a description? Get a downvote.
wow dude, lol you act like an asshole and tough shit, oh boohoo reynad has 1 less upvote, whatever will he do now. I'm sorry that you are so dumb that you need to be spoon fed how to play the game.
it's not reynad himself who posted this deck here, you retard. I do understand how the deck works, it's all about the amount of effort the author made to post this deck here. so stfu and gtfo
Do people actually have success with this deck? I'm using it to try to do dailies and it's easily the worst SMOrc deck I've ever used.
took out the Spider Tank and replaced them with Gorillabot A-3 I think its aa lot more value for 1 more mana. working out great thus far!
If you really had to I'd say probably like Abusive Sergeant or something.
It's a face deck, nothing new about that. First 2 turns are crucial.
The deck can win as fast as turn 5. After that, depends in the matchup, draw, etc.
will reno jackson work in this deck there seems to be not many duplicates in this deck
Yes! After adding Reno Jackson you have 1 lesser duplicate too! Win win!
Awesome deck, I just got my Rank 5 with it. Have to play very aggressive and know when to go all in and SMORC.
Or if you are Raynad.
You need to change the unbounds and lepers to fel revers and piloted shredders. It makes the deck much more consistant. The doom hammer is indeed very important in this deck and I understand playing 2 increase your chance to draw it but when and if you draw 2 it is a dead card 99% of the time. I changed 1 doom hammer to Ancestral Knowledge for card draw and overload effect for trogg.
If you're going to make a face deck, you should be putting charge in there and definitely silence. I don't know how you managed to do well with basically no taunt removal but burn spells but you must have been facing a lot of janky decks. Even with the mechs it is almost nigh impossible to hold board vs most of what's on ladder, so might as well put in Wolfriders, Arcane Golem etc.
Of course the Trogg and Totem Golem can generally stand on their own but after that you almost always lose board, so have to rely on burn/Doomhammer. Speaking of Doomhammer, it's easily the most important card, having it played as early as possible increases your odds significantly.
I would most likely ditch Mechwarper and Spider Tank in favour of chargers, even Cogmaster rarely seems to have an impact, and considering the overall strategy of the deck, you really have to race your opponents. The rest of the deck seems pretty solid, like I said though you definitely want to put in Earthshocks, Ancestral Knowledge is actually pretty decent too, with the Trogg, Unbound Elemental and since you throw away your hand so fast.
Hardest matchups are Tempo Mage and Secret Paladin, Zoo is pretty tricky also if they get a strong Implosion or early taunts. The deck seems to do very well against Priest, Handlock, Warrior and Druid though.
While I may sound like I was being very critical. I was looking for a mindless rush deck to climb ladder but something a little different from what I've played before, so thanks for putting this up Reynad!
You do know there is aggro shaman without the mechs if you don't like them and also aggro shaman is actually one of the best matchups vs Secret Paladin...
HI, I have a problem. I want to have card draw, but I can't decide between Azure Drakes and Jeeves. My replacements:
-2 Leper Gnomes +2 Jeeves / Azures Drakes (because my styleplay is more zoo-ish than SMOrc-ish).
-1 Doomhammer +1 Bloodlust (because i don't have the 2nd doom).
The Jeeves synergies really well with the mechs and the aggresive input of the deck. You could play it for 2-4 mana (mechwappers), could powermace it and could draw you 1-3 cards at the end of your turn, and even more later. But aren't good if you need inmediate topdeck.
The Azure Drakes give you and instant draw (great for topdeck lethal) and give you spell damage (a lot of spells), but could be expensive for this deck, and can only draw you one card.
What would you choose? 2 Azure, 2 Jeeves or 1 and 1?
Edit: After many aggro matchups, I'm running 1 Azure & 1 Loatheb, but if control becomes meta (reno's decks) the Jeeves could be playable.
Azure Drakes??? 5 mana.... NOPE
Jeeves??? Better, but gives cards to opp. SO-SO to NOPE
I would go for Ancestral Knowledge Best option with trogg's abilty, although not good in the first turns.
What I don't know is why the negatives, if at the end, Reynad also add the Drakes...
https://www.youtube.com/watch?v=t6nSte6S6f4&feature=youtu.be&t=39m48s
At legend rank, you can experiment a lot, since you will not lose stars.
This ensures that the deck becomes optimized.
I found this deck lackluster, it gave me some amazing plays when my opponent had no early answers for my minions (1 out of 5 games); however if my opponent was able to trade effectively (mages/hunters/paladins) and had consistent card draw, then I just sat with doomhammer or crackle in hand praying for something that wasn't completely useless against their full board/taunts.