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zoo by Reynad + rush

  • Last updated Mar 19, 2014 (Live Patch 4973)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 2820
  • Dust Needed: Loading Collection
  • Created: 3/14/2014 (Live Patch 4973)
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  • Total Deck Rating

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The idea is the same as Zoo by Renynaud - play a bunch of strong small minions, trade favourably but I mainly go for face unless there is a favourable trade to make. Mulligan anything that isn't a 1 drop (except abusive, he goes aswell) to preferably get them out ASAP. 

My variation is to remove the Doomguards (since i don't have them, and feel they are a bit mana heavy), and the mortal coils. Both are good cards, I just wanted the win condition to win earlier - Power Overwhelming on Arcane Golem orLeeroy Jenkins followed by Soulfire.

By around turn 6-7 you have generally cycled through half or close to half of your deck, meaning on average you should have 3/6 of your win condition = 12 direct damage.

So far it's been going well, I'm 26-4 in ranked play from rank 17 to rank 7 with this deck only. 

Will add a link of  me playing the deck later tonight