zoo by Reynad + rush
- Last updated Mar 19, 2014 (Live Patch 4973)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 2820
- Dust Needed: Loading Collection
- Created: 3/14/2014 (Live Patch 4973)
- user-7463786
- Registered User
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- 1
- 3
- 9
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Battle Tag:
N/A
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Region:
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Total Deck Rating
18
The idea is the same as Zoo by Renynaud - play a bunch of strong small minions, trade favourably but I mainly go for face unless there is a favourable trade to make. Mulligan anything that isn't a 1 drop (except abusive, he goes aswell) to preferably get them out ASAP.
My variation is to remove the Doomguards (since i don't have them, and feel they are a bit mana heavy), and the mortal coils. Both are good cards, I just wanted the win condition to win earlier - Power Overwhelming on Arcane Golem orLeeroy Jenkins followed by Soulfire.
By around turn 6-7 you have generally cycled through half or close to half of your deck, meaning on average you should have 3/6 of your win condition = 12 direct damage.
So far it's been going well, I'm 26-4 in ranked play from rank 17 to rank 7 with this deck only.
Will add a link of me playing the deck later tonight
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