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Fast... Stupid Fast (Season 3 Update)

  • Last updated Jun 5, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6060
  • Dust Needed: Loading Collection
  • Created: 3/12/2014 (Beta Patch 4944)
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  • Total Deck Rating

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Update 5: I've been working on a full rebuild to the deck after my struggles with handlock and miracle rogue at the end of last season and have seen some success in testing during the first few days of the season from ranks 10 to 8. I wanted something that didn't rely so heavily on minions staying on the board for a turn because if your opponent clears board, aggro paladins tend to just run out of gas too easily.

-Cards of note: 2xStonetusk Boar instead of elven archer. This deck is much more focused on charge minions that can be played with a buff on the same turn. Archer was too slow and never stayed around for a turn anyway. Stonetusk can also be combo'd with equality if need be but, archer never seemed to be effective enough and is too slow for this deck. 

 - Removed 2xLeper Gnome because everyone is expecting it... And I just plain don't like playing the card. Turn 1 leper gnome makes me want to take a shower and stop playing the game for the rest of the day. Aside from my personal dislike for the card, It instantly reveals your intentions and is a dead card if drawn late game. Removed them in favor of more charge options.

- 1xArcane Golem and 1xWolfrider 1 of each to pair with your buffs/ sergeants. 2 arcanes often times would screw me over. This is the portion of the deck that I'm still unsure of. 

And for the Grand Finale (drumroll please)

+1Tirion Fordring I know, I know, he's not necessary in a rush paladin. blah, blah, blah. I just love me some Golden Tirion. In all honesty, he started out as a joke but, I hadn't played him in a rush pally since tinkmaster had been nerfed and he's turned out to be insanely strong so far. Druids have often times used both of their silences before turn 8 and drastically improved that matchup for me. Siphon soul is no good unless combo'd with an ironbeak and that's a wasted 8 mana turn for them. Rogues can sap it but, they sure as hell better be able to kill you or have another in hand for next turn! Worst case scenario it gives you one more turn to draw a game ending card. Try him out and tell me that you didn't have a good rest of the day. I dare you.

Gameplay: 

I made a gameplay video for you guys to explain some of the changes and main concepts so check it out and lemme know what you think! I'm also making 4 more gameplay tutorials this week covering the "somewhat" original decks that I've used on ladder over the past few seasons at the highest level so check out the stream and my youtube channel for updates! I also wanted to say how thankful I am to this entire community. Since I first started playing this game 6 months ago, I've recieved nothing but positive feedback and advice from players with much more experience and skill than I. If anybody is ever interested in coaching  or advice I would love to return the favor! Thanks again and stay tuned for more streams and vids!

-Youtube Channel

-Twitch 

Gameplay Vid:


Watch live video from TRGamma on TwitchTV

Update 4: Made a few changes to help with dead hands showing up early. You'll notice the removal of Black Knight and 1 Avenging Wrath. I took out the Black Knight in favor of a second Ironbeak to allow us to play more than 1 minion in a turn. I've made another decktech with some gameplay attached so check it out! I'm also doing a Q&A with topdeck.gg about the deck later in the week so stay tuned.

Decktech

 

Update 3: Had an opportunity to use this deck against Kitkatz in a tournament today and almost pulled off a miracle against his control paladin. I have a feeling that the game wasn't actually as close as i thought it was at the time, but it will be interesting to watch his video of the tournament to see what else he had in hand. For those of you that wanted to see more gameplay this is a great example of how this deck is supposed to feel/play. I brought this deck out game 2 in a best of 3 after pulling a ridiculously lucky/ hilarious victory with my pirate/lorewalker warrior against his priest.  Here's a link to the paladin game and check out what I top decked in game 1... My only chance

Pirate/Lorewalker Deck

Game 1

Update 2: Took out the Worgen Infiltrator in favor of an Ironbeak Owl for an early game taunt silence

Update: Glad to hear that this deck has been working well for everyone! After receiving a ton of positive feedback, I wanted to go ahead and make an update video touching on changes that I've been experimenting with over the past week and replacement suggestions that I've received. In the video I talk about card replacements for Mukla and Black Knight as well as reasons against a second blessing of kings. There has also been requests for gameplay against aggro decks which you can find more of on my twitch channel at twitch.tv/trgamma. There are actually a few games that I ended up losing to this very deck as well. I'll also be making more instructional videos largely based on decks that are lesser known or commonly misplayed. I've found that success on the ladder is often times helped by the element of surprise. Thanks again for all the feedback and enjoy the video.

Update videohttp://youtu.be/hp1R0UT7Uds

This deck has gotten me from rank 16 to 6 over the past few days and hasn't showed any sign of slowing down. Focuses heavily on keeping small minions on the board early to put your opponent on their heels. With a good draw, you can finish the game fast... turn 4 fast. With that being said, it needs to be played correctly to be consistent. I've made a video explaining each cards use and will be uploading gameplay footage as this continues to take me up the ladder. Feel free to leave any comments or suggestions as I will be updating this deck as changes are made.

Deck description videohttp://youtu.be/n1e_-q0tvpU

Gameplay videohttp://youtu.be/7H5xo5hdVGY