[Updated] Zephyr's Mid-Range
- Last updated Dec 1, 2015 (Explorers)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2980
- Dust Needed: Loading Collection
- Created: 11/17/2015 (Explorers)
- ShamanQueen
- Registered User
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- 7
- 16
- 22
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Battle Tag:
Zephyr#11293
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Region:
US
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Total Deck Rating
212
Hello, I'm Zephyr!
I'm a total mid-range hunter fanatic, and have tried every possible mid range hunter list I could ever find. From my experiences playing mid range hunter, I have experimented with different lists, but after making some very distinct choices, I feel that my iteration works best for me. :) I'm not very big on guides, and if you have more questions feel free to ask them in the comments. Very special thanks to my friend Werfs, for helping me make this deck. He made some very good decisions in this deck.
Card Choice
What was Included:
1x Hunter's Mark: This card personally I prefer over owl. I used to run two copies, but times are changing and I feel that 1 owl is now necessary.
1x Freezing Trap: That's a staple card for hunter, and I have had my life saved numerous times with this.
Flare: I enjoy this card, rest in piece, christmas tree paladins. Also a lifesaver vs Freeze mage.
1x Quick Shot: This is absolutely a life saver in so many situations. Early removal for your enemy's threats like: Darnassus Aspirant or Mana Wyrm. Many times I also use this to set up for my lethal.
1x: Snake Trap: Another trap? Yes. This has helped me so much, whether it was to proc some more knives, or get some Kill Command or Houndmaster value.
2x: Eaglehorn Bow: Fairly self explanatory. Don't be afraid to trade into enemy minions with it either, unless you risk putting yourself in lethal.
2x: Animal Companion: More staple cards! All beasts have good value, and don't forget that they're all beasts.
2x: Kill Command: This card is staple in Hunter. Use it to set up lethal, or even trade. Better yet, it's hidden ability is Make your opponents want to kill themselves."
2x: Unleash the Hounds: Has the ability to turn a losing game, into a winning game. Force your way to lethal.
2x: Houndmaster: Insane value when paired with a beast. My personal preference is to give the taunt to Haunted Creeper.
2x: Savannah Highmane: Heart and soul of mid-range, 6/5 for 6 mana, with a deathrattle that provides two 2/2 hyena beasts. Very sticky minion.
2x: Haunted Creeper: Sticky minion. 1/2 that gives two 1/1s. Can be used with Knife Juggler.
2x: Knife Juggler: Has alot of value in this deck with Haunted Creeper, Snake Trap, Unleash the Hounds, etc. Definitely a favorite.
2x: Mad Scientist: Value! The deathrattle on it is personally a bit too strong. Pulling out any trap from this is definitely very nice. Be careful however if it pulls a Freezing Trap, and clear any minion that could benefit from playing again... *cough Reno Jackson cough*.
Ironbeak Owl: Has beast synergy and is the only silence.
2x: Piloted Shredder: Sticky, strong, staple in very many decks for it's value.
1x: Loatheb: ULTIMATE lifesaver, especially against mages. Or when you expect your opponent to clear your board. *cough Equality and Consecrate cough*
2x: Sludge Belcher: Times are a' changing and Sludge Belcher is just way too good. I think that it plays well into our curve, and allows us to place a nice turn 5 minion.
1x: Dr. Boom: HAHAHAHAHAHA. Stupidly good card.
Cards I omitted:
Ironbeak Owl: I think this card is too slow, and I would NOT recommend this card.
Big Game Hunter: I personally enjoy this card, however I do not think it is necessary to this list.
Webspinner: I was never truly a fan of Webspinner, I honestly do not enjoy having this in my deck, and I do not use it due to it being stuck in my hand, unless I have a houndmaster to pair it with.
Mulligan:
In generally every matchup, I mulligan for my two drops: Haunted Creeper, Knife Juggler, and Mad Scientist. I also like to keep quick shot. If I already however have a good starting two drop, I like to keep 3 drops like Animal Companion and Eaglehorn Bow.
In these specific match ups I like to keep:
Aggro and Secret Paladin: Unleash the Hounds.
Slower Decks, like Handlock and Control decks: Animal Companion is a personal favorite of mine.
Techs:
I'm very open to teching in cards to suit my needs, but out of the cards I omitted:
Big Game Hunter: I would take out a single hunter's mark for it.
If this reaches to 50 I will talk about match ups and anything else on request.
yeah anything works, but probably freezing would be best
Generally you don't really need snake trap to succeed. Exposive or bear works too, it just doesn't synergize as well with Houndmaster
Put up a bear or a freezing, personal preference.
Just hit legend with this deck! Thanks so much for the awesome deck!
I'm not gonna lie, hunter is a bit weaker than other meta decks, but I think this deck is actually fine, and does have the capability of hitting legend, other previous users have hit legend with it!
Is this deck viable without Mad Scientist? Sry. ~.~
I'd say so. Obviously the value of mad scientist helps. I would take out the snake trap and replace it with BGH or King Elekk though.
I really think the strength of the deck is weaker without it, and I really prefer that you aim towards getting mad scientist, and other adventure cards since alot of them are still meta.
If I were to remove scientist I don't think I'd play as much secrets. Personally I think it's not as strong a deck without scientist, but you can try subbing in some other 2 drops and maybe go and take out one of the traps.
Ultimately I feel the deck is weaker without it, and in terms of viability, I don't think it would be viable to hit legend or anything past rank 10 without scientist.
Remember rule 14: 'Thou shalt not tempt nor replace the Doctor 7.'
I don't know what the hell is wrong with this deck... i have 80% winrate... nice deck... gj man! Keep it up! :)
Thanks dude :D
This is a really great deck. I'd say it is an upgraded version of Talion's midrange deck. Flare works great against annoying Pallys. I'm 20-5 so far. Thank you!
Talion's the real OG though, he's a really great player, and someone I learn from.
Best replacements for quickshot?
I'd probably just use another trap in that case.
Personally I'd put in a 2nd freeze.
I was running an arcane shot when I didn't used to have it. The difference between the two is definitely debatable. 2 damage from an arcane shot can't clear things like darnassus aspirant, tunnel trogg, northshire cleric, and a bunch of other things. I prefer running another bear trap because it is 3/3 for 2 mana and you're just taking a small hit from a monster since they're trying to activate traps like freezing or explosive.
What about -1x Unleah the Hounds +1x Ram Wrangler, also i would swap a Quick Shot for an Eaglehorn Bow. What do u think?
There's already two bows haha.....
uh UTH is pretty core and I wouldn't consider removing it
This deck just got me from Legend 300 to 96e. With the original list
I like the updates but was removing quick shot really a good idea? I feel like it gets rid of the key early game removal for things like Knife Juggler, Mana Wyrm, Darnassus Aspriant, etc.