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[S20 Legend] Reno Jackson Rogue

  • Last updated Nov 20, 2015 (Explorers)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8780
  • Dust Needed: Loading Collection
  • Created: 11/16/2015 (Explorers)
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  • Battle Tag:

    Lumi#2624

  • Region:

    EU

  • Total Deck Rating

    113

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Mulligan Guide:

Hunter: 
Backstab, Reno Jackson, Piloted Shredder or Refreshment Vendor (If you also have earlier drops and removal), Zombie Chow, Earthen Ring Farseer, Unearthed Raptor, SI:7 Agent, Preparation, Eviscerate and Fan of Knives.

Assume aggro/hybrid hunter, so the object is to stall out the game with removal in the early game and taunts and heals in the late game.

Paladin:
Fan of Knives, Zombie Chow, Backstab, SI:7 Agent, Unearthed Raptor, Piloted Shredder or Refreshment Vendor (If you also have earlier drops and removal), Earthen Ring Farseer, Deadly Poison, Blade Flurry and Preparation.

Assume secret paladin, so the object is to stall out the game with removal in the early game and taunts and heals in the late game.

Mage:
Blade Flurry, Zombie Chow, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, Unearthed Raptor, Piloted Shredder or Refreshment Vendor (If you also have earlier drops and removal), SI:7 Agent and Deadly Poison.

Against mage you want to mulligan assuming you’re playing tempo/mech mage, evening though freeze mage is so common right now, because freeze mage is such an easy matchup (Use Reno Jackson after he uses Alexstrasza) the mulligan is not nearly as important as against a more aggro-orientated mage list.

Rogue:
Zombie Chow, Refreshment Vendor, Piloted Shredder, Azure Drake, Earthen Ring Farseer, Burgle, Sabotage, Deadly Poison, Eviscerate, Sprint (If you also have Preparation) and Preparation.

Assume oil rogue, the object in this matchup is to play for board control in the early game and out-value the oil rogue in the late game.

Shaman: 
Zombie Chow, Earthen Ring Farseer, Blade Flurry, Backstab, SI:7 Agent, Deadly Poison, Azure Drake (if you’ve got earlier drops or removal), Piloted Shredder, Refreshment Vendor and Unearthed Raptor.

Even though the control shaman with Jeweled Scarab is getting more popular, you still want to mulligan against mech shaman or totem/midrange shaman, since it’s really important you don’t fall too far behind against those decks. Against those versions of shaman, it’s important that you get good value out of Blade Flurry. Against control shaman though, you want to play around Elemental Destruction and Lightning Storm. Play it slow and try to get value from all your cards (Example: Don’t play Unearthed Raptor as a 3/4 to gain tempo – instead you want to copy either Anub'arak or Sylvanas Windrunner)

Priest:
Zombie Chow, Piloted Shredder, Refreshment Vendor, Azure Drake, Sludge Belcher, Sprint (If you also have Preparation), Deadly Poison, Blade Flurry (If you also have Deadly Poison), Unearthed Raptor, Eviscerate, Earthen Ring Farseer, SI:7 Agent and Sap.

Assume Dragon Priest; make sure to get good value from your Blade Flurry and save Sap for Ysera or Velen's Chosen. Against control priest Anub'arak will carry you.

Druid:
Zombie Chow, Backstab, Piloted Shredder, Unearthed Raptor, Refreshment Vendor, Earthen Ring Farseer, Sap, Deadly Poison, Blade Flurry, Eviscerate, Reno Jackson (If you’ve got earlier drops and removal), Preparation and SI:7 Agent.

Important to have a good curve and have Sap for Innervate plays. Against the aggro version of druid you will take a lot of face damage early on, so Reno Jackson can really carry you in that matchup and have Sap for Fel Reaver.

Warrior:
Zombie Chow, Burgle, Sabotage, Sludge Belcher, Refreshment Vendor, Piloted Shredder, Sprint, Preparation (If you also have Sprint), Azure Drake, Earthen Ring Farseer and SI:7 Agent.

Assume Control Warrior, the object is to make them waste their weapons on Zombie Chow and your 3/3 minions and don’t make him get a good Brawl. In the late game Anub'arak will carry. Against Patron Warrior, make sure you get a good Blade Flurry on Grim Patron.

Warlock:
Zombie Chow, Deadly Poison, Blade Flurry, Backstab, Earthen Ring Farseer, Preparation, Eviscerate, SI:7 Agent, Unearthed Raptor, Piloted Shredder or Refreshment Vendor (If you also have earlier drops and removal) and Big Game Hunter.

Against Warlock you first of all want to check how many cards he mulliganed (If many, it’s Demon Handlock or Reno Jackson Warlock most of the time – and if they mulliganed few cards you assume that it’s Zoo Lock) though this is not 100% reliable, therefore you want to mulligan equally against either Zoo or Demon Handlock/Reno Jackson Warlock. Against Demon Handlock/Reno Jackson warlock you want to play it slow and out-value them and sometimes you’re lucky and gets a Sacrificial Pact from your Burgle, which will make you instantly win when he plays Lord Jaraxxus. Against Zoo you play it as against any other Aggro deck. You’ll win the late game; you just have to survive the early game with removal.

 

Why did I include these cards and tech choices:

2x Preparation:
I think that two Preparation are necessary because the card gives you a huge tempo-swing. Even though I only run 1x Sprint, there are plenty of other spells that you can use it on, such as turn 5: Azure Drake - Preparation - Eviscerate or Turn 3: 3-Drop - Preparation - Fan of Knives (against Muster for Battle) – You completely earn board control and control of the game.

Zombie Chow:
Not much to say other than the perfect counter against aggro decks and it can bait removal against control decks.

Youthful Brewmaster:
You have many minions that bounce back: Big Game Hunter, Earthen Ring Farseer, SI:7 Agent, Unearthed Raptor, Refreshment Vendor, Antique Healbot, Dr. Boom, but most importantly is Reno Jackson.

Burgle:
Burgle is generally just a card, which gives you good value: 2 for 1. Which is really good against control and sometimes you’ll get removal, which is good against aggro.

Big Game Hunter:
Dr. Boom is so common in most decks, that Big Game Hunter is basically a most-have in a control deck. (Big Game Hunter also has great synergy with Youthful Brewmaster, when playing against Handlock or Control Warrior)

Unearthed Raptor:
A 3-mana 3/4 is by its own already a good body to stop aggression against an aggro-orientated deck. Where the card really shines though is against control decks, where you’ll be able to copy either Anub'arak or Sylvanas Windrunner, which gives you amazing value for a 3-drop.

Sabotage:
Since a lot of weapon classes are quite popular in the current meta (Paladin, Warrior, Rogue and Hunter). It is good to have something to remove their weapon with. Rogues also don’t have many hard-removals against bigger minions; therefore Sabotage is really good in the control matchups, so you have an answer for Ysera for example, without just sapping her.

Anub'arak:
This card is basically your main win-condition against super control decks, such as Control Priest or Control Warrior. When Anub'arak doesn’t get silenced, it basically gets infinite value and with both Control Priest and Control Warrior generally not having a silence, they usually don’t have any way of dealing with it.

 

Why not these cards:

Shadowstep:
Although Shadowstep fits really well into the deck I just think Youthful Brewmaster fits better because of the body that it brings. Often Shadowstep is just sitting in your hand being a dead card, where at least you can play Youthful Brewmaster as a 3/2 against aggro decks. Also I don’t think that there is room for both of them in the deck.

Beneath the Grounds:
Beneath the Grounds might seem good in the current meta, because of the fact that it ruins Reno Jackson's battlecry for the opponent at first. But generally against other Reno Jackson decks you’re not trying to rush them down and you usually use Reno Jackson really late in the game, often times when you hit fatigue, where your opponent would have drawn all the Ambush! creatures anyways. Also Beneath the Grounds is just too slow against aggro decks. You fall way too far behind spending 3-mana crystals on something that doesn’t affect the board straight away.

Loatheb:
Loatheb fits better into a midrange/tempo-orientated deck, since it makes your opponent have a hard time dealing with your board. But since your deck is not about tempo, other survival minions just fit better. Although there are plenty of Freeze Mages on ladder at the moment, which Loatheb is amazing against, you don’t really need it, since the Freeze Mage matchup is already quite favoured for you because of Reno Jackson/Youthful Brewmaster.


(Tip: Make sure to count when you draw Preparation and Backstab, so you know when Reno Jackson's effect will work)