[S20] Perfect Dragon Priest
- Last updated Nov 1, 2015 (Warsong Nerf)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8580
- Dust Needed: Loading Collection
- Created: 11/2/2015 (Warsong Nerf)
- TheKramer2000
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Hey there, my name is KSlayer. I've hit legend a few times, and generally try to share decks that appear to be doing well in the meta. Today, I want to share this Dragon Priest deck, which honestly, appears to be REALLY solid in this meta. This is weird to say...but I think this deck just may beat...everything. No opposing hero makes me roll my eyes and think "let's get it over with quickly so I can get to a better matchup".
The first thing you may notice is the lack of Northshire Cleric. I am sure I'll be criticized for this exception, but I TRULY believe that as good as Cleric is...it simply has no place in dragon decks (at least not in this meta). I keep a spreadsheet with statistics about my games, including a "dead cards" column...and this by FAR my deadest card when I used to play it. If you're vs aggro, you want to be healing face...and if you're vs control or tempo, the tempo loss of healing to gain a card can get you behind quickly. Note: card draw is no issue with this deck.
So we've freed up a little room. What do we do with all this space? I'll tell you what we do...we tech against some of our bad matchups (warriors, freeze mages, and handlocks). I generally don't like heavy teching, but I believe dragon priest gives you enough time and just enough cycle to put techs to REALLY good use. So what are our techs in this deck?
1) Harrison Jones - This is just a sweet card. It pisses all over control warriors, hunters, and paladins....matchups we see a LOT of. Also, every now and then, it will win you a Handlock match.
2) Kezan Mystic - Against mages and hunters, this can single-handedly win the game. It's not game breaking against secret pallies, but it sure doesn't hurt anything.
3) Vol'jin - Some people consider this an auto-include...but it's undoubtedly a tech card. This is your Ysera answer against warrior and priest and also another form of removal against Handlock. We run double Holy Smite in this deck, which coupled with Vol'jin, make Smite ALWAYS an amazing card, regardless of matchup.
So how do we win? We build an early board by trying to play unfair early cards with dragon synergy. Twilight Whelp, Wyrmrest Agent, and Blackwing Technician are the big 3...and sometimes I keep Twilight Guardian (especially with coin) since it's such a good play on curve and also enables your early stuff. I also keep Harrison Jones vs warrior. Kezan Mystic vs mage and hunter. Shadow Word: Pain against druid or paladin. Holy Smite against hunter. Velen's Chosen against priest (to make a 4 attack Whelp or Agent).
I may break down matchups if anybody needs it, but I suspect you all know how to play this :)
Happy hunting.
I hope you know this deck is pure shit. The current meta is just too full of aggro and is way too fast. This deck is slow, no card draw, and I've had 4 games in a row now where I don't even GET A DRAGON in my hand until turn 7. What kind of a joke is that? Losing to mech rogue at rank 11 because I cant get a dragon into my hand?!!?
This deck is pure shit.
You clearly don't have enough skill to get good draws like the other players who made Legend with this deck during S20.
In all honesty either you don't know how to mulligan correctly, or you just happen to be that poor sap that is the out-liar on a statistical bell curve.
Skill?
It takes skill to get the deck to dish cards out? Are you serious?
When I mulligan away the 5 drops because I need something for 1-3 and I get nothing but 5+ again, over and over... that's skill right?
This game is 50% RNG and 50% what you do with that RNG. We call that part skill. This deck is solid when RNG falls in line, if you have a little bit of skill simply because there is so much value to many of the cards. However, without RNG being on your side - and you don't get the right curve coming up - this deck CANNOT recover.
I can fix this problem. Cut the holy smites for clerics and your problem is solved. By the way this happened to me two times as well however out of 20 games I have lost 3 times.
Replacement for Chillmaw? So many taunt already maybe loatheb?
That's not a bad idea. Better card against zoo. But since the meta has become more midrange/control i think Loatheb are better, maybe Kezan Mystic if too much mage or hunter. Thanks for the reply.
Guys in your opinion what would be better Dark cultist or Blackwing technician ?
I would say Cultist. Deathrattle bonus!
Can't go too wrong with either...but always remember....Tech trades with Shredder and doesn't get one-shot by Death's Bite.
Tech because in over 50 games my DC has went off 2 times. You rarely ever get a bonus from playing it. Like someone said early BT can trade with shredder and etc.
I put in Eydis Darkbane for one Blackwing technician. Works pretty well :)
There is no power on this earth that would make me remove Northshires from my Dragon Priest deck. People either feel a compulsive need to use early game removal on them, paving the way for your Wyrmrest Agent/Twilight Welp, or they don't deal with them and I get to draw cards for half the game while they deal with other problems.
Insane value for a 1-drop, you're crazy to take it out
my randuin is solid gold...dont craft voljin you craft goljin or go home.
Tried decklist, was not dissapointed. Good freakin call on dropping the northshires.
Annnnnd..... after further testing, nevermind - the northshires are so good in this aggro heavy meta, and as xmadara noted above, they get overvalued by other players quite a bit, causing people to alter play patterns significantly to "deny" the card draw they might offer.
Agreed. I put both Northshire back - their psycologycal value is imense :D "NEED TO GET RID OF THEM!"
Yeah, I came to same conclusion, Northshire Cleric like so many other minions might as well have a Taunt since your opponent will do anything to get rid of them, even make inefficient plays such as Hunter using his Kill Command, or a Mage's Flamecannon etc.
I don't claim to be an expert, but I'm a bit worried about the overabundance of 5-cost cards. I'm also not too much of a fan of having Wyrmcrest being the ONLY 2 drop to play, even if it just means playing Shrinkmeister alone to get a body on the board.
I will definitely experiment with a non-Cleric dragon deck, though. You think I should just straight up replace them both with Holy Smites, even though I don't have Vol'jin, or should I find another 1 or 2 drop to replace them with (I'm thinking Ooze could be a half-decent replacement for Harrison, even if you miss out on the card draw).
I'll try out Chrommagus as well, but I'm not too convinced. I suppose, if nothing else, he'll eat some hard removal in Ysera's place, and in my current variation, Ysera's pretty much the entirety of my late game, and he'll give a dragon tag.
One more thing, do you think that after the Patron Nerf, is Chillmaw worthwhile or no?
Hey dude, let's walk through this a little. So, I think not having Vol'jin really changes how I'd build, and in fact drives some of the points you were making. I definitely see where you're coming from on how thin the 1, 2, 3 drops are (namely the 2), so feel free to add a Shrink in there, especially if we're dropping smites. The metric ton of 5 drops are not too burdensome, since they synergize so well together in the late game (like, say, vol'jin + Nova or Vol'jin + Corruptor), but without Vol'jin, some of that synergy falls apart and in fact, so does Smite. So here's what I'd do if I were in your boots. I'd do something like sub out Vol'jin and 1 Smite and adding a SW:D (or Lightbomb) and a Shrinkmiester. That would maintain a degree of large removal which Vol'jin offered and add a little more early game (plus the ability to pull some Cabal shenanigans). What do you think? Also, Chillmaw is extremely good in the "flood" meta. Chromaggus is amazing...i think you just have to try him to see.
I appreciate the responses!
I just woke up, so I can't comment too much, but the idea seems sound enough. I can't quite use the whole deck, especially because I lack a good amount of legendaries, but I'm going to try out your ideas on my custom deck.
I guess I just haven't used Chromaggus much, and when I do get him he either gets removed immediately, or he only copies a 1 drop, so I probably just need to use him more often.