[S19 Top 100 Legend] Assassin's Blade Oil Rogue
- Last updated Oct 27, 2015 (Warsong Nerf)
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Wild
- 12 Minions
- 17 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5080
- Dust Needed: Loading Collection
- Created: 10/22/2015 (Warsong Nerf)
- Thron314
- Registered User
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Battle Tag:
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Region:
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Total Deck Rating
93
Proof: http://imgur.com/WwDf6oj
This deck is a slight variation of the Eversiction/Crimzig Oil Rogue list featured in Tempo Storm's Meta Snapshot #34: https://tempostorm.com/hearthstone/decks/eversictioncrimzig-coldlight-assassins-blade-rogue.
Changes I made from this list:
- -1 Dread Corsair / +1 Fan of Knives
- With the prevalence of Secret Paladin I favored the consistency of drawing Fan of Knives over a second copy of Dread Corsair. Additionally, Dread Corsair can be clunky at times when you do not have a weapon buff available. Fan of Knives also cycles against control which can be important.
- -1 Assassin's Blade / +1 Loatheb
- I actually made this change first and it made the second Corsair seem less appealing. The loss of 1 minion in the second Corsair is counterbalanced by the inclusion of Loatheb, which I feel to be relevant since Oil Rogue lists typically do not have an abundance of minions. Loatheb also helps to close out the game by better securing the board to set up for a good oil turn.
Favorable Matchups: Secret Paladin, Midrange Hunter, Midrange Paladin, Demon Zoo, Control/Dragon Priest, Shaman
Neutral-ish Matchups: Tempo Mage, Handlock, Face Hunter, Aggro Druid, Freeze Mage
Unfavorable Matchups: Control Warrior*, Midrange Druid
*This matchup is still very winnable provided your Assassin's Blade doesn't belong in a museum.
If this generates enough interest I will write a detailed matchup/mulligan guide! I would be glad to talk about the deck in the comments below.
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Matchups/Mulligans (writeups still in progress!)
Paladin
- Always keep Fan of Knives, Violet Teacher and Preparation. If you are on the coin and/or have Backstab you can keep SI:7 Agent. Violet Teacher is an insane card against paladin and most of the time a good combo with her can seal the game. Don't worry too much about consecrate since it means they aren't developing their own board, and remember that on turns 6 and beyond equality is often a consideration when flooding the board. You are unlikely to survive long in the late game due to Mysterious Challenger, Dr. Boom, and Tirion Fordring, so be sure to try and save Sap for these threats. You shouldn't be needlessly greedy with it, though; if you can get a huge tempo swing at some point in the game, say, Violet Teacher+Prep+Sap on a Shredder or a minion that has been buffed by Blessing of Kings, it is usually worth it.
Druid
Warrior
- Hard mulligan for Assassin's Blade and hope they don't have Harrison. Armorsmith is annoying; try to kill it off before it gets out of hand. Try to save weapon buffs for Assassin's Blade (do not swing with it if it has 3 attack; I usually try to wait until it has at least 7) and at least one Sap to get past a taunt for lethal. The other Sap will probably have to be used on Alexstrasza or some other big threat to get you a massive tempo advantage. Be cautious when swinging with your Assassin's Blade if you did sap Alexstrasza. You can use one flurry to clear in the midgame, but you will almost certainly need the second flurry for your Assassin's Blade. Play Loatheb preferably alongside another minion when your opponent has no board, so that they can only weapon down one. Don't mindlessly create a BGH target out of an oiled minion or VanCleef, though there are some times when that is your only play, in which case you have to go all in.
Hunter
- Try to identify whether it is Face/Hybrid/Midrange early on. The main cards you want in your mulligan are Backstab and SI:7 Agent. You can dagger a turn 1 Leper Gnome/Abusive Sgt/etc., but try not to take too much face damage if you can help it. The only heal in the deck is the single Earthen Ring Farseer, so you will have to race them to win. Against midrange, you want to save a sap for Highmanes; once you sap a Highmane they will be pressured to clear your board so as to not die next turn.
Mage
Warlock
Priest
Rogue
Shaman
whoever up-voted this deck is a retard, and who made it even more retarded...Seems every1 in hearthpwn be playing ranks 20~ , such noobs, worst deck ever don't waste your dust, or your time.
whoever up-voted this deck is a retard, and who made it even more retarded...Seems every1 in hearthpwn be playing ranks 20~ , such noobs, worst deck ever don't waste your dust, or your time. Everyone playing ooze or Harrison, being dependent on the blade is plain stupid.
Love it, great deck. The two oracle are great, you dont have to wait until t 4/5 (sprint or azure drake ) if you have a bad hand. CURRENTLy testing it without the two legendary and having good success. Would be great if you can finish the muligan guide.
It seems a little weak on card draw for a rogue deck without thalnos, azure drake, or a second sprint.
i don`t haveCaptain Greenskin. What can I replace it with ?
Any place for Bloodmage Thalnos in this deck?
Loot hoarder if u need card draw
Kobold geomancer if u need spell damage
I never really understood why earthen ring farseer x1 was a staple in every oil rogue deck. Is the 3 HP heal that good for survivability?
And thoughts on using buccaneer? He seems really good for those turn one and twos where you literally do nothing but hero power, also getting rid of those annoying knife jugglers. Also, it might even trick the opponent into thinking you're pirate rogue kappa.
I've found that I don't need earthen ring, but he does help blunt other agro decks you face. Against agro I find oil decks are in a race to see who can bust face fastest and sometimes Earthen Ring can give you just that small edge in the race you need. Mind you I don't always play him in my lists, it depends on the meta.
Farseer is in the deck mainly because you very frequently use your face to clear (having the +3 heal allows you to be a bit more greedy), though sometimes you can also use it to heal up a violet teacher after trading, etc. Buccaneer would be an interesting inclusion; you could definitely try it out! It is really easy to remove though...another issue is that rogue just doesn't have a lot of minions to stick to the board to guarantee oil value, and farseer is slightly more likely to survive.
Earthen ring farseer is a really good utility tech choice because not only it can give you a 3 health buffer on yourself, but it may also heal your violet teachers if you need to trade with them. It also puts a viable target for your oil on the field, for reasonable mana cost.
Do i have permission to post this deck on reddit? Id like to see some opinions about this deck.
Go for it! :)
What can I put in if I don't have Van Cleef?
Thanks for the guide.
Questing Adventurer maybe?
Quested adventurer is not a card you really want to play in this deck Piloted Shredder is just better because of how much more value it can bring you.
as much as i want rogue to be good, you can see here that it has no new cards, meaning this deck could have surfaced at any time if it really was good against the meta. But, it didn't. sure its probably one of the only ways to play rogue at the moment but it will still have a lower win rate then say secret paladin or hybrid hunter.
hopefully the next expansion will bring rogue back, its been dead for so long.
Replacements for Greenskin? I'm guessing Loatheb is fine?
Loatheb is already in the deck. A second Dread Corsair / Earthen Ring Farseer or a Piloted Shredder / Azure Drake are all decent.
It was too early in the morning, what a stupid question hahaha. Thanks mate.