[TGT] Midrange Mech-a-Druid (with guide)
- Last updated Oct 19, 2015 (TGT Launch)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4340
- Dust Needed: Loading Collection
- Created: 10/19/2015 (TGT Launch)
- sentenza99
- Registered User
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Battle Tag:
Sentenza
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Region:
EU
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Total Deck Rating
1
Midrange Mech-a-Druid
Context
There are a couple of mech druid lists around but this one was actually inspired by a non-mech deck, namely the infamous Fel Reaver druid that Cursed recently came up with:
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Minion (20)
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Ability (10)
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Considering that this very aggressive list already contains four mechs (2 x Piloted Shredder and 2 x Fel Reaver), I thought it could be an interesting twist to try and go further in this direction.
Core choices
Notable inclusions are:
- a standard mech early game package (2 x Cogmaster, 2 x Annoy-o-Tron and 2 x Mechwarper, in place of 2 x Leper Gnome, 2 x Druid of the Saber and 2 x Knife Juggler)
- a sticky mech 3-drop (2 x Harvest Golem) in place of 2 x Shade of Naxxramas
- some mid to late game mech punch with 2 x Mech-Bear-Cat (in replacement of 2 x Druid of the Claw), along with the dreaded 2 x Fel Reaver
- everyone's favorite finisher and come-back plan, Dr. Boom
- and of course 2 x Force of Nature and 2 x Savage Roar, because you're a combo druid at heart
Tech cards
The following slots are the most flexible imho:
- 1 x Living Roots (either as removal or board presence)
- 1 x Azure Drake, classic midrange value, and cycle
- 1 x Loatheb, in order to prevent board clears and removal for a turn
Strengths
- early board control power of mechs
- considerable acceleration potential (2 x Darnassus Aspirant, 2 x Innervate, 2 x Mechwarper)
- a lot of BIG threats (2 x Fel Reaver, 2 x Mech-Bear-Cat and Dr. Boom) that take advantage of mana acceleration and that require the opponent to come up with a lot of answers (more than possible, in many cases)
Weaknesses
- no taunt, no heal, almost no draw
- although you'll usually curve rather well, you'll sometimes miss a 3-drop (Spider Tank would be an obvious candidate, or possibly Shades of Naxxramas, not sure yet what to cut for any of these, possibly Living Roots and/or Azure Drake)
- no real AOE (although 2 x Swipe are included), not much removal (Swipe and 1 x Living Roots)
- a threat that can in some cases become a liability (dont play Fel Reaver to a mage before you see the 2 x Frostbolt, nor to a Midrange paladin who hasn't played 2 x Aldor Peacekeeper yet...)
Mulligan
Mulligan is all about early game and mana acceleration: always keep Cogmaster, Darnassus Aspirant, Mechwarper and Annoy-o-Tron (whose ability to protect the two former 2-drops is fantastic), usually keep an Innervate, possibly 2 if you can coin out a Fel Reaver on turn 1 or that kind of insta-win moves.
Game plan
Fight hard for board control in the early game and use your mana acceleration to either play a lot of (sticky) minions or a few large threats. Know when to switch to face damage (it's often a very close call), and don't be to reluctant to use your combo pieces separately if needed: with some board presence (rather easily established with mechs), the 6 damage of Force of Nature OR the +2 to each minion & self of Savage Roar are often sufficient to close a game earlier than turn 9.
Ladder experience
The list still needs a lot of playtesting on the ladder yet, but it's been working well for me so far, with about 75% winrate in 17 games (ranks 12 to 9):
and FWIW a 100% winrate on 12 Casual games before that ;)
I don't know if this is viable at higher ranks, because I've never been there anyway, but I'd be glad to hear what you guys think about it. At least it seems well suited to what I'm facing, it (still?) benefits from some surprise effect, and overall it makes for rather fun games in my opinion.
Closing
This is the first of my attempts to create a deck that (so far!) seems to compare reasonably well with established decks. This is also my first attempt to write a short guide for a deck. Time will tell if it just goes straight to the backyard of anonymous history, or attracts some attention (or so much attention that I end up cursing myself for encouraging people to play a deck that I'm now confronted with...). In any case, good luck with this list if you give it a try, and do let me know what you think of the deck and write-up!
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