Brawl 100% win rate by turn 6
- Last updated Oct 7, 2015 (TGT Launch)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Clockwork Card Dealer
- Crafting Cost: 5620
- Dust Needed: Loading Collection
- Created: 10/7/2015 (TGT Launch)
- mezznos
- Registered User
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- 1
- 3
- 7
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Total Deck Rating
27
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The trick is a guaranteed Iron Sensei on turn three. Really shows how powerful this card can be. Mulligan hard for any 0-2 drops. Enjoy!
I would recommend replacing Clockwork Knight with Psych-O-Tron (or even Belcher). +1/+1 to a mech on a five-drop 5/5 assumes you have something on board to buff, and a divine-shielded 3/4 Taunt means your opponent has to burn cards/board to get through it. This brawl operates on Wild rules, so taunt minions throw a wrench in the overabundance of aggro looking for quick, cycling wins for quest fulfillment.
Dropping a Mechanical Yeti for a Gorillabot A-3 might not be an awful idea, either.
This deck is horrible.
Good deck, thank you.
Sucks sucks sucks^^...loses 100% vs pala...brawl is full of palas
It's great, thanks!
50-7 with this deck. Tons of variables and fun. Awesome deck.
:) Glad you like it!
Amazingly good, that turn 3 sensei with all those cheap dropped mechs using mech warper, then clockwork knights helping boost them along with taunts omg love this deck for this brawl. Thanks for the easy quest, wins, and packs :)
Great deck thanks for 3/3 easy wins and two dailies out of the way.
Not only an effective deck, but also a heckuva lot of fun. Iron Sensei it pretty amazing here. Might even want to add a second to mulligan for. Got a lot of late game cards here we never get to see anyway. ;-) I got a Micro Machine buffed up to 15/4 in my second game vs. mage. She had to spend a Fireball on it.
Hahaha I love it. Yeah you could probably swap sneeds for one. Although getting to turn eight is pretty rare, I find it happening more than the times I wish I had the chance for a second Sensei. Try it out though and let us know!
I came up with something like this for my first Brawl deck; this is more refined of course. Mechwarper has great syngery because it allows you to play the spares parts you get from the clockwork gnomes on the same turn as your curve play. if you happen to get a the spare part that returns a minion to your hand, it works wonders with Dr. Boom. You can usually trade him with another minion and survive to use it, and easily end up with 4 boom bots.
True but often times you wont even get to play him. What also makes this fun is that there will be more than one play to make depending on your situation. It takes some skill.