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Secret Control Majordomo Hunter

  • Last updated Oct 18, 2015 (TGT Launch)
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Wild

  • 14 Minions
  • 14 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4400
  • Dust Needed: Loading Collection
  • Created: 10/1/2015 (TGT Launch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    7

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Greetings traveler

So, a few weeks ago, I got to thinking about Majordomo, and how I really wanted him to fit in a deck. So I thought, what class would do the best job of protecting you once you're rag. And after checking what cards I have, I realized that the hunter's traps would actually go great protecting rag, namely misdirection. Now, granted, the way this deck is structured, you're going to have to blow some secrets early, but freezing and misdirection are great for helping you once you become the fire lord 

The play style is different than your typical hunter, which, these days, is face. You play as controlling as possible, mainly denying enemy minions early with traps like freezing, explosive, and snipe. Unless it's a dire emergency, you aren't going to want to use deathlord early. That card also helps to serve the purpose of protecting rag. Try to be conservative with freezing traps and misdirection, as they will become much more valuable the later the game goes. Use healbot whenever necessary, no one expects healbots in hunter. Once you are at 15 health or below, Majordomo is a legit play, and let me tell you why. Rag's 8 health plus Majordomo's 7=15. So, unless they have a removal spell or bgh, them killing Majordomo just saves you 7 health, and then you're rewarded with a better hero power. Once you become rag you just drop deathlord and your secrets and then your hero power will become too much for them to handle since they can't get to you through traps and taunts( if you have belcher at this point that is also good but don't play with the intention of saving it) If you have alexstraza she works wonders with rag, but I don't so I put in sylvannas instead, helps slow down the game and, again, a decent minion to protect rag with if you still have it when you become rag. Loatheb is another goon minion to protect rag, denying double fireballs or fireball frostbolt is huge, but you shouldn't play with be intention of keeping him unless you deem it necessary in your matchup. Good luck, and please, all feedback is appreciated.