[S18]Pigenator's #35 legend TGT Zoolock
- Last updated Oct 2, 2015 (TGT Launch)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 9/13/2015 (TGT Launch)
- user-21763820
- Registered User
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- 3
- 10
- 23
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
135
Hellaso everyone! My name is Pigenator and i created this zoolock deck and used it to get legend for the first time! It's really easy and effective. Anyone is welcome to try the deck, make changes to it and upload videos of it on Youtube, but if you show it on Youtube i would appriciate if you credited me. Thanks!
Edit: Thank you for 100 likes!
Thanks Khristophesaurus Dinosaurus for the deck spotlight!
Deck basics:
A common missconception a lot of people make when they play zoo is that they just go face. It is NOT a face deck, however dont be afraid to leave a couple of enemy minions alive if youre smelling the lethal in the next few turns. This deck has a lot of burst potential with Doomguards, Power Overwhelming's, one Argent Horserider(YEEAAAH!) and one Abusive Sergeant.
Your primary goal with the deck is to gain early board control while keeping the opponent's board clean. That way, the opponent can't deal with your Knife Juggler or some other important minion, which allows you to go for face when the time is right. Then you proceed with winning by locking down your opponent with a Loatheb or making sure they can't deal with it by buffing it with minions like Defender of Argus.
Mulligan Guide:
There is a few cards that you always keep, including Flame Imp, Voidwalker, Haunted Creeper and Dire Wolf Alpha and Argent Squire.
You can keep Abusive Sergeant if you have already have a Haunted Creeper or a Nerubian Egg, or Nerubian Egg if you have any of the buffs except Defender of Argus.
If you have a smooth curve for the first 2 turns then keeping an Imp Gang Boss can be really good. You can keep the Voidcaller/Doomguard combo if you are facing off against a slow deck like druid or warrior, as it allows for great damage potentals at the cost of the early game being a little bit weaker.
If you get 2 Nerubian Eggs and you start second, it is ok to keep a Defender of Argus, since you can use it to avtivate both eggs.
VS Warlock:
Follow the basic mulligans but also save Ironbeak Owl if the other cards are good, since it is good against both zoo (silence the Nerubian Egg) or against Handlock (silence Twilight Drake or a taunted up giant). If you're starting second you can keep one Imp-losion if you're facing a lot of other zoolocks, since they dont usually run AoE. Keep Voidcaller/Doomguard combo if youre going second.
VS Paladin:
Against paladin Knife Juggler is really good because of the opponent playing divine shields and Muster for Battle so keep it if you have Voidwalker or Haunted Creeper. Keep Flame Imp if you dont have Voidwalker or if you can combo it with Knife Juggler and have a good curve into it. Don't keep the Voidcaller/Doomguard combo.
VS Mage:
Basic mulligan, go for the high attack minions since most mages you will face will be mech mages and to counter mech mages you need to be really aggresive. Save Ironbeak Owl for Doomsayer. Dont save Argent Squire.
VS Warrior:
Basic mulligans. Warrior always has Fiery War Axe be aware of the fact that you will probably not be able to do any sick combos with Knife Juggler. Keep Imp Gang Boss if you have an ok curve because it dodges Fiery War Axe.
VS Priest:
Basic mulligans, but keep Crazed Alchemist as well to counter Dragonpriest. You can keep Voidcaller/Doomguard if you have The Coin since priest isnt usually that strong. If you have a good curve keep Ironbeak Owl.
VS Shaman:
Not much to say here. Just have cards like Totem Golem in mind and always keep Abusive Sergeant.
VS Druid:
Try to keep a fast start and don't risk too much. Save Imp Gang Boss. Be aware of swipe and buff 1/1's with Defender of Argus.
More coming soon!
Replacements:
First of all, i would like to mention that you can't run this deck if you dont own the first three wings of Naxxramas, because all the Naxxramas cards are absolutely staple in this deck. You can still play some kind of zoolock without them, but not this one.
Dr. Boom: You can replace Dr. Boom with any other big threat like Sylvanas Windrunner or Mal'Ganis. If you dont own any of thoose lategame legendaries, then try Sea Giant or Frostwolf Warlord. People on the comments say Fearsome Doomguard works for them, so i guess it's a fair replacement too if you want to go cheap :D (Thanks comments)
Imp Gang Boss: Harvest Golem or Spider Tank. Could also be replaced by Shattered Sun Cleric if you usually have something to buff on turn 3. You could also tech in one Void Terror.
Defender of Argus: Shattered Sun Cleric or Void Terror.
Doomguard: Craft it. If you dont have enough dust, remove the Voidcallers and replace them by 2 Dark Iron Dwarf, one Arcane Golem and one Abusive Sergeant.
Knife Juggler: Acidic Swamp Ooze or Flame Juggler.
The other cards are either commons that everyone should have or cards that have no replacement. Don't be afraid to mess around with replacement, go with what works for you.
can we get a updated list for this deck. For this month since the deck is'nt as good as it was
worst zoo deck I have ever played. It loses to any midrange deck that plays on its curve, and it cant beat and control deck
This deck is very good, I don't like aggro decks but playing this doesn't feel that you are playing Aggro. I have made slight changes though have added kezan mystic in place of healbot can come handy in case of playing against Hunters, Paladin and Mages. Also running two Abusive and 2 Implosion.
Does this really need Healbot ? Hows that been doing for you ? I never would have considered that because the importance of good bodies in zoo and healbots is really trash
Logic for crazed alchemist?
Not the deck for me, I tried!
0-10, hit nothing but mech mages, hunters and dragon priests never stood a chance.
Everyone I faced was really good, and not indicative of rank 19. I'm going to blame it on the season start. I figured I'd wait a day to give the power ladder grinders a chance to thin out, no such luck.
Off to try another deck to get my measly 2 wins for a double daily quest!
Zoo is kind of bad in this meta, it's unfavored against secret paladin, and it doesn't have enough favorable matchups to justify it being a good deck.
Place for gormok?
Thanks bro! You tghink i can use this to push for legend?
"Anyone is welcome to try the deck, make changes to it and upload videos of it on Youtube, but if you show it on Youtube i would appriciate if you credited me. Thanks!"
I don't get it. This is your basic zoo deck with one additional card added to it.. the Argent Horserider. And you want full credit for it?
lol
so you're saying I can take a zoo deck like you did, change four total cards, and then call it my own creation and deserve full credit for it?
that's pushing it.
And this deck with +318 upvotes is pretty much the same deck (minus the cards you mentioned).
http://www.hearthpwn.com/decks/279559-legend-21-zoolock
So basically you copied that deck.. changed a 4-5 cards, and want full credit for it. I think you should credit Gerche for your deck.
But as I quoted in my first post, you said people can make changes and post on youtube but if they do they should give you credit. You changed 5 cards and didn't give Gerche credit.. but you expect other people to give you credit even if they change cards? This was the whole point of this post but you fail to see it. Downvote me all you want I don't care lol
Hello, I just recently started playing Zoo. Among my research I've come across people running Gormok the Impaler. I just recently disenchanted him to complete my other decks. I'm just wondering what is your opinion on Gormok The Impaler and should I try to craft him?
You might be able to win in the rank 4 to legend, But as soon you are around rank 10, the meta is Dragon priest, or anti aggro decks. And that is close to impossible to win over with this deck, you need the best draw possible, and they need the worst draw possible. You loose board you are dead. and Priests are the best to take control over the board in the current meta.
No shit. But the problem with anti aggro is they go for board control. And this deck is dead with out it. But nice to know i played it right, and i was right to trash it after about 20 games, with a winrate at 34%
I said about 20 games. but i can c it is not the brain power you have enough of. Especially when you say you shouldn't have board control VS zoo. Because then you just auto lose. But if that is the way you wanna play. typical for Legend players. they think they know everything about the game. but the decks they make, just loose if the player is about rank 5-10. But sure i Lack the skills, and it is not your deck that is flawed, of course. By the way i only have 1 hour to play in each day. Let me guess you play about 5-6 hours. and playing with a winrate about 60%.
Grow up kid.
zoo is bullshit, build a proper deck for high ranks.
Your update?
-1 Argent Horserider
#1 Crazed Alchemist? Or what
Ah okay, see it. But I don't really like the new list if I'm honest. You have other ways to trigger your egg than the alchemist even if it's good vs. other minions. The -1 implosion seem's fine. Yesterday I always got 2 dammage -.-
Bro, fix mistake with "VS Pirest" :D