Hunter Control Rush
- Last updated Jun 12, 2014 (Live Patch 5506)
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Wild
- 15 Minions
- 14 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2640
- Dust Needed: Loading Collection
- Created: 2/16/2014 (Beta Patch 4482)
- user-5036170
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Total Deck Rating
10
The reason for making this deck is just because it works so efficiently against most decks. It got me down to rank 13 without a sweat, and around 75+% win rate. Ofcourse you cannot win from heavy p2w (Pay-2-Win) people throwing more then 4-5 legendary's up, although the removal cards from a hunter do the trick if RNG is in your favor (up to a limit though).
The deck's trick is to keep your enemy's board clear unless you want it to be full enough for your Unleash the hounds in combination with Starving Buzzard and/or Scavenging Hyena.
Earlygame you will have doubts wether to play a beast card that buffs, because your enemy can have low cost removal cards aswell. Thats why Loot Hoarder and Ironbeak Owl are in the deck. If you dont draw either of those, just keep the field clear with removal cards while you use your Hero Power. What also might work is to just ignore the enemy's minions to make your advantage even higher with Unleash the Hounds. You need to play with this deck a few times to figure out wether to let the enemy minions live or not earlygame. Leeroy Jenkins in combination with unleash and a timber wolf (8 mana) can do sick damage and is similair to a druid's Force of Nature and Savage Roar (wich costs 9 mana).
Endgame you will have the advantage while you summon Tundra Rhino. If the opponent does'nt do anything against it, or simply cannot remove it from the field, then your Beasts have charge. In my experience the Tundra Rhino works best in combination with Starving Buzzard and Scavenging Hyena aswell, since the enemy will try to focus down your draw power and +2/+1 when a beast dies.
With this deck you make the RNG almost always work in your favor. This is because of the low cost removal cards and the low cost draw power combination's. If you want more drawpower though, wich i would not recommend & did'nt test yet, you can go for Snake Trap and kick out your Loot Hoarder. Snake Trap also triggers extra cards if you have a Starving Buzzard up.
Comments / Improvement are welcome in the comments below.
I made this deck last week and didn't have 3 of the cards, so I substituted them. Since then, I've gone 12-2 with the deck. I swapped out 2x Harvest Golem and Gladiator's Longbow for a Flesheating Ghoul, a Stampeding Kodo and a Core Hound.
The Ghoul works nicely with all the removal cards and gives opponents something else to have to worry about getting rid of before it gets too big. The Kodo acts as yet another removal and works really nicely against taunts while putting another minion on the field, and the Core Hound just gives a second late game threat.
Deck Updated: Added Leroy / Freezing Trap / Gladiator's Longbow / Tracking & Deleted a Tundra Rhino / Savannah Highmane / Sen'Jin Shieldmaster / Corehound
Simple Reasons;
Leroy is great for many things, you buff your own hounds with it (2 extra) en it can be used to finish off an opponent.
Freezing Trap adds a little bit more of control. You should add it to protect that one minion, or to just avoid being hit. Extra removal wich can also be a mindgame for the enemy, not knowing what trap it is.
Gladiator's Longbow i put in there to either do a big amount of damage to your opponent, or to clear the board even more.
Tracking i didn't like at first, but when you get/draw it in your starting hand and you know what your up against, you can speed up the next 3 cards by just picking whats best to counter the enemy with.
Like the deck but changed it a little bit. Added King Mukla and Leeroy Jenkins and Knife Juggler which sounds weird but it combo's too well with everything not to.
Deck updated: Removed Chillwind Yeti - Added Houndmaster. Has more potential, way more.
Made the deck 2 days ago. took about... 1 game to learn. and have not lost with the deck yet. so about 15-0 lol. this deck just pwnzorstrikes hand lock lol. mb rng god has been on my side.
the only change i made was instead of 2 scavenging (which i dont have), i run 2 knife jugglers instead. the knife juggling typically adds onto the hopelessness of the situation lol.
great deck, thx buddy.
After failing miserably with a priest I got mad and tried this build instead and it has worked great for me so far
Got a lot of wins out of this deck. Thanks :]
You should change the corehound for "The beast" its a 9/7 for 6 mana with deathrattle sumon a 3/3 it cant be fireballed and other things, and you have an ironbeak owl you can silence it
But then the deck price would go up insanely high... :)
Crafting Cost: 700 would be 2300 then.
good thing I have 'The Beast.' mos def going to try it out with the ironbeak owl.. seems legit!
thanks man, got to rank 10 with some help from the rng gods
rng will work in your favor as the deck has many usefull cards :)
I 've been trying out Frozen's deck, I'm going to give this one a shot as well. I'll let you know how the hunt goes.
Good deck just played against this very hard to win against.
Thanks ! :)
Your deck also has some good features but not against mirror matches though ;).
The removal cards prevent the enemy from having too many minions on the field, thus no explosive trap. I played mirror matches with hunters that had them, they lost vs my deck. You can take this deck and finetune it the way you like, but this is just how it works for me.
Goodluck getting the key cards JohnPyn.