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ClayzoR - Miracle Rogue (Tuning)

  • Last updated Mar 8, 2016 (Explorers)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4960
  • Dust Needed: Loading Collection
  • Created: 9/9/2015 (TGT Launch)
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  • Battle Tag:

    Clayzor#1428

  • Region:

    US

  • Total Deck Rating

    52

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 Proper write-up coming soon. Here's a video from Season 18--a new video will be coming soon too!

 

Abstract:

Hey guys. I wanted to go ahead and share my Season 23 Miracle Rogue decklist. I'll be writing a complete guide and write up, along with making an updated video and mulligan list to help people learn how to play the deck a bit.

Objective:

The objective is to slowly wear away at your opponent's health and control the board by using the myriad of 3-drop minions this deck is able to provide. Every  minion provides a ton of utility, but make sure to use everything as effectively as possible. Don't worry too much about saving every cheap spell for Gadgetzan Auctioneer, as it's more important to stay on top of the board. You'll be able to refill the hand using the wide variety of draw cards this deck provides. In the late game you should draw into the majority of your whole deck, even with only 1 Gadgetzan Auctioneer if you choose to run only one.

One Shadowstep must be saved for Leeroy Jenkins, while the other one is to be used for utility elsewhere. Save it for Antique Healbot against aggro or use it on an SI:7 Agent for 2 quick damage against mid-range or awkward minions.

Mulligans:

 

Update coming soon.

Tips and Advice:

Weapon up turn 2 (unless The CoinSI:7 Agent is the better play) and never waste weapon, save flurry for when you absolutely need it and try to pair it with Spell Power if possible. The rules for weapons for Miracle Rogue are: 1) Only use 2 weapons per game (Three weapons if two flurries are used) and 2) you can hit with weapon on turn 2 only if there will be no turn 3 play for you (there usually will be, especially for this deck).

Few more points of advice:

Update coming soon.

 

Replacements:

If you're missing Bloodmage Thalnos run either Kobold Geomancer or Loot Hoarder. I'd absolutely recommend the Geomancer as the Spell Power is much more important in this deck than the card draw. Geomancer into Backstab on a Shredder or other 3 HP nuisance is critical, whereas Loot Hoarder has no immediate payout (or a payout that is even needed in this deck).

If you're missing Leeroy Jenkins, just throw in an Arcane Golem. In more traditional Miracle Rogue decks that I experiment with, I actually sometimes prefer Arcane Golem to Leeroy Jenkins. Just use your judgment here too.

Conclusion:

This deck is incredibly complex and very difficult. Without a proper write-up, I'm sure most people won't be able to play the deck to its full potential and be hasty to call it bad. Give it some time, learn why each card is in the deck and if needed, make changes that can be justified.

Thank you for reading, and check back soon for the actual write-up and video on how to play. If you have questions about the deck, feel free to add me at Clayzor#1428. Cheers.