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Inspire Pally

  • Last updated Sep 7, 2015 (TGT Launch)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5140
  • Dust Needed: Loading Collection
  • Created: 9/7/2015 (TGT Launch)
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     A board control Paladin that specializes in the late game.  There is enough early plays with the Chows, Mini-Bots, and Musters to stay alive.  Then takes over at the endgame. 

     Items to note: Tech cards like BGH and Owls can be traded out if the meta dictates.  Cards like Murloc Knight and Silver Hand Recruit should never be played on turns 3 and 4.  Always wait till you have board control and can get a least 1 Inspire out of each card.

     Mulligan any cards that aren’t Chows, Bots, Spiders, or Calls.  This does run into problems against Patron Warrior.  Good win rate against about everything else.

     Make sure you trade before you tap.  It’s easy to fill up your board with minions and accidentally miss out on a random murloc.