[P4wny's] Inspire Warrior 70% Winrate - Full Vi...
- Last updated Sep 11, 2015 (TGT Launch)
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Wild
- 17 Minions
- 9 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 12600
- Dust Needed: Loading Collection
- Created: 9/6/2015 (TGT Launch)
- user-15415778
- Registered User
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- 8
- 17
- 28
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Battle Tag:
P4wnyhof#2472
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Region:
EU
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Total Deck Rating
1390
#Update 2 - Final Push to Legend now on Youtube also for more Gameplay!
#Update - Inspire Warrior brought me with a crazy streak on legend and went in total 19-7 today towards Legend 66 EU! Slightly updated Version!
Hello my friends and welcome to the Inspire Warrior madness!
The deck is insane fun to play and is doing really well in the current meta. Iam impressed by how much fun the inspire warrior has brought back to playing warrior for me! I always wanted to start with it again.
The deck is more or less being a control warrior but with insane good minion options! Free spells or a kodo army just in between? Going to work like a charm in control matchups! The aggro matchups are hard but doable!
Video Guide:
Mulligans:
Hope you enjoy the video if you have anything to ask ask!
Some updates would be awesome. Just got my hands on saraad. I would love to try this deck . Is it still good?
wish inspire wasnt a shit mechanic. Seriously most of the TGT cards are just useless. There are no real new meta defining decks not to mention that blizzard basically nerfed my two favorite classes into oblivion, mage and rogue.
This deck went so bad against hunters for me: I played 4 games against them and I lost all of them. In the other cases this deck is great. I don't lose against other aggro decks that much and i have huge winrate against slow decks. The only problem is a hunter, but i think, that I just doing something wrong.
I actually just use two Sludge Belcher in lieu of Nexus-Champion Saraad
I don't seem to feel much of a difference in it being missing, and I usually draw into that second taunt at a clutch moment.
Not sure how everyone else is doing at the lower ranks, but I just went on a 100% Winstreak from rank 17 to 12, only difference is that I swapped the 2 x shield blocks for 2 X bash. Considering swapping emperor for Harrison/ooze as well. Awesome deck, made me stop playing my pure control warrior.
thanks P4wny! Awesome.
This Deck is Garbage....
I was wondering if Sylvanas could be swapped for a frost giant since the only way I find her useful is with brawl. Also frost giant seems very efficient for lategame.
This is simply insane !!!! Played it on the Last ESL Europe Open Tournaments and reached Rank 9 ... Playing rank #122 in the ESL 1o1 Ladder .... Really nice deck !!!
Great deck. I've replaced the slam for an owl. Seems much more important to silence a minion rather than deal 2 damage and draw a card.
Im missing nexus champion saraad and the 2nd brawl what can replace them with ??
Only a few battlecries... why no Varian?
You want play your minions one by one in right moment. Varian is the worst "strategist" in that sense.
I replaced Varian for Ysera ... works well !
i've climbed up to rank 5 with this to get my golden epic. this deck is really solid and has answer to most of the meta decks thou its a bit weak against patron. i've replaced 1 Unstable Ghoul with 1 Shieldmaiden as i came across with more control decks. thank you for the deck i think it is really good right now.
is Nexus-Champion Saraad replaceable?
possibly i replace it with kvaldir
maybe with dr boom or shield maiden but dunno it has really good mechanics with garrison commander
Hello, I really want to thank you for this amazing deck that is both fun and competitive.
Since I don't have a second brawl nor Geddon, I'm using 2x Refreshment Vendor instead. Works well since I'm facing a lot of aggro on the ladder. It trades well with shredder/huffer/knife juggler/patron, and survives frostbolt/darkbomb/wrath/flamestrike or weapons in general. Also, it's sometimes useful vs handlock or hunter's traps. May not be the most optimal minion in most situations, but it gives you enough breath to seize board control/mitigate some early damages combined with a weapon. Might keep one and craft the second brawl!
Is the second Shield Slam necessary?
I feel like it's really weak when most of the time, you're playing on curve and trying to get a huge creature out, or stabilize with weapons and hero power to get up from 0 to 2 armor - if you're already on turn 7+ with a Justicar having been dropped, aren't you pretty much in a position to win anyways?
And edit: I own 100% of the cards in the deck, so this isn't a 'what do I replace this with' post
Calling it an inspire deck to get upvotes since this deck uses no inspire mechanics to win. Nice. Unless there is more than one minion with inspire in this deck that I just can't see......